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/ic/ - Artwork/Critique

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>> No.6604018 [View]
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6604018

>>6602668
>Then why would you stop?
I'm definitely not going to stop making a story but I was feeling despair over continuing to draw. I'm making a game which requires me to make pixel art, but not actual drawing. Pixel art still requires skill but in a different way, and also you can get away with a lack of skill a bit more with pixel art (at least for sprites and tiles).

>>6602644
>I seriously doubt sketching and painting will go away
I'm just afraid people won't need as much skill, and the art you make will be even more easily drowned out by the flood of art created with the help of AI.

>>6602841
>The search for the human soul and greatness. How to protect the value for their craft, how to make it valuable beyond the finite human time and mortality.
This was what I was trying to express. I am afraid AI in its future forms will destroy the value of art as well as make developing skills a waste.

>>6602881
It's fun for you because you're actually good at it. You can churn out something great in 5 minutes. I cannot. However I'm still going to draw and try to improve. I hope I will reach your skill level one day.

>>6602883
>image gen isn't exponentially growing
I really hope you're right.
>>6602883
>When it "emulates a style" it does it extremely poorly
I've just seen that one Sonic meme where /ic/ says a child's drawing was soulful but it turned out it was made in Midjourney. That blackpilled me a lot. Also back in November-ish, I got a Stable Diffusion UI working and I generated tons of badass monster art that looked like it was colored with copic markers. Pic attached is an example. It's been over half a year and I've since uninstalled SD but I assumed it got better with producing humans too. Not to mention it was good at making animals off the bat. I've also seen even westoid anime styles replicated fairly well. But who knows.

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