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/ic/ - Artwork/Critique

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>> No.2587406 [View]
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2587406

>>2586647
Keep us updated, anon, a short adventure sounds great for starters. Sometime later i could also DM (need to refresh my vocal english first, i was DMing only for slavfriends lately) or we can all have our own small adventures and switch roles.
And yeah, there are a ton of art opportunities:
- our characters
- visualizing all those crazy places and cultures we'll have to visit
- if you prepare a picture before the game, you gain 1 Inspiration point from DM

>>2586652
>>2586657
This, you could just refluff the magic. I had a character for a Don't Rest Your Head Game who could sketch some character/creature quickly and it would turn to life as a summon and help or hinder him. Since he was a fat weaboo, i actually sketched hilariously bad anime stuff in like 1-2 minutes when i casted a spell and we had a lot of laughs imagining how these UGUUU creatures actually come to life and try protect him.
So we could modify the magic system - instead of spellbook you have a sketchbook. You can only cast spells that you actually painted in it (so you either prepare a cool picture beforehand or try to improvise with a quick sketch on the spot. If it's really shitty and hastly done, DM may come up with a fun way to describe how it's not working as intended).
Same system for fighters - you need to draw your equipment before you can actually use it. Bonus points if it's not just generic sword or gun, but actually have an artistic theme (stylus launchers, ruler shields, etc).

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