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>> No.6159569 [DELETED]  [View]
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>>6158465
it sounds like you aren't conceptualizing your scenes enough. it isn't enough to have a general idea of a scene and dialogue. if there are specific visual elements that come to mind when a scene is thought up you need to sketch out that idea. even if you aren't straight up copy concept art like I do. (though it is highly resourceful)

I of course work very differently. I often do not go into a scene with finalized dialogue in mind. for chapter 12 I went in without final dialogue. I storyboarded when I wanted major dialogue moments, comebacks, big gut punch lines ect. and added what I needed later. If the ride to your best lines is boring or poorly directed no one will care anyway. if you want an example of a manga that did this. go read barrage by horikoshi. his shounen-style declaration panels were always weak because of this.

my point is, you need to focus on the visual elements and direction of a scene just as much as dialogue and the scenes story significance.

>>6159412
>I'll just learn Japanese when I"m already an established pro
this isn't the play. reading Japanese is complicated and writing as a non-native would be incredibly challenging.

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