[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/diy/ - Do It Yourself


View post   

File: 208 KB, 910x649, cbpk.jpg [View same] [iqdb] [saucenao] [google]
43578 No.43578 [Reply] [Original]

I'm going to toss out some thoughts I'd had brewing in the back of my mind that came out when I was reading the steampunk thread.

I'm a big fan of Gobson's writings and cyberpunk in general. It was the edgy combination of tech, street life, and megacorporations set in a dark future that drew me. Then I ceased being an angsty teen and found that although I enjoyed it still, it was technology and lifestyle that drew me. Resourcefulness, wits, a hacker's mindset, all of these appealed to me, and still strongly do.

When I was reading the steampunk thread, I realized why I hated steampunk. It was what a couple people pointed out in the thread: It's all decoration. Tubes that lead nowhere, locking gears attached to nothing. It's all style, no substance. This is understandable, because you can't make steam-powered computers on par with anything we've had in the past 20 years. It's not just computers, it's everything. The tech doesn't work. Clockwork is good for clocks and a few toys, and that's it.

It clocked when people began talking about cyberpunk. Why not the same mentality of steampunk, applied to cyberpunk? We can't implant electronics in people, but we can augment. Who better to do it than DIYers? Who else has the mindset than a DIYer/hacker? We posess both skills and state of mind needed to do some utterly awesome shit. Why not?

(cont.)

>> No.43585
File: 194 KB, 1920x1200, cyberpunk.jpg [View same] [iqdb] [saucenao] [google]
43585

Augmentation.

But how? And where to draw inspiration?

Most cyberpunk art emphasizes the darker side. My pic in the OP does not. This pic does. Fuck that shit, that's a terrible way to live. Nevertheless, there's good stuff to draw from art, because there's always a grain of truth or two within any art, no matter what.

What's something common in cyberpunk? Augmented vision. So here's my first idea.

We have cameras better than the human eye. Unfortunately, our cameras can't be hooked up to our visual nerves because we don't have the tech. Well, we do, but it sucks. I think they only just now have it to the point where you can read moderately large text, but it's black-and-white and generally shitty quality. I haven't followed it much. But if we can't make vision better than the eye, why not make it more useful?

>> No.43598
File: 719 KB, 740x946, depth_perception.png [View same] [iqdb] [saucenao] [google]
43598

So you want more useful vision. Let's say a camera fed to a high-resolution screen. Steal the idea of using a phone and reading classes from pic related. I'm sure half the people on this board could make a visor or goggles that did just this and looked pretty cool. Because while we're about functionality here, you can't completely forget about looks. You feed the camera to the phone or screen, whatever your hardware is. Maybe have it build into the goggles. Maybe two for some depth perception. Then you take another camera. This one's on a nice long cord. You can do all sorts of stuff with it now. Look around corners. Look behind you without turning around. Anywhere you can point your hand, you can see. You just got a third eye on a three-foot cable. Suddenly, you've improved. Your artificial vision machine is more useful than your normal one. Bonus points: You can take snapshots or video of anything you see. But that's not all. Let's say instead of a phone you use a very small lcd screen. It's hooked up to the netbook in your backpack. That's right, now you can browse the internet while you're walking down the street. Transparent overlay, maybe. Or just sit down on a bench, pull out a keyboard, and go at it while everyone gives you funny looks. You've improved your normal vision threefold now, because you have multiple functions beyond just seeing.

>> No.43604

>>43578
>>43585
>>43598
There is an australian performance artist who had a microphone implanted into his elbow. Thats just for starters. This guy is miles ahead of you.

>> No.43612

So here you have it. Suddenly, you're using technology to improve your capabilities. There you go, it's cyberpunk. Without the miserable dystopia and with slightly less powerful megacorporations. It's all the good stuff with almost none of the bad stuff. It's noninvasive. Is it neocyberpunk? Postcyberpunk? I don't care. It's awesome and I want it.

So han/diy/men. Throw around more ideas. Feasable augmentations with available technology. Improvements over our bodies. Most importantly, shit you can DIY. The augmented vision... that's DIYable. It'd take some work, possibly some programming, some clever design (keyboards? how do you easily switch from display to display? etc.), but it's entirely possible. Let's throw around some ideas, some techniques, some styles (because you can't forget style. But if anyone posts cybergoth, I will hunt you down, because it's no different from steampunk, and in many ways worse).

Hit me.

>> No.43613

>>43585
Start here:
Lepht Anonym - Cybernetics for the Masses (1 of 3)
youtube dot com/watch?v=a-Dv6dDtdcs

>> No.43615
File: 79 KB, 350x311, 161460-2GB_finger_02_350.jpg [View same] [iqdb] [saucenao] [google]
43615

>>43604
Sure, some small implants are possible. RFIDs, microphones, I even saw a USB drive as someone's prosthetic finger (pic related). But unless you're doing surgery on yourself, it's not that /diy/. Still cool, and if you have any ideas along those lines, throw them out.

>> No.43620

>Clockwork is good for clocks and a few toys, and that's it.
Stopped reading there. The ignorance was too much bear.

https://secure.wikimedia.org/wikipedia/en/wiki/Antikythera_mechanism

>> No.43626

>>43615
Stelios arcadious

http://en.wikipedia.org/wiki/Stelarc

>> No.43627

>>43613
From the comments.
>"Former emo now goth gives lecture on how to cut yourself up and place piecies of metal inside yourself. Nice... :)"
Don't think I could put this any better.

>>43620
Practicality, bro. I apologize for not being an expert on clockwork and its applications, but I'm talking about why steampunk is worthless for anything but cosmetic value.

