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/ic/ - Artwork/Critique

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>> No.6899662 [View]
File: 193 KB, 750x750, opposite_angle_of_a_head_has_identical_construction_and_contour.png [View same] [iqdb] [saucenao] [google]
6899662

>>6899661

>> No.6242474 [View]
File: 193 KB, 750x750, opposite_angle_of_a_head_has_identical_construction_and_contour.png [View same] [iqdb] [saucenao] [google]
6242474

>>6242426
Nvm I found it. Might as well share since it wasn't in other collections.

>> No.3187407 [View]
File: 194 KB, 750x750, 3181895b.png [View same] [iqdb] [saucenao] [google]
3187407

>>3187055
Does it?

It's really not about "aggressive foreshortening", but aggressive perspective distortion. If you are drawing the head very close to the camera, or playing with extreme FOV, then you take perspective into account. But that happens on the shape level. You're changing the direction of how the shapes recede, not changing the construction method itself. In most practical instances, this is negligible because the head is not a long shape.

Learn to draw through. If you want to test your results, buy a realistic looking doll and pull its head off, and check your drawings against it. This is largely an academic exercise because portions of the head will be clipped by the neck and body.

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