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>> No.59887310 [View]
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59887310

I haven't followed the scene in ages. Has anyone ever managed to outdo Farbrausch's The Product?

>> No.58951331 [View]
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58951331

>>58950618
>1440p gives you more fps than 1080p

>> No.58842055 [View]
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58842055

>>58842011
>tfw you will live to see optical processing in your lifetime

>> No.58520532 [View]
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58520532

>>58520465
If the CPU die was over 1.5 inches long, that would be bottlenecked by the speed of light

>> No.58476654 [View]
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58476654

How do I build a 0db music production PC?
My request seems much easier to accomplish

>> No.58198593 [View]
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58198593

What they're not showing is that DX12 allows you to use a 10 Pokemon team in battle

>> No.58173449 [View]
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58173449

>>58173427
Ehh it's good

>> No.58053273 [View]
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58053273

>>58053247
Wobbling between 90-144fps with gsync is where it's at

>> No.58033961 [View]
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58033961

>>58033950
>airborne noise
Is this actually how you think interference works?

>> No.58016056 [View]
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58016056

>>58016029
But you render less pixels more slowly than I do

>> No.57990540 [View]
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57990540

>>57990501
Do you even know which way your fans blow?

>> No.57906789 [View]
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57906789

About to play some plane shooter with 120hz ULMB instead of g sync, will report how it goes
It definitely tanks the brightness by a lot

>> No.57902805 [View]
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57902805

>>57900755
Even the girls working at bónus (which I assume is the social equivalent of working at walmart) were amazing
Leaving the airport was depressing the scenery changed so quickly into niggers, frenchmen and plain old boring americans

>> No.57713238 [View]
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57713238

>>57713131
>i guess the sony's are good 3kHz resonation chambers
3k isn't extreme high end. i agreed they were tonally balanced elsewhere, but that the 3k peak makes them unideal for listening to music. reading comprehension please

>>57713166
you trade temporal for frequency resolution though. and i think it's important to know if a headphone can be fixed by EQ, or that frequency is going to smear regardless of what you do



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