>> No.43632

>>43626
>make thread about non-invasive augmentation
>everyone posts stuff about invasive implants

Maybe I'll try later? I mean, invasive implants aren't very DIY. While you can do them, it's not very pleasant or safe.

>> No.43642

>>43632
As long as you have done some of it yourself ie design or construction. It doesnt matter if it is an implant or not. Or even if you yourself perfom the operation. It is still in essance diy.

>> No.43659

>>43642
Ok, sure, it's DIY. My problem with it is that it's implants. I'm talking about non-implanted augmentation, especially as pertains to computers and electronics. I'm not even talking so much about transhumanism as I'm talking about cool shit to do with tech. Like the vision stuff in the OP(s).

>> No.43667
File: 12 KB, 228x350, 1318842458337.jpg [View same] [iqdb] [saucenao] [google]
43667

>strap binoculars to your head with duct tape
>call it "augmentation"
>sleep with rollerblades on
>augmentation!

This shit is just as bad as wearing a fursuit.

>> No.43681

I really fucking hate steampunk, but a lot of this cyberpunk stuff is just aesthetic bullshit as well.

>> No.43773 [DELETED] 
File: 29 KB, 350x439, not_cyberpunk.jpg [View same] [iqdb] [saucenao] [google]
43773

>>43667
>strap binoculars to head with duct tape
>sleep with rollerblades on
nigga wat?

>>43681
Read the OP, the point isn't aesthetics, it's use. What you're thinking of is pic related. Assuredly not what I'm thinking of.

>> No.43804

OP I don't disagree with your rage at superfluous "cogs n shit, yo", but I can also tell from your grievances that you haven't read any good steampunk. Get a copy of The Difference Engine, for starters.

Also, it's the anachronism that's half the point of steampunk. Not technology. If they had cyberpunk-level computing power, it wouldn't be steampunk. Again, you must be exposed to some real crap if these are your problems with steampunk.

>> No.43820

>>43804
Admittedly, I haven't read much, besides a fair bit of H.G. Wells. But my grievance isn't with thinks like lack of computing power. I have a love-hate relationship with anachronisms as a rule, and I hate the "cogs 'n shit" attitude and mentality you see all over the place. I dislike the focus on aesthetics only. I would probably enjoy steampunk lit much more than steampunk costumes. And it may not have come across well, but what I want is functionality. Electronics are functional and useful to me, a steam engine or clockwork device is not. I'm looking for the engineering edge in the cyberpunk, I guess is the best way to put it. Utility, with style as a second thought, rather than aesthetics first and not caring about functionality. Does that make more sense?

>> No.43829 [DELETED] 

>People like an aesthetic and apply it
>Get mad because it's only an AESTHETIC
I bet you hate nonfunctional colors/jewelry/car paint jobs/etc..., cuz they don't do shit.

That said of course we would love more functional steampunk, but it's by definition impractical and thus very rare.

For cyberpunk stuff what do you want? LEDs that actually function as illuminating flashlights mounted on your forearm?
We could try a body-heat battery for mobile tech, sounds cool.

>> No.43865 [DELETED] 

>>43829
>jewelry
>same as gluing bits of cogs onto goggles and thinking you're the shit

I guess keeping something from looking like shit is the same as shameless ricing. Cool story bro.

Functional steampunk? Do want. What you said is what I've been saying all along.

For cyberpunk stuff I want, read >>43598

>> No.43870

>>43829
I could go for body-heat batteries if they were minimally invasive...

Perhaps the LEDs could be attached to a cuff built along the lines of a streamlined webshooter toy? Wires could be strapped out of the way by a half sleeve with rare earth magnet snaps... I love those things.

You could have a flashlight and hold your enemies' electronics captive.

>> No.43878

Always wanted to make a shirt with a big coil of wire wrapped around it, connect it to a relay and walk near people talking on mobile phones....

But that's not really cyberpunk, its just being an ass.

>> No.43883

Run an LED up to your lapel from a battery in your pocket. From what I hear they white you out on CCTV. They'll still know someone was there, they just can't see your face. That's pretty goddamn cyberpunk in my opinion.

>> No.43891

>>43878
>>43883

More asshole/less asshole, I like.

>> No.43892

>>43878
I smell a troll...

>> No.43908

>>43883
I wonder if IR strobes would do the same...
Probably more economical to use LEDs, though, even if they do work.

>> No.43912

>>43908
How is that supposed to work?

>> No.43919

>>43773
Do I have to spell it out for you? You're not augmenting anything, just raping your body and gaining mad freak points.

>> No.43923

>When I was reading the steampunk thread, I realized why When I was reading the steampunk thread, I realized why I hated steampunk. It was what a couple people pointed out in the thread: It's all decoration.
>Tubes that lead nowhere, locking gears attached to nothing. It's all style, no substance.
Agreed but steampunk could be very cool if it was functional. Unfortunately most people aren't smart enough to make actual everyday devices that run on steam.

>> No.43932

>>43923
Unfortunately steam is very inefficient. Don't blame this on human intelligence.

>> No.43934

>>43912
No fucking idea. I'm looking it up now lol

>> No.43939 [DELETED] 
File: 204 KB, 480x700, 131744650257.jpg [View same] [iqdb] [saucenao] [google]
43939

>>43865
>jewelry
>cogs
>same shit
Yes in many respects. Artistic display, "fantastic" roots or symbolism in many cases, minor functionality because this is real life.

>> No.43951

Cyberpunk in the steampunk thread. Steampunk in the cyberpunk thread. Can we change this around please? I don't like steampunk for the same reasons lots of other people don't. Discuss it here. >>41548


Anyways. Apparently the infrared from the LEDs creates a blur in the camera? I wonder if you could do the same thing with other spectra. I know you can get UV LEDs. This may call for science.

