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/cgl/ - Cosplay & EGL


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10582710 No.10582710 [Reply] [Original]

last thread >>10532631

>> No.10583024
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10583024

>> No.10583087

>>10583024
This guy started an insta account like a month or two age and he's just been posting good stuff all over.

>> No.10583132

>>10583087
Link?

>> No.10583737

>>10583132
https://www.instagram.com/lazylarper/

>> No.10583752

Previous thread there was a question about why Americans are afraid to be hit in the head, but I should point out that the head isn't a legal target anywhere in Belgium, either.

I personally dislike the rule because it causes pretty much everybody to forego helmets.

>> No.10583764

>>10583752
Likewise UK larps ban the head as a targetable area - however they do encorage the wearing of head armour in case of accidental strikes.

>> No.10584025
File: 7 KB, 225x225, helmot.jpg [View same] [iqdb] [saucenao] [google]
10584025

>>10583764
Would be interested to know which ones you're talking about. So far all I've seen are ones where you have to "avoid" hitting the head. This as expected leads to 99% of people not hitting the head at all, and 1% treating your dome like they treat their girlfriend.

>>10583752
I love the aesthetic of helmets, but in lots of Larps they often don't do anything. Also I swear to god if I hear one more "heroes don't wear helmets" from some neckbeard lookin ass motherfucker on the field I'm going to rip my own arms straight off my body.

>> No.10584283

>>10583752
>>10584025
Im a burger, and 90% of the games I have played in around the country (im usaf) have all had head legal with no face targeting.

Only Dag/Bel offshoot games ban it but they are the biggest games with lots of folks using their rules

>> No.10584350

>>10583752
>head isn't a legal target anywhere in Belgium
Nor anywhere in the Netherlands, for good measure.

>>10584025
>This as expected leads to 99% of people not hitting the head at all, and 1% treating your dome like they treat their girlfriend.
That strikes me as a bit weird. I know plenty of places that tell you to avoid aiming at certain areas (usually fingers, wrists, crotch and/or breasts), and none of those have problems with people consistently hitting forbidden regions.

>I love the aesthetic of helmets, but in lots of Larps they often don't do anything.
Huh, I've never seen a fantasy larp ruleset that has no rules for helmets at all. In pretty much all of them I've read (I'd estimate about ten) they just give a flat +1 hit point, or +1 hit point to the torso in games with hit locations. Unfortunately people forego helmets all the same in those systems so the problem isn't exactly solved.

To nobody in particular: Headshots in larp is unfortunately just one of the design dilemmas every larp writer has to make a choice in. Forbid them, and you're restricting fun possibilities in combat. Permit them, and you risk alienating more frail larpers. I like the idea of a middle ground (e.g. "you can hit the head but only if both of you are wearing a helmet"), but those would probably actually end up discouraging people from wearing helmets.

>> No.10584352

>>10584350
>anywhere in NL

Don't overestimate yourself anon, or you'll be sent back to the TU-Gulag. There's a few rulesets that do.

>> No.10584353

>>10584352
>TU-Gulag
The what now?

>There's a few rulesets that do.
Interesting, got any specific examples? I'm curious to see how they present it.

>> No.10584435

>>10583752
I never saw or played a game that disallowed headshots until I moved to Virginia.

>>10584350
>I like the idea of a middle ground (e.g. "you can hit the head but only if both of you are wearing a helmet")

With some of the buckets people wear, that sounds more dangerous than hitting them without the helmet

>> No.10584521

>>10584435
>Virginia
Va is the worst most pussified state for LARP in the whole fucking country.

>> No.10584589

>>10584521
as another Virgin-ian, I think you didn't need to qualify that statement with 'for LARP'

>> No.10584713

Daily reminder to say no to mass produced cotton garb and epic-armoury style trashcan armor. It has the effect of killing inviduality.

>> No.10585029

>>10584521
>>10584589
There are a few things decent about VA. The history/museum/reenacting scene, general /out/ activities, and a surprisingly robust punk scene.

Everything else sucks balls.

>> No.10585045

as a veteran larp-god (not to be confused with military vets because that would be stolen valor) people that complain about rules against hs are kinda monkaS. you could legit hurt someone permanently if the angle + force used perfectly aligned I.e boxing, football, hockey etc. like I get it if you accidentally hs someone but to purposely aim for one is psychotic imho. If someone in my comms complaints about hs I’d flag them and would try to get them removed asap. I dunno man I don’t even go for hs in valorant and csgo because I don’t want to trigger people’s mental and give them brain dmg accidentally. /nj

>> No.10585085

Casual reminder to report all soup posts.

>> No.10585100

in Finland we larp with steel swords drunk and people have bleeding fingers and cheeks after the game.
or that's just in our games lmao

>> No.10585103

how do I make a blaster for star wars larp which has at least sound effect and preferably at least a flashlight effect, or a good looking "laser" effect?

>> No.10585131

>>10584350
I think a larp just has to make it clear what it's identity is. For a big fest thing, saying no headshots so tony disabled can still turn up and have fun makes sense, but for a harder combat experience, having headshot be fine and helmets mandatory makes sense. It's just trying to do both that generally leads to fuckery

>>10585103
Does it need to have an actual projectile or are you basically saying "pew" with your mouth? Good looking laser effect won't happen, whatever you do is going to be kids toy style "red flashlight with speaker inside plastic blaster case". I'd say go for a slug thrower instead, still in universe and means you can use blanks/caps which is where the fun begins.

>> No.10585143

>>10585131
I'm planning the SW game and need to make multiple blasters so nothing too fancy. The sound effect is to replace the immersion-breaking "pew/shot/lightning bolt" that I have always avoided in my larps, because we have only two principles 1. is it fun? 2. immersion in that order. Blasters should be tools for conflict, not a game mechanic by themselves. So no actual projectiles. The flashlight effect is just to show players instantly that shots have been fired and that combined with a sound effect isn't too immersion-breaking I suppose. My players never meta-game, they agree to play with "feeling", I don't know how to tell it in English.

In one premise of planned scenarios, Inquisitor and/or Vader poses a threat for players and they have to adventure through the dark forest without being caught by indestructible Vader and/or overpowered inquisitor and complete quests while being chased.
Counting points and calculating mechanics isn't fun nor immersive for me and most of my playerbase agree.

>> No.10585180

>>10585143
Okay thank god thatis way better than I thought it was going to be. Having pondered this a bit, it's tricky getting a loud enough noise into a package that size. I'd say that going online, getting some cheap but loud speakers and LED arrays and then gutting some cheap blaster toys and totally replacing the innards would be the way to go.

>> No.10585208

>>10585100
Ja paskat.
You haven't heard of sotahuuto? Or are you some Wolves-of-faravid-type viking retard?

>> No.10585210

>>10585208
You are not invited to my cool larps! I only have a TG group of 25 previously anon-friendos plus some normie dudes I'm still trying to introduce to the hobby. No stupid organization, no stupid rules, only fun.

>> No.10585235

My larp has done headshots for.... 30(?) years, and there has been all of two injuries from it. One may or may not have actually happened (or been wildly exaggerated), and the other involved a freak weapon failue AND an off-target hit.
Unless people are TRYING to hurt someone, have such piss poor control that they'll be dangerous no matter where they swing, or your weapons are questionable, it's fine.

>> No.10585476

>>10585029
>surprisingly robust punk scene.
All the old richmond punks are now hipster fags with fixies and bitters, and all the history outside of the triangle is shitty civil war and black mediocrity cosplaying as “culture”

>> No.10585720

>>10584025
>but in lots of Larps they often don't do anything
I remember there being a 3HP game that had you incapacitated at 1HP, and arrows/bolts did 2 damage. A helmet gave you 1 extra HP. You did not gain HP with class or levels. Anyone that went anywhere near combat wore that helmet.

Not that I'm in favour of headshotting people, but accidents happen, and I always feel a lot more comfortable going for a wide open shoulder shot when the person in question is wearing something more than an ornate headdress.

>> No.10585724
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10585724

>>10585720
wtf health points? what are you playing tabletop?

>> No.10585871

>>10585724
You haven't heard of such a system. Its pretty normal to have hitpoints, and to have armour give you hitpoints.

>> No.10585932

>>10585235
30 years? What game?

>>10585476
You sound like a scared white hipster yourself. Just because you are pathetic and don’t get told about shows doesn’t mean the scene is dead.

>>10585724
>>10585871
Abstracted HP/damage systems are garbage.

>> No.10586193

>>10585932
realms.
Don't get excited, combat is the only good part, and it's essentially a battle game with good (night)quests. Problem is it's too old to know it's not really a larp.

But yeah, headshots are super easy to do in lightest touch* games, so long as the weapons are light and people aren't making fucking jumpshots.

* the rules leave room to hit harder if someone isn't feeling shots. This is on purpose

>> No.10586332

>>10585932
>Abstracted HP/damage systems are garbage.
How do the games you like it deal with combat?

>> No.10586347

>>10585932
>punk scene
ISHYGDDT

>> No.10586407

>>10586347
What do you listen to?

>> No.10586412

>>10586347
We can’t all masturbate to Save Mathew’s Band like you.

>> No.10586456

>>10586347
Gotta be 18 to post here champ

>> No.10586522
File: 98 KB, 564x875, 8754b2f69d522b2a4af8d60083bda2cf--nantes-france-beaux-arts.jpg [View same] [iqdb] [saucenao] [google]
10586522

UUUHHHNNNNN I WANNA DRESS LIKE I'M IN A PERUGINO PAINTING

>> No.10586588

>>10586522
Cassocks actually aren't that expensive, Anon.

