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/ic/ - Artwork/Critique

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>> No.4119236 [View]
File: 34 KB, 500x707, rendering_1492360389777.jpg [View same] [iqdb] [saucenao] [google]
4119236

>>4112545

>> No.3689744 [View]
File: 34 KB, 500x707, values.jpg [View same] [iqdb] [saucenao] [google]
3689744

Are you working with a reference? Start by filling it with one midtone. Then add the shadows and highlights. When blocking in, you want to think in terms of large blocks and shapes of tone, rather than incremental small strokes. It's easier to work going from large block ins to blending and painting the smaller details. Think about how the lighting works, where there's shadow and highlights. Think about the form and planes of the figure.

and don't listen to this,>>3686386. You're not gonna have perfect lines this early in the game. It's fine to practice values now alongside your linework. Keep it up

>> No.3632860 [View]
File: 34 KB, 500x707, 1492360389777.jpg [View same] [iqdb] [saucenao] [google]
3632860

>>3632619
To start with, I hope you did your linework on another layer. If not, just retrace your line work on a new layer, make it thin and neat, don't shade anything. Bring the opacity down to where you can barely see it. Then you want to create a new layer underneath which will be where you add your values. You also want to dim your background a bit to gray.

If you're this unfamiliar with rendering, you shouldn't start with color. You should do black and white for now. Make your reference black and white too.

Then start thinking about your light source and the form. Which parts are in direct light, which are in shadow?

Then block those major values in like in this picture. Split your values between highlight, mid-tone, and shadow. Do only one shade of each for now. Depending on the light source, your values could be wide apart or very close.

So obviously you want to pay attention to the form of the head. If the light is coming from above, the forehead will be highlighted, the space beneath the brow will be in shadow, the space under the nose will have a cast shadow, the sides of the face will be a mid-tone, etc. Block in these areas and soon you'll see the head start to take shape. From there, it's just a matter of blending your values by picking values in between.

Don't use that kind of black for the hair. It's unnecessary. Hair is not that dark usually. Think of hair the same as the head where you can block in the major values too, although it may be much darker. Keep us updated.

>> No.3613826 [View]
File: 34 KB, 500x707, 1492360389777.jpg [View same] [iqdb] [saucenao] [google]
3613826

>>3613825

>> No.3315637 [View]
File: 34 KB, 500x707, 1492360389777.jpg [View same] [iqdb] [saucenao] [google]
3315637

>>3315588
I don't mean to sound harsh but I think you're wasting your time attempting something that's too advanced.

There's a process to painting that breaks it down into simple to follow steps. Unless you know them, you're doing mostly guesswork.

You need to start with the basics. Do form studies with simple shapes like cubes, spheres. etc. Learn how light and shadow works on 3d objects. Learn values.

A portrait is basically a more complicated shape with value. If you understand how light works, you can simplify it and make it easily like the picture. It will cut you considerable amount of time and will make your work look good and clean.

If you learn to do all that, moving on to digital painting won't be hard at all. It'll just be another medium but you'll already understand the process.

>> No.3075163 [View]
File: 34 KB, 500x707, value.jpg [View same] [iqdb] [saucenao] [google]
3075163

>>3073688
The reference you're using isn't the best for value practgice, imo. There are distracting parts like the sparkling skin, white skin tones. It's tricky to divide the planes into blocks of value.

Try something more like this >>3073644 where the highlights, midtones, and shadow are distinctly divided and wrap around the form. Then you can paint it by simplifying it to basic shapes and planes of value.

>> No.3010187 [View]
File: 34 KB, 500x707, 1492915570626.jpg [View same] [iqdb] [saucenao] [google]
3010187

What exactly is happening in step D?

>> No.3005861 [View]
File: 34 KB, 500x707, rendering_1492360389777.jpg [View same] [iqdb] [saucenao] [google]
3005861

Requesting rendering tutorials.

>> No.2987520 [View]
File: 34 KB, 500x707, 1492915570626.jpg [View same] [iqdb] [saucenao] [google]
2987520

>>2987505
Try this approche, yet i belive for you it would be much better if you first get a really good grasp of rendering with traditional .

>> No.2951301 [View]
File: 34 KB, 500x707, 1492360389777.jpg [View same] [iqdb] [saucenao] [google]
2951301

>>2951263
This picture helped me a lot

>> No.2943311 [View]
File: 35 KB, 500x707, 54140709b08e8e0e64962ef78dae8bb6.jpg [View same] [iqdb] [saucenao] [google]
2943311

>>2943041

That is a really awful approach to teach.
I suggest you try to forget you ever saw this image.

Look at pic related instead. One of the most fundamental things you need to learn is to first separate light from shadow with in two flat tones and not get distracted by all the mid tones and highlights.

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