Of course, this can be bypassed with better camera systems, but it should be good for your average CCTV. I also saw lasers mentioned, I wonder if you could just set up a laser on a tripod and keep it aimed at the lens of the camera in question while you go about whatever you're doing that you don't want to be seen doing.

>> No.43960

>>43939
I'd rather she wear something else. She's to cute to be in something as dumb as that. Steampunk and cyberpunk are for animes only.

>> No.43967

>>43960
>>43919
I'll be happy when /b/ gets bored with us and we can go back to getting shit done.

>> No.43974

>>43960
and books

>> No.43979

I too strongly don't like steampunk. I don't particularly like cyberpunk, though, even though some things about it are kind of cool.

I seem to be really interested in analog technology, especially with analog computers and BEAM robotics. I like to call myself an "analogfiend". There are things about analog technology that are superior to digital technology, at least in theory. I'm currently in the planning stages of building a BEAM gynoid. I don't like digital electronics because I'm terrible at programing and linear thought.

>> No.43984

>>43967
Right, and discussing the merits of something that is only practical for aesthetic values, whether you admit t or not. Seriously, as if you guys aren't thinking how cool its gonna look with lights attatched to your clothes. Grow up a little. Getting things done? 99% of you cave dwellers aren't going to do any of this. You need to come to accept all of what i have just put before you.

>> No.44003

>>43951
Oh, thanks for finding that out. I had to take care of something irl.

Anyway I'm not concerned about getting away with anything, just really didn't like hearing about the Minority Report-esque scanners (http://www.eyeristvfranchise.com/)) that are starting to pop up in stores now. Fuck everything about that.

>> No.44046

>>43613
Oh my god. This is excruciating to watch. Who the fuck is this lady?

>> No.44078

>>44046
It's not a lady.

Yeah. Creepy as fuck. Gives people actually interested in that sort of stuff a terrible name.

>> No.44216 [DELETED] 

Oh, OP, you silly nigger. You mumble about the cog humpers while thinking your LED fascination is any better. And that's all it is; you're not going to get subdermal implants, you're not going to install hardware inside yourself.

You're going to get toys and decoration. Sound familiar?

>> No.44236

Wtf? Art and functionality are the same thing.

>> No.44272

The problem is Cyberpunk is high-tech, low-life. It is about that angsty mentality. The word punk is there for a reason.

The same can't be said about Steampunk.

>> No.44420

>>44272
Instead you get an attitude of attention whoring and superiority. That's so much better.

>> No.44459

You can go quite a long way with cyberpunk gadgetry by modifying your clothing to do something useful. You could probably add sensory cues about whatever you want using tactile feedback. Best case scenario, it's unobtrusive and people don't notice it.

>> No.44480
File: 112 KB, 397x524, 1316930790162.png [View same] [iqdb] [saucenao] [google]
44480

basically this:

>>44272
>>44216

Strapping LEDs to your scooter helmet won't make you a cyberpunk, OP.

Anonymous is closer to a cyberpunk gang than that guy in your picture and everyone on 4chan hates them.

>> No.44509

>>44078
Am I the only one who found her strangely attractive?

>> No.44579 [DELETED] 

>>44480
I find it amusing that people are still stuck on "LEDs and subdermal and retarded shit durhurhur". I guess it means they didn't read the OP. This isn't about ricing and this isn't about looking cool. There are other subcultures for that. This is about doing awesome stuff with electronics. If that's not cyberpunk, please tell me what it is.

Also,
>mfw he thinks my pic in the op wasn't photoshopped

>> No.44642

>>44509

no.

>> No.44655

I find this thread hilarious! Old people in their 90s with a pacemaker in their chest are more cyberpunk than any of you losers.

>> No.44664

Cyberpunk and steam punk are impractical lifestyles and will never become popular because you have to shell out a large amount of money to look like an ass, all fad cultures in the past have been affordable.
Grunge for instance was just flannel and ripped jeans.
Also a music serious music scene would help

>> No.44671

I remember reading an article in 2600 (Or was it Make?) about a guy who got sub-dermal wireless microphones installed in his throat, powered by piezoelectric tape that generated energy when he talked. He ended up finding out six months later that everything he had said was being sent to china.

Horrorshow.

>> No.44699

Started out awesome, cool discussions on feasible and usefull stuff, and now it's a trollfest. Awesome.

Also to be fair aesthetics is a function. Even though I don't care for steampunk it being there for aesthetics is still a function. It's functioning as an aesthetic. Depending on your opinion this may not be a useful function but it is still a function.

>> No.44731
File: 21 KB, 275x394, cctvvshelium.jpg [View same] [iqdb] [saucenao] [google]
44731

>>43951
>>43934

Ordinary digital camera sensors are sensitive to the same range of light as your eyes, plus a little bit of near-infrared. In cameras, it's filtered out because it adds a blue cast to photos (but you can remove it to get a "night-vision" camera) CCTV cameras don't have this, in fact they're often equipped with IR floodlights to make up for their poor light sensitivity. The black domes you often see them mounted in are IR transparent, too.
By pointing IR LEDs at a CCTV, you're overexposing it, same as pointing a camera at the sun. There's going to be a bright white halo blocking out everything around them, which could technically hide your face, but would make you suspicious as fuck.
Lasers block out more of the scene, and if they're powerful enough they'll destroy the sensor. So you have to walk a fine line between vandalism and ineffectually weak lasers, and it's still suspicious as fuck.

>> No.44755

>>44699
The whole point of saying "form over function" is to distinguish something's aesthetic quality from its usefulness in accomplishing a task or doing work. In this context I reject your semantic arguing.