>> No.10586598

>>10586588
Sebastian, not Anthony.

>> No.10586652
File: 108 KB, 550x550, 0009995_mail-armor-shirt_550.jpg [View same] [iqdb] [saucenao] [google]
10586652

Is 150+shipping a good deal for a chainmail shirt?

>> No.10586663

>>10586652
For off the rack, I'd say thats towards the expensive end for butted. I got mine for 70 quid, so I'd say shop around and you'll be able to get a better deal

>> No.10586677

>>10586663
So I shouldn't freak out that there's only 1 left in stock? I live in the US

Might as well link it: https://www.museumreplicas.com/mail-armor-shirt

>> No.10586711

>>10586677
50 usd more and you can get a riveted chinmail, though I'm not sure about the shipping costs.

That said, stuff on the link looks overpriced for the amound of costumization that it gives to you.

for most cost effective chainmail look up https://www.allbeststuff.com/
Not everything they have is good but some of them is really the most quality you can get from the least amount of money. Personally I have only experience with their bishop mantles which are quite good after a little customization to fit you perfectly, but they give you some spare links too.

>> No.10586745

>>10586711
How are they on turnaround time?
I ordered mittens a week ago ro two and haven't heard shit.

>> No.10586746

>>10586711
thanks anon

>> No.10586909

>>10586745
during this pandemic? no fucking idea

>> No.10586994

>>10586412
Literally who?

>>10586456
Nothing is stopping you from posting here when you're 40 outside of your remnants of dignity.

>> No.10587389

on the subject of headshots. The vast majority of games I've been to or heard about, in different countries, doesn't allow headshots, and usually neck and groin area is not a valid hit location either.
This is first and foremost because of safety.
Yeah you can survive headshots from a larp weapon, hell you can survive most head hits from a wooden swords without too much of a problem most of the time, been there done that. But that's not a guarantee and if you do it frequently sooner or later someone will have an accident either by chance or because if the game is big enough there will be a lot of random people who have a completely different idea about what is acceptable or even just simple retards/idiots.

There ARE games that allow headshots and the like but usually they are either smaller games, or not fully open to anyone (some kind of screening or gatekeeping) or have very specific equipment (like helmets) requirements or fight rules.
Or in the worst case it's just a bunch of retards who think making their own larp with blackjack and hookers would be awesome and they will be hardcore as fuck so they will allow everything that other larps don't.

It is also an interesting topic that if the headshots aren't allowed, then what happens when... well it happens. On some games it's up to the participants and mostly there is a mutual understanding of this just happens every now and then, let's avoid it but don't make a fuss if it was trully an accident, let the game on.
Sometimes there are penalties, sometimes it is in game, like if you hit the head of someone then you take the damage, which among one of the most retarded rule I've ever seen. Or you will have an amount of warnings then you are out of the game with drama and shouting or something. etc

But at the end of the game, whatever the game allows or doesn't are the rules, and if someone can't abide by the rules that's a good indicator that larps aren't for him as a hobby

>> No.10587394

>>10587389
>what happens when... well it happens.
I don't think I've ever seen explicitly written rules that dictate what happens if you violate combat safety rules too often, other than "the GMs can impose repercussions if you fuck up too often". However, I know a lot of places that have the unwritten rule that states "if you hurt or injure someone, you have to sit out the fight until they're good to go again". I think that's the most sensible way to deal with it, barring extreme cases.

>> No.10587400

>>10587394
>I don't think I've ever seen explicitly written rules that dictate what happens if you violate combat safety rules too often, other than "the GMs can impose repercussions if you fuck up too often".
well, you might need to broaden your horizons to see bad and good examples.

One of the worst examples I've already mentioned if you hit the head you take the damage, which ended up that some retards purposefully put their head in the way of the attack so the other guy would take the damage and so "win" the fight.

In an ideal word the unwritten rules and simple community collaboration / peer pressure can work too but those are heavily dependent on the human factor and the moment when the community gets too big or too diverse it all falls flat

>> No.10587408

>>10587400
>the moment when the community gets too big or too diverse it all falls flat
And when is that, in your opinion?

I'd argue that larps are by nature heavily dependent on the human factor anyway. Even if a larp is bigger than everyone-knows-everyone size and building a common community culture becomes more difficult, there'll be referees nearby that can execute reasonable case-by-case judgement and identify problem players. Unless you're really only talking about festival-sized larps, in which case I agree with you. I think unwritten rules and peer pressure is a perfectly good solution for all but the biggest larps, though. Again, barring extreme cases obviously.

>> No.10587468

>>10587408
>And when is that, in your opinion?
Fuck if I know, all I got is dump guesses from my limited experience and I don't think that anyone who actually educated in the field of group dynamics did any worthwhile research in the subject.
All I'm sure it's not an exact number for every group and there are more than a few variables to determine it even with broad strokes or averaging stuff.

And yess, larp has a lot of human factor, but it's not a binary thing and you can always try to approach it from several points.
The thing is some things work better for some situations, and other things for other situations. And there is always a grey area where those two (or more) things are equally bad / good and you can only pray nothing go wrong and maybe plan for it. Or invent some brand new method.

But back to my limited experience, I usually divide larps to the following groups according to the size with the following ballpark numbers (and the closer you get the edges of those number the more blurry and dependent can it be on other factors):
5-20 people
20-50 people
50-100 people
few hundred people
thousand or more people

Now this is only about the size of the larp and really just a rule of thumb, or how to generally approach the thing.
Then you get stuff like does the players actually know each other? Like a larp with 40 people who kow each other will probably work better then a larp with 15 where nobody know anyone and that's the first time they meet, in a hypothetical scenario where everything else is equal (not gonna happen in the reality but you get the meaning)

Also two larps with the same size will have a different group dynamics if there are preset groups, or self organized groups, if group of friends match the in-game groups or distributed among them, etc. (and we are just accounting friends now, there are always people who hate each other)

Really it's an interesting subject but on strictly larp based it isn't researched much.

>> No.10587490

>>10587468
There's actually a huge amount of research being done on roleplay from a lot of different angles, so I'd wager there's at least one paper on group dynamics in larp, gathering dust in some university's database. I happen to have dug into the subject of academic writing on roleplaying only a few days ago for something unrelated. Of course, none of that is actually helpful since I have no way of knowing if said paper exists and how I can find it if it does.

In my equally limited experience, I'd say the size of larps doesn't really matter for the enforcement of safety rules. People can only consistently break safety rules if they can maintain their anonymity (or the power structure of the larp allows it, but that's a different discussion altogether), so I suspect the presence of authority figures matters more than group dynamics. I think pretty much every larp below 200ish participants very roughly has the same amount of explicit authority figures: about one per ten players. That's organizers, storytellers, referees, those kinds of positions. No matter how many people there are at your larp, if one in ten-ish of those actively feel responsible for the larp and will speak up if they see rules violations, nobody should be able to maintain their anonymity. If they can't maintain their anonymity, they can't consistently break or abuse safety rules without repercussions, and those repercussions can be handed out on a case-by-case basis without the need of a formal system.

Of course, all of this is just pedantic thinking out loud, and your conclusion
>But at the end of the game, whatever the game allows or doesn't are the rules, and if someone can't abide by the rules that's a good indicator that larps aren't for him as a hobby
is all that really matters.

>> No.10587533

>>10587490
>There's actually a huge amount of research being done on roleplay from a lot of different angles
and 90% of that is trash, by first year university students. also larp is few and far between, and usually it's either surface level "research" or just looking at one or two specific larps that really isn't that big of a sample size. Competent research on larps is few and far between, pretty much a white raven thing. It's probably a little better in western europe and also in the nordic countries but around here I can say that I 100% sure no such thing exist because I personally know everyone who wants do to such a thing and have some institution backing to some level.

What you say for larp size is kinda true, but the biggest flaws is that it only accounts for consistent rule breaking. And one of the reason for rules to get to a common ground without knowing the unwritten rules, because knowing the unwritten ones means you are already part of the community to some degree, etc.

I could also argue about how anonymity isn't the only big factor in doing it, also that even the authority figures could have a flawed idea about safety or how the distribution of that one in ten thing can fuck up things in edge cases and so on...

>> No.10587748

>>10586332
Targeted areas, and armour as worn.

>>10586347
>alphabet soup post
Opinion discarded.

>>10586522
Whats stopping you?

>>10587389
We gate keep like hell in my game. I find that if people aren’t willing to invest in costume standards, they typically won’t invest in combat safety.

What’s really kind of interesting though, is that most labs in battle games that I know consider the groin a “valid, but not intentional target” even if they don’t allow head shots. You’re not supposed to aim for the air, but if it does happen, it counts the same as a torso shot. Make a habit of it, and then marshalls/refs deal with it.

>> No.10588002
File: 2.59 MB, 1800x1050, hat-test-small.gif [View same] [iqdb] [saucenao] [google]
10588002

my friend makes wet-felted hats, i decorated this one

>> No.10588482

>>10588002
Really nice hat anon, gj

>> No.10588614

>>10588002
That's an awesome hat anon.
Y'know it's kinda weird how my tastes in kit and clothes have shifted since my start in this hobby. I used to roll my eyes at stuff like the hat, kettle helmets, hose and the like. Then I started appreciating their history and function, and now I actively lust over this stuff. Anyone else have that or am I just crazy?

