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>> No.72382310 [View]
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72382310

How does G/Freesync react to uneven frame pacing? I know the whole point is that it's supposed to adjust, but surely if two frames are rendered super close to each other, the monitor won't be able to keep up and you'll get tearing. So for example if you had a 75hz monitor and capped at 74fps, there's nothing to say frames will actually be rendered at 13.5ms equally and maybe some will come within 2-3ms of each other. Try syncing to that, 75hz monitor.

Traditional VSync on the other hand forces a perfectly even output. Maybe not great for an online competitive FPS game but I don't see it as completely obsolete for Singleplayer games.



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