>> No.44770

>>44699
I'm getting tired of this mentality, it's everywhere. People are willing to accept lower quality goods if they look nice. Auto's are the worst currently. But anything manufactured for consumers today is total bullshit.

>> No.44847

Here is a couple of ideas I have for augmentation which is to be as pratical as possible to me the idea of authestics to me is that something beutiful comes from its quality of its craftmanship, comes from its purpose,

an led wrist band, hooked to a gps system along with gyro this could be a phone or chip or whatever, the wrist band lights up when you are faceing the direction you want to go, how well this works will depend greatly on the software backing it, i.e. maps to give you a route etc. if you don't want something as outward as leds you could achive the same thing with a vibration motor or anouther form of sensory input device.

Currently I'm working on a bag which will tell you its contents via your phone and let you know if you've started moving and left anything behind it does this via rfids (which ofc are shielded in the bag.

I mean these are two small ideas of what can me done, there no huge tech barriers stopping anyone implement these or similar devices.

Which to me would be useful and improving my own reality, idk about anyone else. However you guys must have your own ideas about things which would be useful to you.

>> No.44857

>>44699
Fuck everyone else. Any other feasable, cool ideas?

I was pondering taking the headset in the OP and adding audio capability. There are earphones you can buy for hunting that magnify soft noises (like animals walking in the woods) and muffle loud ones (like gunshots). That might be interesting to do.

There's also the entire basis of the headset, the computer behind it. I'd say strip a netbook out and modify a backpack for it with some extra batteries wired up. For things like the audio and visual feeds you should be able to piece together software. This leaves the issue of input. Possibly a wristband with a few buttons for various functions (like switching camera feeds quickly), with a small phone-size keyboard that slides out so you can do normal computer work, like leeching off other peoples' wifi and browsing 4chan. If you want to be really fancy, get some medical equipment and have things like your heart rate fed to the netbook so you can see it. Ricer points: Have a badass transparent HUD on the display, superimposed over the camera feeds (which will be fullscreen). Efficency points: Integrate all the equipment, backpack/notebook, headband, wristband/control pad, into a single item of clothing, probably a jacket.

Any other ideas? I'll post additional random shit I think of.

>> No.44868

>>44847
So TomTom on your wrist? I'd be down for that. That's actually an awesome idea. And that bag idea is FUCKING AMAZING. Holy shit, I actually may try and do this. I forget stuff all the time, but slap an RFID on it and never forget it again... holy shit. Do want.

Keep it coming, this is the kind of crazy awesome stuff I was looking for.

>> No.44881
File: 9 KB, 244x181, temp.jpg [View same] [iqdb] [saucenao] [google]
44881

>>44847
>>44857
That GPS and heartrate thing would be even more badass if you could modify a pair of computer monitor glasses so the back is see through like normal glasses with the information in a corner like a scouter.

>> No.44925

Anouther idea which is more technically challegeing and beyond my current ablities is an hearing aid which listens for sounds which would be of intrest to you and makes them louder so you become aware of them, anouther feature could be an audio feed for whatever music etc. but if there's a sound which it considers dangerous to you then it allows you to hear it... the main complications and difficulty will ofc be the tuning and algortrims for picking out the various sounds, I also imagine this would require considerable processing power.... but it would be awesome and probably feasible if one had the right knowledge, resources and time.

>> No.44941
File: 33 KB, 600x337, temp.jpg [View same] [iqdb] [saucenao] [google]
44941

>>44881
Military gets all of the cool stuff.

>> No.44957

Something neat: RFID tags. I think that a whole lot of cyberpunk is focused a little too much on augmentation and a little too little on the ubiquity of technology.

I'm pretty sure it would be possible to set up an augmented reality system using four reference RFID tags hooked up to mini-routers with a server, and a client hooked up to a personal video display via glasses of some sort (Possibly this tech, if we ever get there? [http://www.californiahomedesign.com/blog/future-television-clear], Barring that, a bulky forward-mounted camera for display would suffice). I may just be talking out of my ass here, because I'm not sure if this GPS-like triangulation system would work on such a small scale.

Set the reference RFID tags up in a pyrimadal structure so you have a frame of reference for height, width, length and depth, and make a loop hat has the client constantly pinging all four reference RFIDs and mapping the position of the client in reference. Have the server load a digital enviornment with measurements that correspond to the relative measuments of the distance of the RFID tags to eachother, AE 1m = 1m. Have the server tell the client to render the AR object at the relative location of the object to the to the client in the digital enviornment. You can have the objects rendered either stored (hardcoded) on a server, or other wireless-enabled RFIDs within the signal area that correspond to an entry in a database.

>> No.44971

Functional cyberpunk idea: eyes in the back of your head.

Mount a small camera on the back of your head, have the video running on an eyepatch you wear. It would take some work, but would actually be useful.


It's simple enough, and actually practical.

>> No.44982

Two RFID finger slip-ons that link to watch for measurement.

>> No.44983

For all these HUD projects, how would you deal with focus?
It would be easy enough to take the display from one of those drugstore photo keychains and put it on your glasses, but how do you look at something an inch in front of your face?

>> No.44986 [DELETED] 
File: 43 KB, 280x280, 1316156614767.jpg [View same] [iqdb] [saucenao] [google]
44986

>>44925
>yfw my hearing aid already does this.