>> No.10589082

>>10588614
Its the slow creeping up of reenactment fetishes. Soon youll be a full fledged and dregged histolarper.

>> No.10589137

>>10588002
Thats a fucking swank bycocket.

>>1058861
>>10589082
That’s how we improve the hobby: Infecting you with better taste

>> No.10589329

Right, I am once again asking for whatever you can get me to fill up my library drive for the Sofia noobs.

Its getting decent, about 100 files+ but it can be better. Weapon guides, clothes, trinkets, props or what have ye in a format of your choice.

>> No.10589333

>>10589329
>>10589329
Kit tutorials good as well? You got the Lkl ones from Drachenfest, or could use some extra reenactment kit guides?

>> No.10589342

>>10589333
Anything goes.

>> No.10590057

>>10588614
No, no, you're not just crazy. I used to go in dressed with your average lazy pirate outfit (poofy shirt, loose trousers, boots, scarves) and thought the guys in cotehardie with chaperons were poofs.

Now I make my own and feel embarrassingly underdressed if I go out in just hosen and smock. Though that is exactly what I wear when I want to peasant it up, along with a coif and straw hat

>> No.10591246

>>10589342
https://liverollenspiel.ch/wordpress/tag/landsknecht/
This has a good amount of links you can check, just Google translate it for maximum results.

The Company of Saynt George - 15th cent Burgundian
http://www.burgundianbastards.be/downloads/basisuitrusting_kleding.pdf

Shushanna's 16th century Italian
http://www.shushanna.com/italian.html#bodice

>> No.10591966

>>10591246
Thank you...Um, got anymore?

>> No.10591974

>>10591966
Let's see what I can dig up with some Discord necromancy:
8th Till 11th century reenactment hub
http://www.vikingsofbjornstad.com/Authenticity_Guide-Ed.htm

Viking patterns
http://vikingageclothing.susannabroome.se/pattern_booklets/

Men's guide to beginner's late 15th century kit
https://trouveremedievalminstrels.files.wordpress.com/2014/07/beginners-men1.pdf

Early medieval Br*tish - full guide
https://regia.org/members/docs/2015%20Authenticity%20Guide.pdf

>> No.10592902

>>10589137
Do you still have that 1700s LARP in Virginia or did Covid kill it? I’m getting stationed in Norfolk this summer.

>> No.10593371
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10593371

Please tell I'm not the only Nordic larper here.
It's more like theatrical improvisation, no dumb mechanics like we would be playing DnD in the woods.

It's a play with the actors as audience. It's a brilliant powerfantasy for smart people to escape in. No hit points, no "I hit you, no you didn't!" dumb arguments, no "Lightning bolt x10" shouting.

Yeah we have boffer weapons too, but we use common sense and players can off their character when they want, and are encouraged to die dramatically. Rule of Big game and Play to Lose are keys for an epic larp night. If your action creates drama or progresses the plot, it's the way to go even if you know that it harms your character. My players will never meta-game!

>> No.10593508

>>10592902
We do, and the rulebook is being ovehauled, but we only /may/ have a game by this fall if the covid numbers look better.

>> No.10593709

>>10593371
No you're not. I know I do and my friends play it. But there's no need to be pretentious about it :^)

>> No.10593804
File: 322 KB, 232x718, dude 1.png [View same] [iqdb] [saucenao] [google]
10593804

I'm putting together some Rus-esque kit with a couple of Byzantine influences for a future character, and was thinking of some classic hero trousers with a klappenfrock and maybe a byzantine style cloak over the top, but have been having trouble finding anything for a base top layer. Not sure whether to go for a basic tunic or a shirt with embroidery somewhat like pic related. Anyone got any ideas?

>>10593371
You definitely aren't, in fact I'd say the majority of people here are more in that category or closer to it than to American "lightning bolt" boffer shit larps. The fact that you even called your weapons boffers and have "epic larp nights" makes me think you are, in fact, a dipshit.

>> No.10593807
File: 1.10 MB, 614x952, very nice tunic.png [View same] [iqdb] [saucenao] [google]
10593807

>>10593804
As a quick follow on, just found this tunic for 100 euros. Seems like a decent price, as I really like the colours and it'll work well as a simple underlayer.

>> No.10594027

>>10593804
Deffo go with the vyshyvanka, it really sells what you're going for imo.

>> No.10594139
File: 37 KB, 256x256, Aoe2-icon-flemish-militia.png [View same] [iqdb] [saucenao] [google]
10594139

Making a Flemish Militia costume and I don't really know how to interpret what's going on with the coif in the icon into something realistic. Is it possible to not look dumb in a coif with rings that big, or is there an actual weave that looks like that? I'm looking at plastic rings with a 7/8" diameter to make it with, but I'm not sure if I should just buy a more normal coif instead. I haven't seen any premade ones that look like it either.

>> No.10594166

>>10594139
Just buy a normal chain coif. The texture is only like that so you can tell what its supposed to be.

>> No.10594182
File: 394 KB, 483x467, Flemish_f_view_aoe2de.png [View same] [iqdb] [saucenao] [google]
10594182

>>10594166
That makes sense to me, thank you! I sure can't tell what the hell the sleeves and pants are supposed to be from the texture though. I haven't been able to find any fabrics with that linear dot stripe woven in, so I'm close to just slashing a normal shirt pattern apart into sections and putting a lace-up trim between each section, but that gives me second thoughts too. I have seen lace-on sleeves, at least, but not to that extent, and I haven't seen any larp stores sell clothes with striped fabric like that either.
I'm probably overthinking the whole thing. I figured the tabard would be the annoying part but I've finished it already lol.

>> No.10594283

>>10594182
I'm guessing that it's supposed to be a gambeson of some description, which would make sense as it would serve as armour.

>>10594027
Cheers for the input, time to try find one that isn't insanely expensive

>> No.10594483

>>10593807
That's nice... AND very close to my personal colors. Might buy one, thanks for sharing anon.

>> No.10594667
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10594667

>>10594182
I've got a padded jacket that looks like it. It's mostly just thick padding with a stripe applique over it. (Slip of cloth just sewn over it.)
This specific style is very 15th century, mainly seen it on Italians, Frenchies and Burgundians so it would work for Flemish as well.

Although I'm guessing you'll want to do a 14th century Kortrijk/Gulden Spurs Battle kinda kit?

>> No.10594679

>>10594182
>I sure can't tell what the hell the sleeves and pants are supposed to be from the texture though
Poorly textured gambeson by a designer who did not know what he was looking at. The designer might even have been going for "studded leather"

>> No.10597308

I know Canada has a week long larp event, but is there any US equivalent?
The wife and I want to travel a lot next year, and want to add an immersive larp to the list, but Canada is a bit far.

>> No.10597560

>>10597308
Dammerung isn't a week, but it's design is sweet as can be!

>> No.10597608

>>10597560
Looks interesting, and PA isn't too bad a drive
But... Wtf is up with these larps having public service announcements about white supremacy?
I've been to every sort of convention, fair, festival, etc and been all over this country and it doesn't come up, but every larp site i see mentions it.
Is this something i should be concerned about, or is it just a CYA thing they have to say to protect from the social media mob?

>> No.10597674

>>10597608
It's a weird thing I've seen more people do in the US. It's most likely just something out of safety, prevents a lot of questions nobody wants to have asked. Since, even if they're not true, somebody publicly asking it might be enough to lose a handful of players.

>> No.10597744

>>10597608
It's because larpers are REALLY annoying and you are liable to get harassed if you don't make superfluous PSAs.

>> No.10597854
File: 92 KB, 609x960, 97178545-282D-4AE3-A54C-5E1DA3503A93.jpg [View same] [iqdb] [saucenao] [google]
10597854

>>10597308
Several. Ragnarok, weekend warrior, Pennsic...

>>10597608
>>10597744
Because LARPs and history hobbies have a habit of attracting the alt right crowd, and they have been a growing issue for the past few years in the US. Even groups that did not experience that firsthand tend to make blanket statements to avoid attracting those types.

Having worked in an officer position for several groups, it’s a bigger problem than a lot of folks realize.

>> No.10597877

>>10597854
Do poc feel discouraged from joining?
Do people try to show up in historically accurate Klansmen outfits?

>> No.10597880

>>10597877
as in, >>10597854
how do alt-righters influence larp by their presence? do they just bring unwanted attention or something? Is it a risk because other larpers could get hurt by being in association with alt righters?

>> No.10597887

>>10597877
>Do poc feel discouraged from joining?
Most certainly. Not just some whiney grog complaining about immersion either, but anonymous threats and in one case, smashed headlights.

>Do people try to show up in historically accurate Klansmen outfits?
No, we’re talking wannabe stormfront vikaboo “muh aryan hurrtage” and deus vult “modern crusader” spergs.

>> No.10597895

>>10597880
Wow they do indeed attract unwanted attention and present a PR nightmare with their presence and very vocal nature, the biggest problem is when enough of them establish a foothold in a game. They will actively try to leverage their power and numbers and create a hostile environment for those who the consider undesirable, actively attempt to recruit, and eventually fuck up everything.

Alt right idiots are like Vegans and Furries, and simply can’t keep their douchbaggery to themselves.

>> No.10597897

>>10597887
wow smashed headlights is terrible!
I hope the police was able to do an investigation about the hate crimes.

Aren't there very specific guides on what to wear/act/say though? or do they just assume since its a village of the XX century that they're going to be vikings or crusaders?

