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/ic/ - Artwork/Critique

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>> No.4960495 [View]
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4960495

>>4960393
>>4960473
cont.
What I mean is, I noticed you put effort into the anatomy and hair and design etc, but that stuff is only the cherry, you need to think about composition first, the big shapes, etc making an interesting image, the idea, the goal of the image, the main thing, the BIG PICTURE bro
If you don't know anything about composing an image just look at any of your favorite artists and analyze their work.
Here's an example from some random artist I follow on twitter to explain what I'm trying to say a little better.
You see his anatomy, rendering etc, his drawing skill is higher than yours and that can only be improved by drawing more from life and time, BUT

You can ALMOST INSTANTLY improve your work just by studying the way he composes the image.

For example, look at the way he has placed the characters, just the silhouette within the canvas. Compare it to your image, and just look at other work and pay attention to this.
This is only one part ofc, just the way the 2D shape is placed on the canvas, you can also pay attention to the way lines move your eye through the image or the movement in the image (which is what gesture is, lots of begs dont understand what gesture is, they have this misconception that its drawing poses.) Just try to find patterns that repeat throughout all the art you see, analyze every work you see and think about why you like it, and then try to incorporate what you have learned in your own work.
Like, when you see an image pay attention to where your eye "goes". Like for example on the mouse girl image my eye enters on her face, then it goes down to her ass, then if my eye goes to the sleeve, it is "stopped" and moved back to the ass, and if it goes to the tail, it is brought back to the face and the movement is repeated. You want to "trap" the eye in the image so that the viewer keeps looking for longer.

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