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>> No.9134477 [View]
File: 92 KB, 1024x672, bloodborne sucks.jpg [View same] [iqdb] [saucenao] [google]
9134477

>>9130260
Neither is half as bad for you as playing one of the easiest games in the history of gaming franchises. Seriously, each area following the "chosen hunter" and his excessively buffed weapons from assorted game locations as he fights brainless enemies has been less engaging than the last. Aside from the handholding, the game's only consistency is providing you with absolutely retarded, unchallenging mobs and allowing you to run through all of them without any combative motivation thoughout the entire game. All to make the difficult feel easy, to make action seem inert.

Perhaps the die was cast when From Software voted to make the game a PS4 exclusive; they made sure the series would never be mistaken for a work of art that meant anything to anybody. just ridiculously profitable cross-promotion for the souls series. Blood(bore) might be anti-Christian (or not), but it’s certainly the anti-Final Fantasy 7 in its refusal of challenge, skill and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.
>a-at least the Dark Souls games were good though
"No!"
The enemies were easy; but the bosses were unfairly hard. As I played, I noticed that every time a enemy went for an attack, he spent an unrealistic amount of time telegraphing an attack.
I began marking on the back of an envelope every second the enemy stretched his arm back. I stopped only after I had marked the envelope a several dozen times. I was incredulous. Miyazaki's mind is so governed by outdated game design philosophies that he has no other style of challenge. Later I read a lavish, loving review of Bloodbore by the same Kevin-V from Gamespot. He wrote something to the effect of, "If these kids are playing Bloodbore at 11 or 12, then when they get older they will go on to play Fallout New Vegas." And he was quite right. He was not being ironic. When you play "Bloodbore" you are, in fact, trained to play Fallout New Vegas.

>> No.9134457 [View]
File: 92 KB, 1024x672, bloodborne sucks.jpg [View same] [iqdb] [saucenao] [google]
9134457

>>9133618
You can't hate tomatoes half as much as I hate one of the easiest games in the history of gaming franchises. Seriously, each area following the "chosen hunter" and his excessively buffed weapons from assorted game locations as he fights brainless enemies has been less engaging than the last. Aside from the handholding, the game's only consistency is providing you with absolutely retarded, unchallenging mobs and allowing you to run through all of them without any combative motivation thoughout the entire game. All to make the difficult feel easy, to make action seem inert.

Perhaps the die was cast when From Software voted to make the game a PS4 exclusive; they made sure the series would never be mistaken for a work of art that meant anything to anybody. just ridiculously profitable cross-promotion for the souls series. Blood(bore) might be anti-Christian (or not), but it’s certainly the anti-Final Fantasy 7 in its refusal of challenge, skill and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.
>a-at least the Dark Souls games were good though
"No!"
The enemies were easy; but the bosses were unfairly hard. As I played, I noticed that every time a enemy went for an attack, he spent an unrealistic amount of time telegraphing an attack.
I began marking on the back of an envelope every second the enemy stretched his arm back. I stopped only after I had marked the envelope a several dozen times. I was incredulous. Miyazaki's mind is so governed by outdated game design philosophies that he has no other style of challenge. Later I read a lavish, loving review of Bloodbore by the same Kevin-V from Gamespot. He wrote something to the effect of, "If these kids are playing Bloodbore at 11 or 12, then when they get older they will go on to play Half Life 2." And he was quite right. He was not being ironic. When you play "Bloodbore" you are, in fact, trained to play Half Life 2.

>> No.8821967 [View]
File: 92 KB, 1024x672, bloodborne sucks.jpg [View same] [iqdb] [saucenao] [google]
8821967

>>8821902
Milk is bad for you, but it isn't as unhealthy as playing one of the easiest games in the history of gaming franchises. Seriously each area following the "chosen hunter" and his excessively buffed weapons from assorted game locations as he fights brainless enemies has been indistinguishable from the last. Aside from the handholding, the game's only consistency is providing you with absolutely retarded, unchallenging enemies and allowing you to run through all of them without any motive to stay in place or fight them throughout the course of the entire game, all to make the difficult feel easy, to make action seem inert.

Perhaps the die was cast when From Software voted to make the game a PS4 exclusive; they made sure the series would never be mistaken for a work of art that meant anything to anybody. Bloodborne might be anti-Christian (or not), but it’s certainly the normalfag game in its refusal of challenge, skill and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.
>a-at least the Dark Souls games were good though
"No!"
The enemies were easy; the bosses were unfairly hard. As I played, I noticed that every time a enemy went for an attack, he spent an unrealistic amount of time telegraphing his swing.
I began marking on the back of an envelope every moment the enemy put his arm back. I quitted only after I had marked the envelope a several dozen times. I was incredulous. Miyazaki's mind is so governed by outdated game design philosophies that he has no other style of challenge. Later I read a lavish, loving review of Dark Souls by the same Kevin-V from Gamespot. He wrote something to the effect of, "If these kids are playing Bloodborne at 11 or 12, then when they get older they will go on to play Mount and Blade." And he was quite right. He was not being ironic. When you play "Bloodborne" you are, in fact, trained to play Mount and Blade.

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