>> No.10597902

>>10597897
The headlight smasher got caught because the park had security cameras.l but was only charged with destruction of property and tampering with automotive signal (yeah, thats a thing).

>Aren't there very specific guides on what to wear/act/say though? or do they just assume since its a village of the XX century that they're going to be vikings or crusaders?

In hardcore living history, sure, but they attract a higher level of education a socialization, and are not the problem. We’re talking kitchen sink larps and boffer games primarily that have a bunch of vikaboos and crusadiots from /pol/

>> No.10597908

>>10597902
ahh I understand now! Yeah this makes sense

>> No.10597960

>>10597608
Because /pol/tards in real life are a legit problem in escapist fantasy games.

>> No.10598004
File: 3.35 MB, 3072x2304, P1460281.jpg [View same] [iqdb] [saucenao] [google]
10598004

Ok the season is open! 1 LOTR battle game notched under the belt...

Moving on to the next one.

>> No.10598212

>>10598004
Nice, looks fun!

Is someone out there selling proper Gondorian helmet replicas, by the way? I tried to get my hands on one of those not too long ago but never had any luck finding one (at a remotely reasonable price, that is).

>> No.10598242

>>10598004
Not bad for manflesh!

For real, looks like a hoot and a holler. The fact that there’s ready access to reproductions of the movie stuff means that ya’ll can look damn good while doing it.

>> No.10598502

>>10598212

Nah, these are 6+years old. You can find one here and there for some outrageous sum. Donjon.ru has a plastic replica for a decent price.

>> No.10598514

>>10598502
Ah, that's too bad. I guess it explains why I couldn't find any online.

I don't think I can bring myself to buy plastic armour just yet, but I'll keep the link in mind should I change my mind in the future.

>> No.10598922

>>10598502
>>10598514
BUT! You can easily find larp acceptable, LotR “inspired” pieces fairly easily and cheaply...

https://www.amazon.com/Armor-Venue-Lord-Rings-Helmet/dp/B00C7H95FU/ref=asc_df_B00C7H95FU/?tag=hyprod-20&linkCode=df0&hvadid=312882051766&hvpos=&hvnetw=g&hvrand=7105879163870933384&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=1027320&hvtargid=pla-584020920231&psc=1

https://www.kultofathena.com/product/helm-of-the-west/

>> No.10599271

>>10598004
Looks really good, has me thinking about how I'd run a Gondorian ranger game here in bongland. Big props to the guys in the back row with the proper helmets, it really perfects the look. The mix of the movie helmets and book style norman-esque everything else is probably my favourite look for gondor, as most people can't shell out for the proper breastplates so get plastic ones that ever quite look right because of how iconic they are in the films.

>> No.10599294

>>10598922
Thanks for the link! I spent the afternoon trying to find a European supplier, but no luck. Anyone here happen to know a European vendor for Lord of Battles? After shipping, taxes and import charges I'd be down upwards of €240,- and that's a steep price for an Indian one-size-fits-none helmet.

...I'm tempted to do it nonetheless, fuck.

>>10599271
I got bored a few months back and actually wrote a ruleset for a LotR battle game larp, mostly as a thought experiment and maybe to run a one-shot or two in. A pretty big part of that was a style guide for each faction. I think I succeeded in making a guide that allows two people that have never met to independently create visually coherent costumes.

For Gondor, the gist of it is as follows (iirc):
>Colour scheme: black and steel/grey primary, yellow/gold, white and dark blue secondary
>Pointy profiled helmets, ideally barbutes or nasal helmets. No round profiled helmets
>Shiny plate as outer layer

With LotR aesthetics, it's a bit of a "damned if you do, damned if you don't" type situation to me. I really love the New Line Cinema aesthetics, and a lot of LotR larps feel wrong to me because there's no visual coherency, but it needs to be easy enough to enter without significant buy-in or you won't get it off the ground in the first place. Fun design challenge though, I enjoyed writing the guide.

>> No.10599661

>>10599294
I agree with the visual coherancy bit, it's why any game without a fairly hardline brief generally makes me a bit worried, because that way lies jeans and tricorns. The trio of Tabard/Chain hauberk/Helmet means the buy in woudnt be terrible for the book-style armour, then with a movie style helmet to make you not just look like Normans and hammer home the Gondor feel.

>> No.10600006

Can anyone tell me if those mineral salts that you use to color flames can be dissolved in wax to produce candles with colored flames? Or maybe in water, which one can use to treat the wicks?

>> No.10600112

>>10583752
In Russia the head isn't a legal target either, but if you use a shield, you must have a helmet.

>> No.10601547

Might be a better place to ask this, what's a good source for leather? I want the real deal, looking to make a belt and some other things.

>> No.10601554

>>10601547
I just started leatherworking myself. Been getting most of my goods from Tandy... definitely go into a store to inspect the leathers yourself before purchasing.

>> No.10601567

>>10601547
This is from hearsay, so take it with a grain of salt, but I've heard two pieces of advice when it comes to leather:
>Don't buy from market vendors
And
>Don't buy from very small local stores
Apparently both tend to overcharge for their leather, and bigger stores usually have better returns policies too. No idea if it's true as I've always gotten my leather from making puppy eyes at friends, but I've heard both things said more than once by people who should know.

If you want an exact store name or something, you'll probably have to specify your location.

>> No.10601646

>>10601554
Great, I'll give that shop a shot. I need some tools as well anyway.
>>10601567
Interesting point about overcharging, I can see the logic behind that. I think I'll order some leather online from Tandy to get started but I definitely note about seeing the material first. I'm in Nebraska so I'd assume I can find somewhere reputable that sells leather, I just haven't looked much yet (and I'm traveling for work so I can't look now as it is).

>> No.10601983

Just got the first set of lamellar from a group order me and some friends put in that I asked for advice about a few threads ago. While mine hasn't arrived, I've been clowning around in one of my mates and it's lovely stuff. I was wondering though, what do I wear underneath? While I am a gambeson enjoyer, I've only got 13th-15th C gambys, and have no idea what a earlier Rus gamby, if they exist,looks like. Any advice?

>> No.10602167

>>10601983
A wool tunic, maybe two, are your easiest bet.

>> No.10602983

>>10585100
Your country has a better history of personal responsibility; Burgerland is more rife with inconsequential lawsuits even with waivers signed

Further, and correct me if I’m wrong, you have socialized healthcare?

>> No.10602985

Anyone have any info/opinions regarding LAIRE in New Jersey?

Or the NJ larp scene in general?

>> No.10603913

>>10602985
Laire is hot ass chutney in every way, and caters to those who pay for advantage or have been playing for decades and know the owners.

Avoid.

>> No.10604026

>>10603913
Laire...? What's with the name?

>> No.10606071
File: 14 KB, 600x600, 1503855790300.jpg [View same] [iqdb] [saucenao] [google]
10606071

I know its not historically correct, nor is the campaign historically correct, but I'm itching to go viking with a big two handed sword.

Good or bad idea?

Also, what are Freyhand weapons like?
https://www.battlemerchant.com/en/longsword-gerome-var.-versions?c=376

>> No.10606251

>>10606071
>Good or bad idea?
objectively bad

>Also, what are Freyhand weapons like?
generally good quality, but I personally don't like them. Somehow it's feels off for me compared to other stuff in the same price range.
Though their knives are good

>> No.10606286
File: 108 KB, 792x796, mnb.jpg [View same] [iqdb] [saucenao] [google]
10606286

>>10606071
Bad idea, just aesthetically, get yourself a big fuck off axe instead. I've always found Freyhand a little hard and weirdly weighted, and kinda spenny for what you get.

>> No.10606645

>>10606251
>>10606286
Thanks, I knew it was a bad idea but I needed help killing it off

I'll look in to an axe instead, maybe two even.

>> No.10606701

>>10606645
>gee sven, why'd you get TWO axes?

>> No.10611046
File: 62 KB, 508x1024, war___witch_hunter_t2_1024.jpg [View same] [iqdb] [saucenao] [google]
10611046

>>10583024
GORGEOUS
>>10582710
I'm in New England, anyone know of any historical larps around there? Anything 1800's/Western (I want a "Western" set in 1800's New England) Or even anything 1600's set around the Witch hunts and such? Anything like that? Would rather one of those than another fantasy village simulator.

>> No.10611564

>>10604026
Live Action immersive Roleplaying Explorers.

Also, apparently tea has been being spilled about favoritism and sweeping sexual assault snd rape under the rug.

>> No.10614105

>>10611564
>Live Action immersive Roleplaying Explorers.

One of these days I will have to make a list of every fucking retarded re-imagination of the acronym "larp", reinvention of words or making up shit to sound cooler, that people do (and it's by far the most done by the US guys) just so that I can give out some kind of award for the most idiotic one.

Although to this day, the winner is "high energy larp"

>> No.10614202

Alt right fag here LARPing side by side with you, an individual. You will never know because I will never tell. Expect us.

>> No.10615814

Anyone got some experience with larps in western Germany? Preferably Nordrhein-Westfalen/ Rheinland-Pfalz/Saarland.

A handful of Flemish looking to branch out outside of Flanders.

Southern Netherlands would be cool, too, aside from Ravenskeep. We tried that, the others didn't like it.

I'd ask about northern France/Wallonia, but only one guy and myself actually manage a level of French worth mentioning, so it wouldn't be enjoyable to the others.

