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>> No.80059 [View]
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80059

I'm working on a collectible card game, it's a mix of MTG, Munchkin and a few other but also uses dice rolls as a random factor. I'm not trying to make it too complicated but stuff like this get out of hand.
Rough outline of the rules:
Game PLay
Roll d6 for first play, high number wins. Game play proceeds clockwise.*
Each player shuffles thier cards
Opponant cuts deck (if they want)
Each player draws 5 cards
Turns
Step 1: Draw 2 cards*
Step 2: Play Agent/Threat card (only 1 per turn)
Step 3: Distribute Boosters, Weapons or Specail cards (1 type per A/T per turn)
Step 4: Add A/T Rank to Base Life Total
Step 5: Optional: Attack opponant otherwise trun ends and play goes to next player
Step 5.1: Use 1d6 per Rank of A/T ( for both Attacker and Defender)
Step 5.2: Add extra dice for Specials
Step 5.3: Roll dice and add Extras
Step 5.4: High total wins round.
Step 5.5: Remove Ammo/Specails used (empty cards go to discard pile)
Step 5.6: Loser removes 1 from Base Life Total.
Step 5.7: Eliminated (one who looses thier rank in BLT in one Attack) A/Ts are pit in discard pile. Converted A/Ts are Moved to winner.
Step 5.8: Attacker may go again with another A/T, recalculating all numbers at Step 5.
Step 6: Winner draws 1 Spoil Card
Step 7: Active player discards cards to discard pile until they only have 6* cards in hand.
Step 8: Play continues to the Left*
Step 9: Next player starts at step 1
Victory
Play continues until all Agents or Threats are eliminated from the game.
This is either by the Base Life Counter reaching zero, the player has no more A/T in thier draw pile ,
a Special card is played, A/Ts are converted or Threats run away.

Sample card layout with different colors for different categories.
Any input?

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