You'd be surprised at what we've already achieved in the realm of augmentations. My hearing aid has a computer in it that constantly scans the ambient noise and filters/boosts depending on what it intelligently decides is worthwhile (human voice directed in your direction) and what is not worthwhile (a vacuum cleaner suddenly turning on behind you)

>> No.44988

>>44986
... but to add on to this, one annoying thing it does is to filter out WUB WUB WUB and amplify Mozart. I wish this generation of hearing aids could learn to listen better based on the wearer's individual preferences. At the moment, I have to learn to listen to what some old guy testing the product at Siemens likes. This is why, most of the time, I forgo intelligent hearing and just set my hearing aid to boost all sound equally. I can use my brain to filter out noises more efficiently than a computer.

>> No.45007

>>44988
>filter out WUB WUB WUB and amplify Mozart
WANT.

>> No.45084

>>43612

Human augmentation's best current paths are much softer than the Gibson/Sterling cyberpunk. Nutrition, training techniques, laser eye surgery and gene therapy are what is best tech available. The last thing you want is to be an early generation cyborg with no upgrade path. All enhancements should be reversible.

The guy in OP is going to be sorry five years after those implants when they are out of fashion and a completely different/lower tech from everyone else.

>> No.45125

To OP -
http://www.tgdaily.com/hardware-features/53504-this-contact-lens-displays-images-on-your-retina

This should be available far enough, I think. Assuming that you can somehow stream video from your PC/tablet/TV/camera/whatever else, it's one of the things you'd like to get. With glasses streaming media, your brain is ready to melt in an hour or so.

Also would like some cool ideas, so go wild guys

>> No.45127
File: 326 KB, 1197x1000, 1278972300630.jpg [View same] [iqdb] [saucenao] [google]
45127

>>43578
Feeling adventurous OP? Install your own neural implant.

Various research websites actually sell microelectrode arrays(the actual neural interface) at prices that are not beyond what one can afford.

Also, if you know someone with access to semiconductor processing equipment(who doesn't?), you can make your own microelectrode array following instructions from a science journal.

Now the tricky part, installation, for this you want to follow instructions on DIY-trepaning websites and slip the microelectrode array in. Hook your microelectrode array to a data-aquisition/stimulation system hooked up to a computer and you're in business!

I'm fucking serious here.

>> No.45148

>>45127

Somebody will do it or has. Some of this tech is from the 70s and 80s including the braille vision guy and rumors of hacker level magnetic sensory copying using helmet-to-helmet magnets. Who knows what has been done since.

>> No.45169
File: 1.26 MB, 2000x1312, eyetap317.jpg [View same] [iqdb] [saucenao] [google]
45169

>>45125
Except they don't exist yet and the ones that do have pixels so big, you can count em' all.

So let's talk about wearables, AKA wearable computers. Pic related it's Steve Goddamn Mann, the king of wearable computers. Steve Mann invented a device called the eyetap, needless to say it's so awesome he hasn't gotten around to marketing it.

He is the motherfucking king of wearables and this is his website:
http://wearcam.org/

Also some helpful handy hints when building a wearable.

Hint 1: head mounted displays suck as in monkey balls. The screen appears small and the resolution is really low. Or it doesn't suck and is large and cumbersome.

Though sucky resolution is ok, Steve Mann and many wearable hobbyists from the 90s actually preferred using a monochrome low res screens because text was easier to see.

>> No.45173

>>45169

Eyetap is creepychan - edits your view of reality as it enters your retina.

>> also fucks up your vision.

>> No.45177
File: 56 KB, 555x458, helmet1.jpg [View same] [iqdb] [saucenao] [google]
45177

I've been thinking about building an augmented reality helmet for a while now. The prototype/proof of concept would be similar to my pic, and the finished product would probably be more of a hacked up motorcycle helmet. Depending on size constraints and my own skill, it would probably have features like climate control (heating/cooling), a built-in bluetooth headset, headphones to supply music or whatever, GPS/compass...

The vision-related components seem like the hardest part of this. I would have to find a screen that was hi-def enough that it wouldn't cause eyestrain but small and affordable enough to be practical. In the end, I might have to settle with just making a few modifications to the visor. A transparent screen that overlays on the visor would be perfect, and could provide some basic functions. A HUD, basically, with whatever you want to put on it. A GPS minimap, the exterior temperature, your grocery list... anything you could imagine. If I could also adjust the transparency that would be even better, because then I'd even be able to use it like a pair of de-facto sunglasses, letting in more or less light depending on the brightness outside.

Plus, on top of the functionality of such a helmet, I also think that it would look pretty fucking cool. Since you wouldn't just be wearing it while riding, the exterior would be more like a proxy face. You could put any sort of decal on it that you want - from a Rorschach drawing to a skull to a smiley face to something a little less contrived. It would be awesome.

>> No.45189
File: 56 KB, 360x240, monkey arm.jpg [View same] [iqdb] [saucenao] [google]
45189

>>45148
>>who knows what has been done since?
Answer: science journals. And I forgot to mention some of the difficulties of neural interfaces. Generally they suck. It's hard to get a good signal from individual neurons and the neural interface degrades over time, from neurons dying at the interface. Though apparently they are good enough to replace a monkey's arm, pic related.

Needless to say, don't go out and buy that home trepaning kit just yet.

So back to wearables. For the most part, you already have one, it's called a cellphone. Most cellphones these days are cramful' of processin' power and sensors. They have high-res screens too and can support what amounts to a virtually continuous internet connection.

TL;DR you're probably already cyberpunk

Now of course if we could only add other sensors and outputs to our phones to augment our augmentations...

>>43979
BEAM gynoid, how's that gonna work out? BEAM circuits really aren't all that advanced. You gonna use em' for balance control or something?

>> No.45194

>>44941
Because the military has mad dosh to spend on stuff that will make their soldiers better.