Are there any left planned, or are they all dying ignoble deaths due to Corona?

>> No.10615851

>>10615814
>Anyone got some experience with larps in western Germany? Preferably Nordrhein-Westfalen/ Rheinland-Pfalz/Saarland.
Definitely try Drachenfest if you haven't done so already. It isn't exactly in the area but 100% worth the journey.

>Southern Netherlands would be cool, too, aside from Ravenskeep. We tried that, the others didn't like it.
If you can reach Ravenskeep, you can reach a whole score of Dutch larps since a lot of them are hosted on that same field anyway. The only ones that come to mind for me are Omen and Enneade, but I wouldn't dare to recommend Omen to anyone and I've never been to Enneade due to the coof. I'm sure someone in this thread can point to more.

Also, if you've been to Keep at any time in the last six years we've almost certainly met. Why'd you dislike it? No judgement, I just quit playing there myself.

>Are there any left planned, or are they all dying ignoble deaths due to Corona?
The Dutch larp scene is pretty dead and I hear the German scene is even worse. There's a few smaller larps (especially chamber larps) trying games with social distancing, but those are generally short and not worth travelling for.

>> No.10615931

>>10615851
>Why'd you dislike it?
Personally, I enjoyed myself quite well, but I'm the sort of guy who will go around everywhere and find things to amuse himself with.
The others mostly complained about having a hard time getting involved, too much faffing about and feeling underpowered to some other characters.
On the one hand, there haven't been a lot of Belgians at Keep, so you might know us. On the other hand, we only showed up twice before we decided to try elsewhere.

So far, I'm still looking for places to head as a group, but they might just be becoming grognards.

>> No.10616179

>>10615851
Why not recommend Omen to anyone?

>> No.10616218

>>10616179
Oh boy. That list used to have around fifteen things on it. I won't remember all of them since it's been four-ish years since I've last been there, but it included:
>An extremely mismanaged rules reset that worsened the power gap between new and old players and locked previously available abilities behind in-game lessons
>A GM who told me to my face "oh we forgot to get you any plot, whoops" right before the start of an event
>That same GM actively trying to curb players coming up with any background beyond what was established in a barebones two-page loresheet
>Another GM trying to enforce some retarded rule where you have to basically slo-mo fight with weapons they considered "heavy", but only specifically those weapons
>Yet another GM (or someone else important, not sure on this one) that held this big speech of "don't cheat, if an effect says it lasts a minute, make sure it actually lasts a minute" who was very obviously cheating in that way on the very same event
>A culture of isolationist groups that hog plot and don't interact with anyone
>Plot being written to cater to said groups, worsening the problem
>The one incident where a specific thing didn't work because, and I'm quoting here, "it's Saturday evening and you weren't supposed to get here until tomorrow", and doing the exact same thing a day later solved the problem
>The one incident where someone was repeatedly spitting on NPC's and the people in charge decided not to kick this person from the event despite complaints, directly causing at least three other participants to permanently leave
>Combat encounters consistently being written without any in-game motivation or any way to resolve the situation nonviolently
>That one time where they decided the recurring enemies of this event (that is pretty much exclusively about beating up bad guys) should be completely immune to nonmagical damage, causing half the playerbase to sit around bored

(cont.)

>> No.10616224

>>10616218
And sure, I'm willing to believe there's more nuance to some of these situations than met the eye. Sure, I'm willing to believe some of these things got better since, especially since some of the old GM's left. At the end of the day though, if even a quarter of the things I mentioned are true, Omen's nothing better than a shitshow where poor choices are consistently made and everything is based on the wrong reasons. Reasons that are usually unrelated to anything that happens in the game, too. Omen sits very squarely in "doesn't deserve a second chance" territory for me.

Beyond that, I also don't think Omen actually has many good things going for it. It's all generic high fantasy. The only unique point I can think of about Omen is that they actually have the balls to make discrimination a core plot point and source of drama, instead of shying away from it. And their tavern is good, no complaints at all there. It might be okayish if "showing up with your player group, not interacting with anyone, and occasionally beating up some monsters" is the gameplay you're looking for I guess?

>> No.10616465

>>10615931
Right, dragging old cows out of the moat, I've gotten them to give more specific comments
>Needlessly complex character building
>Hilariously bad powergap
>Too little plot to go around
>Powerful characters sitting on said plots and not doing anything with it
>Too many potheads
>Too many lechers

One thing that must be said is that we felt little in terms of elitism. Everyone was friendly, open and welcoming, but unless you stumbled into a plot, it felt more like a summer camp or festival.

>>10615851
Why did you quit? We didn't stick around long enough to be exposed to any grief like you're talking about with Omen

>> No.10616467

>>10616218
First of all, that does sound like you had a shit event. And to be honest, I can understand that's pretty much end of the line.

Now I've only been twice, and both only the last two events that were held. So that might have to do with the change of management you talked about and iirc some players quitting.
Some of the things you mentions I can still see back in the game. Although the spitting guy is just plain weird, and I hope that whole thing has been dealt with.

>A culture of isolationist groups that hog plot and don't interact with anyone

Is definitely a thing, espescially with the fact the game is based on older players from another event wanting to have a "vacation" LARP.

Weirdly enough I've had little of the others problems though, although I think a big change of game is that I don't take Omen too serious. And to me, that changed the way I viewed the event. Espescially because that was the premise I was given. It's a LARP where the organisation fixes one or two quests for you and the rest you figure out. The kind of archaic formula I never had the chance to play and I quite like it as a cooling down in the mix of hectic everything.

And I don't mean that in a bad way, I absolutely adore the event. But most games I play are always high-stakes, nordics, blood curdingly serious. Omen on the other hand gave my group room to do about 2-3 serious as can be narratives per day while having some space to just mess around in the other time around. To me it was an eyeopener that LARP doesn't have to be serious at all times to still be fun.
On the note of background stuff, we chatted up the organisation and were able to send in a Google Drive with a 20-page design document on our internal group's game design and the characters arcs and lines. So I'm surprised they didn't read your backstory.

Tl;dr if you ever want to give it a go again, see it as a vacation LARP and all of a sudden things might click into place.

>> No.10616493

>>10593807
I thought this was a
Megumin cosplay for a minute

>> No.10617021

>>10616465
>Needlessly complex character building
>Hilariously bad powergap
>Powerful characters sitting on said plots and not doing anything with it
Yup, that sounds like Keep

>Too many potheads
>Too many lechers
Can't say I noticed, but I have a habit of accidentally being dense as fuck so I'll take your word for it

>Too little plot to go around
That takes me off guard, really. In fact, with the NPC's one of the recurring problems we had (like once per event, but still) was players not biting plot hooks. We'd send a messenger to town asking for help and literally none of the groups or individuals would respond, meaning the NPC's got dressed and walked across half a forest for nothing.

>Why did you quit?
Boring and mundane reasons, I'm afraid. Both the people and the gameplay of Keep slowly shifted over the years, and it's just not the same larp I fell in love with anymore. I'll certainly miss some people, but I only have time and money for so many larps.


>>10616467
>First of all, that does sound like you had a shit event.
Not to be pedantic, but I had six shit events spread over four years. Or at least mediocre ones, where in hindsight I had fun despite the event and not because of it. Granted, I shouldn't have stuck around as long as I did, but I didn't know any better at the time. My point is, it certainly wasn't just a one-time stroke of bad luck.

>see it as a vacation LARP and all of a sudden things might click into place.
Yeah, that's close enough to what I was going for with "showing up with your player group, not interacting with anyone, and occasionally beating up some monsters". Seems like you're having your fun there, I hope it lasts and you'll be spared all the bullshit I ran into.

>> No.10617286

>>10614202
>has stupid beliefs
>shuts up about it
Nobody knows because nobody cares, do what you want

>> No.10618865

>>10617021
>We'd send a messenger to town asking for help and literally none of the groups or individuals would respond
I'll own, that might have been on them. When they announced an opening for extra town guards, I jumped on it along with 1 other guy and the rest of our group went "nah". Other guy and I had heaps of fun, from being shitty gate guards to threatening NPC nobility to trying to solve a theft whodunit style.

>> No.10622896

I know nothing about LARP and don't want to get into it until I'm done losing the weight.
Regale me of your larp tales, anons. Tell me wonderful stories, get me excited to lose the weight and experience this with you guys.
What's it like? I see in the thread people talking about rules and clubs and whatnot.

>> No.10622948

>>10622896
adventures would be equivalent of writing a mid sized fanfic even for one of them.

>> No.10623020

>>10622896
there was one time when kobolds shat in my firepit

>> No.10623499

>>10622896
My character once boned the champion of some god or other, and the god demanded a culturally incompatible marriage.
I dodged that until the end of the world event, after which it was all moot, anyway.

>> No.10624127

>>10622896
I was playing a cowboy zombie apocalypse larp, think red dead nightmare and you're not far wrong. It was probably 11pm and pitch black, and we had to go out into the woods to dig up some skulls for a ritual that would stop the zombie threat. In this weekend long game, any time a player died they joined crew as a zombie, so by this point there were about 50 zombie crew and maybe 25 players left. What we didn't know as we dug the first skull up was that several of the crew had laid down under the waist high ferns that covered the forest, and they suddenly all got up and started speedwalking towards us. In a scene reminiscent of Aliens or the Weeping Angels from Doctor Who, the only light was the blanks we were firing off as we sprinted away from the horde, with people getting dragged under into the ferns by the undead like that one raptor scene from Jurassic Park. I remember looking back and seeing 4 or 5 people running behind me, then looking back about 30 seconds later and all of them were gone. It was absolutely fantastic.

