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>> No.3757543 [View]
File: 71 KB, 500x686, anatomy-reference-art-reference.jpg [View same] [iqdb] [saucenao] [google]
3757543

Any good drawing hacks for chronic NGMIs?

>> No.2812557 [View]
File: 66 KB, 500x686, 939656e06bb43b0ee58bb24f15e44148.jpg [View same] [iqdb] [saucenao] [google]
2812557

>>2812127
>le "born with it" mehmeh
That's the vaguest bullshit of all.

I'm still beginner af but I have a few of his tutorials saved on my phone for reference. Helped me realize that I was fucking up by not paying enough attention to the weight distribution of my figures, and that's what I'm trying to work on right now.

>> No.2805568 [View]
File: 71 KB, 500x686, 1477108575088.jpg [View same] [iqdb] [saucenao] [google]
2805568

>> No.2721233 [View]
File: 66 KB, 500x686, 939656e06bb43b0ee58bb24f15e44148.jpg [View same] [iqdb] [saucenao] [google]
2721233

>>2721219
>Pic was unrelated, it's not mine. Just picked an image of google.

Stop that.

As for your image, it's actually better than the shit you fished off google so you'd have been better off posting that in the first place. Posting random images you didn't do yourself doesn't help anyone, better off posting your own stuff so people can tell you what you did wrong.

Anyway, going from mannekins to actual anatomy can be a challenging step certainly. If you did Proko's tutorials, personally I find spherical beans (IE the step before the robo bean) more 'organic' than the square ones. Generally the human body is more round than square. That said, knowing the square ones is still useful because understanding squares and rectangles is incredibly useful as soon as you start working with perspective, so don't worry, you're not wasting your time. Perhaps experiment with the Loomis example of the Mannekin (pic related), I personally like it. Still, at the end of the day what mannekin you use is a matter of personal preference. It's something to be built on top of.

>>2721221

For your example I understand what you mean. His looks more example largely because he's using more rounded forms. Compare yours to his - he uses cylenders for the legs, and rounds the edges of his cubes, and then uses a cylinder for the head. A bit of perspective also makes it look slightly more dynamic. If you haven't read perspective made easy give it a go, perspective can help a lot when working with basic forms.

When it comes to transitioning from a mannekin to a more finished human figure a lot of it is practice. Consult some anatomy books - there are plenty around, check the book thread. Personally I like Bridgman, but there's also a book called Anatomy for Sculptors (I think) which breaks things down very well.

Good luck, anon. Going based on your example, you're doing fine.

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