>> No.45200
File: 460 KB, 1748x886, stevemann.jpg [View same] [iqdb] [saucenao] [google]
45200

>>45177
>>eyestrain
Christ dude, all these devices cause eyestrain. Consensus is low-res monochrome text seems to cause less eyestrain. Or you can take it like a (Steve) Mann and deal with it.

in order to currently make a transparent screen-visor you need some sort of tiny projector, because of focusing optics, it will be bulky. But then again, you could just Mann up. Pic related, take a look at some early models.

>> No.45202

>>45177
>camera, gps, grocery list, etc

just tape a smart phone to your head

>> No.45777

>>45177
My issue with the visor is one of display. While a HUD projected onto it is fine and good, personally, I'd rather have a fully electronic display, so that the screen is all I can see. Eye strain? I can deal with that. And as I pointed out earlier, with a really thick pair of reading glasses you should be able to have the screen right up in front of your eye.

>> No.45792

Well, bozo, you can make steamy stuff that actually works - at the moment I'm building a gear-operated pepperbox shotgun.For some reason steampunk is only about the victorian aesthetics and whatnot for some people, but in my opinion the whole point is in the tinkering aspect and trying to invent&make things that do work. I agree that spray painting nerf guns is gay, not to mention completely pointless.

>> No.45803

>>44857
check out raspberry pi
credit card sized linux comp for $25

>> No.45829

>>45803
I'm familiar with it. I don't know if it would be powerful enough to manage 3 camera feeds and audio manipulation as well as all the other stuff people are suggesting, but I'd use it in a heartbeat. It's also a lot less bulky than carrying around a netbook in a backpack.

>> No.45928
File: 40 KB, 480x300, wallpaper_deus_ex_human_revolution_07.jpg [View same] [iqdb] [saucenao] [google]
45928

>>44459
seem you guys need and industrial designer here. good foor you that i'm one of them, also i'm on cyberpunk, virtual worlds , and some scifi...

remember that all that we have through history was an augmentation of the human body itself, while we can't implant ourselves with cameras, sensors and powerful energy sources, we adapt them to everyday objects...

speaking in a cyberpunk way ... you need three things.

1. electronic hacker, so you can re adapt for your use from everything, appliances, toys, cell phones.

2. A greater knowledge on how technology works, tangible and intangible. mechanical, elecctrical, even quantum. (some engineering or physiscs degree)

3. A style. ppl you have seen a lot of comics, movies and series, the cyberpunk style come from a source , an aestetic source, dependending on the influences that the artist, drectos, writer, had... get on world's art history, and learn to read those elements, those will guide your findings into a source. an aestehtic one you can use. or combine with other sources.

retro futurism is a great source of information, but its the utopian way of the future, while the cyberpunk was the dystopian way.

4. social. are we in a dystopian world?, check social tendences, web and real conducts. you can tell that the human modification is on its way, but it isn't invasive yet. its keeping practical and aesthetic. keep that in mind if you want to be a freak , you can be it ... with style.

5. technology. are you prepare to handle modify and adapt to a more closer way to use technology? goto 1.

picture always fucking related

>> No.45952

>>45189
>neurons dying at the interface
wat

>> No.46013

>>45928
>retro futurism is a great source of information, but its the utopian way of the future, while the cyberpunk was the dystopian way.

The old utopian way, at least. And cyberpunk is still very possible in my eyes.

"Transhumanism is about how technology will eventually help us overcome the problems that have, up until now, been endemic to human nature. Cyberpunk is about how technology won't." 

>> No.46040

>>46013
so there shouldn't be a cyberpunk aesthetic out there

there should be a transhumanism aesthetic, or need to be made.

>> No.46071

>>45952

How hard is that to understand. Neurons eventually die and get replaced, it's an aspect of neuroplasticity. Neurons attached to electronics that die aren't replaced with ones that integrate, leaving a layer of dead neurons attached to your headware.

>> No.46110

>>46071

Nope.jpg
Neuroplasticity has little (nothing) to do with neuron regrowth

>> No.46139

>>46110

Not a biologist, trying to explain to my best. The best neural implants still get a cruft of dead neurons on the electrodes. To work the process would need to mimic neural growth instead of being a static system.

>> No.46142

Dieselpunk is better.

>> No.46144

Back in the day there was Atomic Punk.

http://www.youtube.com/watch?v=UH3JEVCeIpg

>> No.46157
File: 75 KB, 420x491, you_will_never_be_the_same.jpg [View same] [iqdb] [saucenao] [google]
46157

>>46139

It's rather sad when the best method is cutting open a skull and plugging fiber optics in, but ultrasound stimulation may change that.

>>46040

Pic.

>> No.46160

>>46071

>Neurons eventually die and get replaced

Neurogenesis doesn't happen in adults, except in discrete and well-defined, confined structures.

>> No.46161

http://www.phrack.org/issues.html?issue=36&id=9
real cyberpunks....

>> No.46193

>>46161
>Real cyberpunks think C is cute for a fuck-around language.
>All real cyberpunks have their ham license.
>and more...
I lol'd.

>>46040
Agreed. Don't ask me what though, and it'd better not be the white Apple-style gloss 'n shine.

>>45928
This guy is right. Especially #1. Without a hacker mentality, don't even bother. And if you don't know your shit, learn it. I'm in that process on-and-off as I can in between college stuff.

>> No.46238

All I know is, I want Adam Jensen's shades.

I GIVE YOU FOUR YEARS, TECHNOLOGY! IF IN FOUR YEARS YOU CANNOT GIVE ME RETRACTABLE FACE-SHADES THAT DISPLAY AUGMENTED REALITY, I'LL.. I'LL...

I'll beat the shit out of you.