To give you a better explanation of what larps like, I kinda need to know where you're from roughly, as there are *lots* of different styles of larp

>> No.10624530

>>10624127
>the only light was the blanks we were firing off
that sounds dangerous, if you mean traditional blanks

>> No.10624535

>>10624530
They were traditional blanks, but you weren't allowed to fire within 4ft of someone else for safety reasons, so the zombies could ambush you around corners etc pretty well, and melee wasn't useless. At this point in the game we were running out of rounds as well, so whenever someone started properly blazing away you knew that they were expecting to die momentarily. I do remember some of my mates on crew coming up to me afterwards with mild powder burns from dipshits not being careful with their shots though.

>> No.10624791

Longshot but does anyone know the what or who behind another bit of NJ larp drama; accusations that the NJ chapter of Dystopia Rising hired a “known abuser”?

>> No.10624968

>>10624791
you mean again?

>> No.10624988

>>10624968
Apparently?

>> No.10624990

>>10624988
I try to be surprised but honestly this pretty much validates my view on US larps

>> No.10625741

>>10614202
Hey man, as long as you keep your humiliation fetish to yourself, none of us care.

>> No.10626306
File: 1.47 MB, 2362x1575, iris-olgierd-4m (2).jpg [View same] [iqdb] [saucenao] [google]
10626306

What sort of weapons do you anons use? Do you make your own? Do you buy them, and if so what brands do you like? Polearms/swords/bows? How would you simulate flintlocks and such?

>> No.10626500

>>10626306
I have such a appreciation/fondness/talent/hardon for big two hander swords. I could make my own, but local larp doesn't have a sense of fun (and think anything harder than a pool noodle is gonna concuss someone).
I'm not a fan of flintlocks in medieval/fantasy genre games, but that might be more because anytime someone has used them in game they've been unpainted nerf guns that aren't a single shot muzzleloader.

>> No.10626593

>>10626306
I buy my weapons, don't have the space or time to set up a garage workshop atm. As a Bong, saxon violence and Craeftigan are my go to for larp weapons, just the right mix of weight, durability and aesthetics.

I'm personally a polearm guy, I've got a hammer-headed halbard, and I'm planning on commissioning a stab-safe bardiche for a future rus-style character. I also have a sword, dagger and bow which I swap between as either secondary weapons or fun alternatives when crewing. I used to sword and board, but got tired of constantly having to play the body-block game so sold it.

Flintlock wise, I'm in the camp of the blank fire. There's no physical projectile, but the noise and feel of the guns 100% makes up for that in immersion in a way that nerf guns entirely fail at. I know there are several 'larpquebus' designs out there that fire a ball and use caps and smoke powder to give a somewhat in-between effect, but I've never used one. I've got a deactivated colt navy chambered in 9mm that I use for a cowboy larp I attend, and firing that thing is fantastic.

>> No.10626699

>>10626306
For latex, and whatever I can find online that's a decent price and looks good, with fair enough safety reviews. For foam fighting, homemade or made by individuals. Of all the things I have talent and crafting, from weapons for foam weapons elude me.

>> No.10626791

>tfw no bf to larp with then fuck

>> No.10626847

>>10626306
>What sort of weapons do you anons use?
personal use one handed swords and the like: wyvern replica series
personal use polearm stuff: Goldhammer or the old calimacil halberd that is no longer in production (probably because it was actually good)
personal use fancy stuff: probably I ask one of my friends who can make proper homemade latex weapons

loaner weapon: calimacil

> Do you make your own?
tried in the past, I can make meh tier boffers but since I got a job it doesn't really worth the time

>Do you buy them, and if so what brands do you like?
Yep, mostly buy or barter.
I'm deeply in love with wyvern's replica series. Calimacil is tolerated because it's still the most cost effective stuff for safe and durable stuff, but otherwise the company is shit, their PR people are shit, their costumer service is shit and they ask more and more for the same stuff without any worthwhile upgrade.

I vastly prefer injected foam and the like weapons as they are more durable (that is if it isn't one of the cheap knock-offs that gets destroyed under half an hour like larphandel) Latex is nice and everything but way less durable without being actually better in anything only price, and that is only if you don't want fancy stuff.
Only exception is polearms, for some reason none of the companies that make injected foam weapons got around to make any worthwhile polearms (or two handed swords, but that's arguable)

>How would you simulate flintlocks and such?
entirely depends on the larp, but most solutions are shit in some regard
So short answer: I wouldn't

>> No.10626976
File: 225 KB, 1486x1114, p1030715_med_hr.jpg [View same] [iqdb] [saucenao] [google]
10626976

>>10626791
have you tried making your own?

>>10626847
>Goldhammer
Those are some neat scottish claymores they have, and the least awful looking sabers. Thanks for turning me onto them, I was only aware of calimacil before. Now if only I could find someone to make me a larp safe swiss saber, like pic related.

>> No.10627125

>>10626306
>How would you simulate flintlocks and such?
I have drafted a musket with an internal spring bow to launch standard larp arrows/bolts, but I have no idea how to calculate a fucking spring. I might just have it calculated and made to size, but that's fairly costly.

>> No.10627157

>>10626976
keep in mind that goldhammer isn't injected foam like calimacil but latex weapons. Also last time I checked they had swiss sabers too although, their webshop is shit, most of their stuff isn't there

>> No.10627480
File: 221 KB, 587x497, Need GF.png [View same] [iqdb] [saucenao] [google]
10627480

>>10626791
We all have our crosses to bear anon, get the significant other you want to see in the world

>>10627157
How are injected foam weapons? It's all latex by and large in the UK scene, so I have no real experience with em

>> No.10627596
File: 3.89 MB, 3128x2627, 2019-07-25 11.02.46_2.jpg [View same] [iqdb] [saucenao] [google]
10627596

>>10627480
injected foam are bascially a catch all term for rubber like stuff that is basically made like a foam. So think of rubber foam.
Some are denser some are less, but all of them are denser than the usual foam materials that used for latex swords (eva foam most often)

IT1s more durable (and hence safer on the long run as it will degrade less) is more uniform as a material as you can make it from one don't have to sandwich layers and the like (obviously there are still tip strengthening and the like)
Core is usually similar to latex weapons, slight variation here and there.

Because the material is denser it means overall the same weapon will be slightly heavier, but still in the safe zone as it's way more bouncier.
The bounciness really depends on the exact kind and the core. Calimacil for example is bouncy as fuck and wobbly as fuck as it uses a softer kind of material and also puts in thin and very bendy cores for safety reasons that fucks up the handling at the end. Wyvern replica on the other hand is a little more denser but they shave of weight by using narrower blade dimensions and the like.

Also because they are mass produced and no home made version of it as of yet it's usually not prettier than the high end latex weapons (wyvern replica series is the contender on this front, while calimacil is just... I don't know, they doing too much drugs?)

Generally they hit a little harder but way in the threshold of acceptable, that is, if your acceptable level isn't ultralight wankery.

Oh yeah also, you don't need to spray them with silicon, you can just leave it wherever and they will be fine the next year.

>> No.10627637
File: 58 KB, 570x798, il_570xN.1938728441_80jy.jpg [View same] [iqdb] [saucenao] [google]
10627637

>>10627125
B3 produces both pistols and muskets, with options for fake matchlock silhouettes, or fake flintlock silhouettes. The only issue is they need much more power for spring after market, and they stopped producing the bayonet, which really kills its use for me.

>> No.10627881
File: 5 KB, 143x162, main-qimg-14d709709e6e0e4ef8e4a01007d511f3-c[1].jpg [View same] [iqdb] [saucenao] [google]
10627881

>>10627637
That's actually pretty cool. The DIY kit picture has given me a pointer, too.

Nerf darts, I see. I suppose that does make the barrel look less comical. The tube needed to accommodate the crossbow bolt makes it seem more like a gonne. (Which has its own charm, though)

The only dislike about nerf darts is how many people tend or pretend to not feel it. Still, though, cheers for the heads up.

>> No.10627992

>>10627637
The B3 weapons made after the Kickstarter do have stronger springs installed.

>> No.10627998

>>10582710
Be safe when going adventuring, boys and girls.

https://www.youtube.com/watch?v=0m-c4GixUpg

>> No.10627999

I should also add that the Nerf Rival balls used in the B3 weapons have a more substantial impact than regular Nerf darts.

>> No.10628074

>>10627999
nerf rival officially requires safety glasses

>> No.10629015

>>10627637
Hey Gropey, how's tricks?

>> No.10629351

>>10627881
>>10627999
>>10628074
I'll have to take pictures when I get home, but I use Nerf rival balls in a paper cartridge for our not!18thC game.

>>10627992
I have one, and it's not really noticeable difference. I ended up replacing the spring of mine with a replacement rifle spring meant for AR platforms.

>>10629015
Eh, they go.

>> No.10630971

Do any of you have recommendations for facebook groups where people show off their post apo LARP gear that aren't full of "I'm such a manly badass and ready for the apocalypse, look at my totally functional and definitely not for show armored car that I will definitely use when the world actually ends" bullshit? I want to see cool crafts, not retard posturing.

>> No.10630973

>>10630971
>Post-apoc
>Not retarded
Nope. You're kinda screwed on that.

>> No.10630977

Attended my first event since the Coof two days ago, it was really nice getting back into kit and chatting shit, we're all gonna make it anons.

