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>> No.4110262 [View]
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4110262

>>4110165
Some studios develop custom in-house software for their productions, think renderman (pixar) or opentoonz (ghibli?). And if not they license out solutions already developed by other people (adobe, autodesk, etc),, and if theres no solution then new software gets developed (live2d or spine within the past decade). there's also a market for photoshop and blender plugins (coolurus). a whole world of intersection between computers, programming, and creative multimedia projects -- including illustration -- is out there.

Maybe do what >>4110235 suggests and work on blender or krita. I use krita myself and have written several small patches for my own personal benefit, its really fulfilling and easy to do once you get over the incredible hurdle of compiling krita on your machine. Pic related is my personal perspective tool in krita. https://files.catbox.moe/pnx5v5.mp4

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