>> No.46251
File: 11 KB, 80x80, dxhravatar.gif [View same] [iqdb] [saucenao] [google]
46251

>>46238

His augmented reality was in the Sarif™ eye prosthesis, not the shades.

Animooted.

>> No.46263

>>46251
Hmm. Well, I ain't getting my eyes cut out for that shit, but the shades would be cool as fuck.

>> No.46305
File: 415 KB, 1280x720, EMR.jpg [View same] [iqdb] [saucenao] [google]
46305

>reality augmentation

I'm in Electrical Engineering, and I figured I might try something like this for my final project.

Fighter pilots' HUDs aren't published on the display in front of them, but to their helmets. So what I figured is that maybe if you could miniaturize this shit and put it in even just one lens of a pair of those shitty steampunk goggles you see all the furfags wearing, you could basically make an IRL SolidEye.

What I figured is that a little camera should be sufficient, like from an old phone. It doesn't have to be high-res. Then hook that up to a programmable microprocessor that can interpret the data, and publish it to the goggle like a reticule on a reflex sight. And reflex sights are fairly simple devices, so it'd just take a bit of work to find the right lenses.

Then you could have other ports on the device (I figure it can be something kept on your shoulder or something, with a wire going up to the eyepiece) that hook up to various things. The only problem is WHAT THE HELL DO YOU USE THAT FOR? I can't think of anything that you'd want published to your face at all times that would be within a hobbyist's ability to observe and not intrusive (so anyone can just pick it up and wear it, basically)

In fact, scratch that last part. I can't think of any reason to have a HUD in daily life at all.

>>45127
Where are these from? I fucking love them.
>that feel when your waifu is magnets

>> No.46329
File: 60 KB, 468x301, O.jpg [View same] [iqdb] [saucenao] [google]
46329

What do you mean we can not implant technology in humans? We are already doing it. We've been installing some shit directly onto the optic nerve of blind people.

>> No.46331

>>46305
Well, taking from Shadowrun, they should display RFID data and Augmented Reality Objects. Of course, people don't actually place that sort of thing, but considering people are starting to use phones for things like that, it'll likely become increasingly common. Putting a reticle for your gun over actual reality would also be a substantial advantage to anyone, most civilians included.

>> No.46332

>>46305
I can think of 1 application off the top of my head; driving.

And the army already has something like what you're talking about for mechanics.

I'd be all over this project if you wanted to go through with it.

>> No.46345

>>46305
interpreting QR- and barcodes (though that's not really a good solution since you can do that with a smartphone already)

translating on the fly (some sort of tourist goggles if you will)

enhancing traffic signs (probably more useful when displayed in a windshield)

Mostly it's useless, but if "augmented vision" would be widespread to begin with, you could adapt surroundings to that, and add more hidden information in the environment.

>> No.46347

It's time to stop roleplaying. No dungeons and dragons, no economics.

>> No.46349

>since you can do that with a smartphone already
Yeah, why is that a problem? Most of this stuff can be done by smartphone. In fact to be marketable these goggles should probably also function as one.

>> No.46361
File: 813 KB, 1920x1080, Acid.jpg [View same] [iqdb] [saucenao] [google]
46361

>>46345
>Mostly it's useless, but if "augmented vision" would be widespread to begin with, you could adapt surroundings to that, and add more hidden information in the environment.
Here's the thing though -- if it has to be translated to a visual medium, why not just erect something physical in the first place? It seems silly to require people to have these fancy devices in the interest of public safety. Yeah, there's QR codes on advertisements and Facebook integration for p much everything, but it's not like you absolutely need a ZoomPass-equipped Android phone to pay for your morning coffee, you know? You especially shouldn't need crazy techno-goggles to see things like road signs, that's just dangerous as hell

>> No.46404

>>46361
>if it has to be translated to a visual medium, why not just erect something physical in the first place?

Oh yes, I agree. Though I was talking more about interaction - not just display - of information.
Just as one example:
Sure, display the nutritional table of some food on the box, but with some technoshit, you could automatically save the last few scanned tables and get the difference displayed on your screen.

And in general, yeah. You don't NEED any of this. Nobody NEEDS a smartphone and whatever. But it makes some things more convenient, serves as status symbol, and in some cases, technological progress on useless/entertainment devices makes way for useful implementations.

>> No.46429

>>46361
Because its cheaper, you get more freedom with what you can do, because you can change it on the fly, because you can present only relevant information based on individual, and because if someone wants to turn it off, they can. Those are only a few of the reasons I can think of on the fly.

>> No.46469

>>46404
Well, I'm just thinking that anything the goggles could tell you, you either already know or don't need/want to know.

But I still wanna play with vision somehow. Maybe make a rifle scope that automatically highlights moving objects or something, or NVGs that work by sonar or some shit.

>>46429
But the thing is that even where it wouldn't be incredibly dangerous/dishonest/classist/whatever else to only display things to SolidEye owners, it'd usually be information that you may as well just print. Like QR codes for instance -- they're just a handy way for people with smartphones to quickly collect information where someone else would have to just jot it down. It's incredibly rare to see a QR code for a website or promotion that doesn't have whatever the QR code translates to just printed in plain text next to it.

I mean, you just lose out on too much of the market if you restrict it to owners of some piece of expensive consumer tech toys. ZE GOGGLES seem like they'd be more useful for monitoring yourself and your surroundings than reading signs that are already printed anyway

Also,
>its cheaper
lol not for the person reading it

technogoggles vs having had your parents teach you to read, hmmm, I wonder which is cheaper

man, fuck this, I'll probably just build a UAV or something

>> No.46474

>>46469
>you just lose out on too much of the market if you restrict it to owners [of] tech toys
Not if your product is only of interested to the owners of consumer tech toys. Besides, you could print some information, and then give much more information to aug-reality goggles users.