On the flip side, I've gotten so many mosquito bites on my lower arms that they look like the surface of the moon. I'm currently opening some parcels to try cheer myself up, got a new tunic that's helping take my mind off it.

>> No.10631013

>>10630977
>we're all gonna make it anons
with the exceptions of those who died

>> No.10631285

>>10631013
Well, if you're gonna be a Debbie Downer about it, none of us are going to make it in the long run.

>> No.10631325

>>10631285
thank fucking god

>> No.10631576

>>10631013
Yeah, but what can you do. I'm fully vaxxed up with Jeff Bezos' autism tracking juice, so the direct larp-to-kill ratio is pretty low all in

>> No.10632287

>>10588002
where can I buy it?

>> No.10632289

>>10593804
>Rus-esque kit with a couple of Byzantine influences for a future character
are you a swede? if so, is the character for Triman?

>> No.10632743

>>10632289
Sadly not a swede, I'm a bong. If you have any pics from that event though feel free to post some, I'm always looking for good inspiration

>> No.10632881

>>10632743
Why would anyone WANT to be a swede!?

>> No.10632892

>>10632881
vi är så söta

>> No.10632927
File: 259 KB, 453x319, Carolean.png [View same] [iqdb] [saucenao] [google]
10632927

>>10632881
They have good colour combinations

>> No.10633163

>>10632927
>Caroleans
>M90 camo
is looking fly as hell the only thing Swedes can do?

>> No.10633257
File: 446 KB, 1536x2048, 65314226_2526131260751992_2002279294872584192_n.jpg [View same] [iqdb] [saucenao] [google]
10633257

>>10632743
It is a rather local larp with a fantasy slavic theme.
I don't think I have permission to post pics with peoples faces so I'll just show the trophy of the Volkolak that was murdering people in the woods before a beggar knight (first time larper) killed it with a reforged (by another player) copper dagger (used ages ago by some other hero to kill a demon)

>> No.10633258
File: 807 KB, 1536x2048, metheadfursuit.jpg [View same] [iqdb] [saucenao] [google]
10633258

>>10633257
The game-masters jokingly called the costume "the meth head fur-suit"

>> No.10633380

>>10629351
where are the paper cartridges, Gropey

>> No.10633415

>>10633380
soaking in pigfat hopefully

>> No.10633861

>>10633415
cowfat. so it might spark another indian rebellion

>> No.10634449

>>10632927
Finns det ens några karolinerlajv? Utanför Kent Ekeroths bakgård alltså.

>> No.10634844

Hi, does anyone know if the armstreet shoes/boots actually have good soles? They look very thin.

>> No.10634942
File: 375 KB, 600x1060, ALZNWikGCgd91wuAfq3jBSbGLlcN8xIURD70qHpd.png [View same] [iqdb] [saucenao] [google]
10634942

What weapon and fighting style should I use to be as close as possible to the 'D&D Monk' vibe? Or like, 'cool and intriguing martial artist'?

A quarterstaff comes to mind but it usually falls under Wizards or 'Dude who doesn't wanna actually carry a weapon but rather has a makeshift weapon'.

>> No.10634996

>>10634942
Dual wield sabres if you don't want to use a quarterstaff

>> No.10635028

>>10634942
nunchucks.

>> No.10635277

>>10634942
For the D&D vibe, you're pretty limited in what monk weapons are.
Currently (5E) we're at all simple weapons plus short swords.
Personally, I'd just go for a spear or a staff and wield it like a spear. If you can find a larp version of a butterfly sword, that would make a monk looking short sword.

For the kung fu vibe, you've got a plethora of weapons. Spears, staves, non-western looking halberds (quan dao, pu dao), melon hammers (orb shaped maces), qian (straight sword), dao (scimitars)

>> No.10635279
File: 1.52 MB, 365x205, GPPTLNn[1].gif [View same] [iqdb] [saucenao] [google]
10635279

>>10635277
Also, you can opt for a rattan/wicker shield if you're more comfortable turtling.

>> No.10635288

>>10635277
https://www.dein-larp-shop.de/en/new-products/10414/jade-dao-100cm?c=287

https://www.dein-larp-shop.de/en/larp-weapons/one-handed-swords/8515/sword-jian-105cm?c=287

there are some chimaswords on the market now. but for a monk I think I would just go for a staff

>> No.10635294

>>10635288
That dao actually looks pretty baller. Thanks for the tip, anon.

>> No.10635304

>>10634942
Dual wielding kali sticks is possible for quick and easy martial artist vibes.

I cannot in good conscience recommend dual wielding but it would probably look right.

>> No.10635307

>>10635294
right? I really want to buy it I got NO roles it would fit for and its unlikely I will get one any time soon

>> No.10635514

>>10635307
Yeah, it is fairly specific, so it wouldn't fit every role. Characters that travel a lot could always get their hands on one.

Looking at their selection a little more, they have a few more things for sinaboos/monk characters
>Polearm
https://www.dein-larp-shop.de/en/larp-weapons/polearms/10020/guandao-170cm?c=289
>Blunt that could pass for a melon hammer
https://www.dein-larp-shop.de/en/new-products/10409/noble-mace-88cm?c=290
>Short machete
https://www.dein-larp-shop.de/en/new-products/10694/vladimir-machete?c=287

>> No.10635748

>>10634942
Meteor hammer and paired hook swords.

>> No.10635788

>>10635748
I suppose your mileage may vary, but most larps around here don't allow flail/rope style weapons or hooking weapons

>> No.10635825

>>10635788
baby-ass rules for losers. As long as the chain is made from a soft material and isnt loong enough to wrap aroune a neck there is no point to it. anyone tells you that they hit harder is also scientifically wrong as the head bouncew off after the hit and doesnt transfer the full energy of the swing

>> No.10635839

>>10635825
my only problem with those style of weapons that they fucking suck

>> No.10635850
File: 23 KB, 480x360, thatsthejoke.jpg [View same] [iqdb] [saucenao] [google]
10635850

>>10635788

>> No.10636141

>>10635850
Are you sure it was a joke? Are you sure it wasn't nothing?

>> No.10636812
File: 44 KB, 960x720, FB_IMG_1624493953375.jpg [View same] [iqdb] [saucenao] [google]
10636812

>>10633380
Sorry, I've been super busy with work (the 4th of July is kind of a big deal to an american revolutionary history museum), and the new kitten.

Micro darts, and Nerf balls work quite well with a .75 caliber cartridge form. Mine are misprints from our 18th century print shop and book bindery, just like my live rounds.

>> No.10636813
File: 44 KB, 720x960, FB_IMG_1624493949546.jpg [View same] [iqdb] [saucenao] [google]
10636813

>>10636812

>> No.10637182

>>10636812
>>10636813
Holy fuvk that's based.

>> No.10637371

>>10636812
>>10636813
That's a cool piece of immersion. Can you actually dump the dart out into the barrel and load from it?

>> No.10637834

I have to apply paint on my helmet because it got stains on the side after water infiltrations on the roof.

I already know that I'll have to remove the oil on it before using oil-based paint for the first coat to not rust the metal underneath, but what else I must know before I start ?

>> No.10637984
File: 6 KB, 170x135, lantern.jpg [View same] [iqdb] [saucenao] [google]
10637984

Gonna buy me one of these but the game I'm at aint a fan of us using candles. some gay reason like "forest fires" or someshit.
So I need some electrical light but the electric "candles" suck balls.
Anyone got any ideas? character is a wizard so I can have something bright and cool maybe

>> No.10638050

Anyone have suggestions for making fake raindrops? I'm making a foam flower hat for fairy stuff, and I want to add fake rain/dew drops. I've tried using hot glue but it just looked like cum when it dried.

>> No.10638094

>>10638050
Glass beads of some kind?

>> No.10638212

>>10638050
someone post the tutorial for making fake gems. if you make em dropshaped and without colour it might work

>> No.10638625
File: 127 KB, 649x960, elg.jpg [View same] [iqdb] [saucenao] [google]
10638625

>> No.10638626
File: 76 KB, 617x960, imperial goon.jpg [View same] [iqdb] [saucenao] [google]
10638626

>> No.10638628
File: 102 KB, 617x960, basically german.jpg [View same] [iqdb] [saucenao] [google]
10638628

>> No.10639024

>>10637834
If you're going to paint it, you might as well get a zincor base coat. This will stop it from corrosion until you chip it whereas a paint job is just a paint job. It adheres better to the metal than most paints, and it will also be easier to paint on than the metal itself, which is important if you're going for something stylish. Keep in mind, this will make the finish feel a little more grainy than straight paint.

You can get cold galvanizing spray cans easily, and it will do for your purpose. If you do this, do it in an open area and wear at least an FFP3 with safety goggles and gloves. Preferably you'd wear a full face mask with P3 filters, but that might be a bit expensive to get just for this purpose.

Try to sand the stains out before you apply the zincor coat.

>> No.10639027

>>10637984
https://www.youtube.com/watch?v=13pdVdiKH-c

These are a vast improvement on electric candles

>> No.10639077

>>10639027
sweet. do they run on batteries?

>> No.10639082

>>10639077
I've seen a guy incorporate them into a costume, so they do run on batteries, but I couldn't begin to tell you what electrical components you need or how strong your batteries would need to be.

