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/ic/ - Artwork/Critique

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>> No.6622144 [View]
File: 909 KB, 1600x1210, Wally-Woods-EC-Stories-Artists-Edition-interior-20.jpg [View same] [iqdb] [saucenao] [google]
6622144

>>6620792
>Have any of you Anons considered switching or gone back to traditional from digital after AI became good?
AI's not good.
But anyway, well before the AI psyop, I realized at least 95% of digital art looked like shit. A turning point is when I got a few artist's editions of my favorite comic book artists. The level of craft and detail blew my mind.
Despite working as a graphic designer, I ditched digital for much of my workflow. ngl, I still use the computer for layout, lettering (based off my hand lettering), coloring, and odds and ends. But I don't consider anything real art until a real brush or pen touches it.

>> No.5104273 [View]
File: 910 KB, 1600x1210, Wally-Woods-EC-Stories-Artists-.jpg [View same] [iqdb] [saucenao] [google]
5104273

>>5103595
>... and becoming fluent in various styles, bigfoot, realism, humor cartoon ala playboy, etc.
True, but becoming fluent in those styles is a big thing, that's the inspiration, the nutrients in the creative bloodstream.
For instance, the first time I saw Wally Wood's best work, it was a revelation—probably similar to what a weeb artist experiences when they first see Toriyama or whoever. I was like "THIS IS MY SOUL!"
And then there's the process of studying their work—classic comic artists actually copied their favorites to learn (by making studies in their sketchbooks). It goes beyond just learning fundies, you need to find your comic gods and then analyze them.

>> No.4563655 [View]
File: 910 KB, 1600x1210, Wally-Woods-EC-Stories-Artists-Edition-interior-20.jpg [View same] [iqdb] [saucenao] [google]
4563655

I love Wally Wood, so much texture and detail in his original inks.

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