Nobody said it has to be an all-or-nothing affair. I don't even know why you would think that. They paid for the goggles, so of course they should get more for it, but that doesn't mean that those who didn't pay get nothing.

>> No.47197

bumping

>> No.47691
File: 136 KB, 1834x778, cyberpunkforums.png [View same] [iqdb] [saucenao] [google]
47691

Holy fuck, we were talking about this board on Cyberpunkforums.com, but we didn't think there were so many people who'd be into this.
>>43613
I'm currently interviewing her for Cyberpunk Review, check there in a couple weeks.

>> No.48194

Bumping for more ideas/stuff.

>> No.48202

Just let this fucking thing die already

>> No.49060

Sorry if this has been answered in the thread, but where do I go to learn about doing RFID things and where to buy them?

>> No.49104

Couple real-life examples that kinda fit in...

Some people have had magnets (not sure if rare earth, or not) (very small) imbedded under the skin on a finger. After normal healing time, you can apparently sense things with you nerve endings in your finger. If you put your hand over a wall, you can figure out where wiring runs under it if there is current passing through it. You can tell if a circuit is live or dead, from the way it influences the magnet under your skin and the nerves that surround it. Other possible uses.... covert machine glitching... If you can feel the influence of the current.. you can probably influence the current slightly. Slot machines, computer equipment... similar things.

Shoes. The UW Madison has developed shoes that as you walk generate a current. This doesn't amount to a way to recharge say.. a cell battery.. but it can take over powering the "search for signal" juice that a cellphone is constantly using. It allows cellphone batteries to only drain when you actively use it to make a call, and not just wandering around while it looks for a cell tower near you. Increases the life of the batteries manyfold.

Eyeglasses. OK, so you already are wearing them. You want to see behind you or to the side without looking too odd. Use a mirror/silver coat (like sunglasses with a mirror finish..) You need to apply this at the very edge of the frame, on the OUTSIDE of the lens (otherwise the image is not corrected by your lens first) it can be as small as the end of an eraser and still function to see a field of view behind you to your sides. It can be a bit difficult to focus on, but it is easy to ignore under normal circumstances you don't notice it any more than you are concious of the frame of your glasses until you focus on it.

>> No.49121

>>49104

Get cataract surgery. After I had it done, I discovered that I could see UV light. The technical term for this is aphakia.

http://www.guardian.co.uk/science/2002/may/30/medicalscience.research

BTW, when faint, and in a dark room, UV light appears as a very deep purple color, almost more purple than purple. When bright, like from a blacklight, it is a blueish-white color.

>> No.49163

>>49121
>>49121
>UV light appears a deep purple, almost more purple than Normal purple
>UV light appears a deep purple
>UV deep purple
UV is ultra violet light, it was name Ultra Violet, because it's a higher more dense shade of Violet.

Science 101 right there.

>> No.49460

>>49121
I have it naturally. Shit is legit. It's purple, but very hard to describe. In high school chemistry my teacher turned off the lights, pulled the shades and turned on a bunch of uv lights. I had a little trouble seeing, as I'm not very sensitive, but I could see surprisingly well.

That's awesome that cataract surgery does it too.

>> No.49488

I wish I could find out but some chick in the uk I believe did some talks on DIY 'augmenting' which she did herself, implanting things in herself often
>>43613
Looks like it's this actually.

It honestly didn't go into much other than "I know some basic programming and basically take chips and instead of holding them put them inside of myself", her look doesn't really help her story but nonetheless it's 'interesting'.

>>43632
Can noninvasive implementations be called augmentation?
I know there are things you wear like for example those MyVu (and the original ones), glasses, there was some talk of this happening but now with contacts however we're a bit off from that.

>>43883
I've heard rumors of this but never seen it done. Wonder if anyone has anything to add to it, it would be badass if I knew for example cameras were coming, I could creep out some people 'new' to broadcasting.

>> No.49522

>>49488
aug·ment[v. awg-ment; n. awg-ment]
verb (used with object)
1. to make larger; enlarge in size, number, strength, or extent; increase: His salary is augmented by a small inheritance.

2. Music.
a. to raise (the upper note of an interval or chord) by a half step.

b. to double the note values of (a theme): In the fugue's development the subject is augmented.

3. Grammar. to add an augment to.

4. Heraldry. to grant an augmentation to (a coat of arms).

I tend to view it as enlargening capabilities. So yes, it can be non-invasive.

As for the IR, only works on CCTV. AFAIK, because they have sensors on the infrared spectrum, you're essentially flooding them out. Shining a spotlight on a normal camera would achieve a similar effect.
So what are peoples' thoughts on what cyberpunk is, and how it applies to us DIYers, and where the two overlap? Not looking for links to peoples favorite cyberpunk websites and manifestos, just want to get some other opinions.

>> No.49529

>>49522
Personally I consider 'steampunk' and 'cyberpunk' to both be aesthetically based and have little to do with function.

It definitely puts you in a strange position though when you're into the function but enjoy aesthetics with it (specifically an aesthetic like cyberpunk).

I suppose the very wide definition of augment fits it, but when I think augmentations I personally think of Deus Ex : HR style stuff, heh.
Otherwise we'd already have 'augmentations' considering some of the stuff on market and/or in use in the military.

>> No.49648
File: 53 KB, 452x600, blacklight-skeleton-arm-tattoo.jpg [View same] [iqdb] [saucenao] [google]
49648

>>49488
That was Lepht Anonym, as >>43613 linked to.

>> No.50983

bump

>> No.52228

lets make a wish list of augmentations, later we ry t meke them no invasive