>> No.10639208

>>10639082
https://www.amazon.com/Fireplace-PDGROW-Rechargeable-Christmas-Decoration/dp/B08M5N9QWP/ref=ex_alt_wg_d?_encoding=UTF8&pd_rd_i=B08M5N9QWP&psc=1&pd_rd_w=wApah&pf_rd_p=4e1b46a8-daf9-4433-b97e-d6df97cf3699&pf_rd_r=FX9CQ22EWVSY6W0X7MHP&pd_rd_r=744883f8-2424-4f6e-b096-eb5b68133dc9&pd_rd_wg=txvQX

USB recharge apparantly

>> No.10639331

Anyone know what's up with Freyhand?
Their site seems...downgraded from last time I looked at it.

>> No.10639578

>>10639331
Been bought out by Dein Larpshop

>> No.10639579

>>10639208
Noice, thanks. Here I was thinking you'd need to incorporate a lightbulb fixture and hook up ol' fashion batteries. I'm getting old.

>> No.10639618

>>10639579
I bought one yesterday. hope it is as cool as advertized
>>10639578
not sure if good or bad.,..

>> No.10639619

>>10639578
you's think they'd sell the famed freyhand polearms but they are not on the site

>> No.10639640

>>10639578
They really are the Amazon of larp

>> No.10639643

>>10639618
Fingers crossed, though if it's going into the rice paper lantern you posted earlier, I have faith.

Post a webm or something when you test it, though.

>> No.10639644

>>10639643
that's rawhide, not rice paper

>> No.10639646

>>10639619
they won't. it's a shitton of extra money to send something that long in germany

>> No.10639647

>>10639646
why the hell would you buy freyhand and then not sell their polearms?

>> No.10639648

>>10639647
they sell it, just not ship it probably. Or at least that was the case with Goldhammer and a few other vendors I've talked to.

Also Freyhand business isn't centered around polearms either last time I've checked

>> No.10639696

>>10639648
no but they are rather known for it, being the first manufactorers to make the modular polearms you can screw loose AND being stab safe

>> No.10640021

French speakers! I need a name for a role. What is the most hilbilly redneck name there is in france?

>> No.10640031

>>10640021
Jean Valjean. What a fucking prole.

In reality, Jean Dubois (John of the woods) is one of the most common names, so a very peasant name.

>> No.10640038

>>10640031
>Valjean
I like this. Thanks

>> No.10640044

>>10640038
Keep in mind that Jean Valjean is a well known and established character, and some places might frown on naming a character after established fiction.

>> No.10640047

>>10639696
Wasn't the calimacil spearhead the first? granted fugly and everything, but it was stabsafe and reusable as far as I know

>> No.10640113

>>10640047
but that didnt come with a shaft.

>> No.10640130

>>10640113
shaft can be bought separately, but I rather just make my own

>> No.10640239

>>10640130
this can fit in my car tho' cus I can screw it loose on the middle

>> No.10640765

>>10636812
>>10636813
>>10637182
>>10637371
Y tho?

>> No.10641046

How do I do makeup to make elf ears not look like ass?

>> No.10641115

>>10626306
There's the larp medieval handgunners group on FB working on making larp firearms more accessible.
Currently constructing some prototypes myself for a group of gunners we're planning to play at epic empires.
Bottom line: ATM you gotta willing to put in quite some effort or shelf out quite a bit of cash

>> No.10641116

>>10626791
Prey on the guys wearing northern Italian medieval fashion. Guaranteed gay.

>> No.10641202
File: 272 KB, 409x349, chinaman calls you a faggot.png [View same] [iqdb] [saucenao] [google]
10641202

>>10641116
I only met ONE cute guy at larps and he didn't quite swing my way.
*pout*

>> No.10641393
File: 51 KB, 500x642, Sexypants.jpg [View same] [iqdb] [saucenao] [google]
10641393

>>10641116
You sound jealous, faggot. Almost like you don't want to feel the breeze of your homies breath passing through your still exposed hosen in the mid 15th century.

Minty fresh, like my style.

>> No.10641575

>>10641116
>Overly corpulent to wear a fitted cotehardie

>> No.10641586

>>10641116
italians aren't gay, they are just simply faggots

>> No.10641604

>>10641586
and they are usually hairy

>> No.10641684

>>10641393
I like my assless hosen quite a lot tyvm

>> No.10641693

>>10641684
The reason Italians wear assless hosen is because all the ass is already shared among the player group.

It's like communism, but unlike communism it actually works.

>> No.10642115

>>10637371
Sure can. The dark goes down point first, and the ball just rolls right out.

>>10638628
I can't quite put my finger on it, but something just looks so "off" about that sallet/bevor.

>>10640021
As someone who comes from the land of literal redneck hillbilly French people: Guy (pronounced Gee).

Jacques and Beau being runners up.

>>10640765
Realism and immersion. Fumbling with a cartridge while trying to load your firearm intense situations is the real deal.

>>10641393
>Minty fresh, like my style
>Splint hose
No.

>>10641586
Yes

>>10641604
Also yes

>>10641684
It's a great way to advertise that you are a bottom I suppose.

>>10641693
Ass for all class!

>> No.10642313

>>10642115
probably the low angle makes it seem like the sallet sits too high on the head. it could also be, in addition, that the sallet is a particularly tall one. I had a sallet that was tall and while it is very protective it does seem... wrong somehow. like you're wearing your big brother's helmet.

>> No.10642379

>>10642115
The visor slit is angry \/

>> No.10643433
File: 79 KB, 564x842, pilgrim.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.10643716

>>10643433
You laugh, but it's dry, cozy and aerodynamic as fuck

>> No.10643759

>>10643716
Laugh? I want this so fucking bad.
Look at this wizard-ass looking motherfucker

>> No.10643813

>>10642313
>>10642379
It definitely looks like it doesn't fit the guy's head.

>>10643433
>We get it, you play Blasphemous
Real talk, that's a fucking awesome capote.

>> No.10643939
File: 148 KB, 1030x688, LG-Part01-w-152-von-206-1030x688.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I hate the new captcha

>> No.10644157
File: 280 KB, 1030x1030, LG-Part04-w-216-von-231.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.10644198

I feel like the hobby is dying in sweden

>> No.10644271
File: 44 KB, 750x321, Grendel and landshark.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

So, I'd be interested in hearing some anons opinions on a game change that my main system has recently done. So, here in bongland Empire is the biggest/best fest larp around, and is known for high immersion and for keeping calls and 'soft skill' stuff to a minimum. Before now, armour has had 3 tiers, light medium and heavy. Light is basically gambesons, medium leather, and heavy metal. A week ago, for accessibility reasons, the org has started allowing any material that looks like metal to count as heavy armour, such as painted foam or poly plate. The responses within the community have been pretty divided, ranging from 'this is great because now everyone can live out the fantasy of being a heavy tank' to 'poly plate looks like shit this is going to drop kit standards like a rock'. I'd be interested in hearing some anonymous takes on it, especially as anyone who has dissented has been dogpiled by people screaming that the negative voice is ableist and hates crippled people and fun.

>>10644198
How come, just covid things?

>>10643433
I want one of these to wear around the house, maybe as a dressing gown

>> No.10644286

>>10644271
as long as it REALLY looks like the real deal I have no problem with alternative materials. Like, epic armoury recently started selling some poly material armors and some of these stuff looks great, might be even buy some of those if the material they used wouldn't be questionable for durability reasons.

But the opinions of THIS is why kit standards will drop is plainly wrong and also shit. If kit standars drop that's because there is no standard to begin with. Allowing players to use more variety of materials just lets them be more creative.

The only real argument should be this: alternative materials can give you advantage in the game as you don't have to carry around god knows how many kilos of steel, instead of just carrying something that is around 1 or 2 kilos AND has the same benefit rules wise.
For this, more sensible games has a rules that if you use armor from alternative materials you have to spend a skillpoint or something equivalent to use it in game as an armor.

>> No.10644351

>>10644271
>How come, just covid things?
I have had the feelings for some years now. Old faces disappearing and few new ones appearing.

>> No.10644354

>>10644271
It will drop standards. I can only accept it for making like demon armour and shit.

>> No.10644452

>>10643813
hey gropey how'd you do your spring modification for your B3 musket?

>> No.10644463

Holy SHIT there is no larp in Connecticut

>> No.10644510

>>10644463
There's an active Amtgard land in Groton, the Shire of Biting Winds, part of the Kingdom of Goldenvale.

>> No.10644539
File: 22 KB, 410x416, warrior-bahubali-toys-chest-armour-hand-armor-2-swords-bahubali-original-imafy9nqyc2xs5cy[1].jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>10644271
>allowing any material that looks like metal to count as heavy armour
Personally I would at first argue that's shit because the reason you have tiers is to give some sort of bonus to the people that bother putting on a heavier armour (comparatively). If they're going to make that rule change, they might as well do away with tiers altogether.
Given that most people's poly armour looks like stacked turds or anime fever dreams, it will kill immersion for some, but more importantly, where's the line? Can I wear pic related and pretend I'm in heavy armour? It looks better than most poly armour.

On the other hand, there is metal armour out there that negates the above statements. There is plenty of light weight "plate" armor or chainmail made out of aluminium and the like for larp, rope chainmail, welded chain, etc.
And there are some horrendous looking metal options, too. Most of Epic's catalogue, for instance. Or leather armours that have paper thin strips aluminium riveted on, straight from the laser with no shaping afterwards.

The real question is, how good are the armours currently worn, and how much worse can poly armour be?

>> No.10644577
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>>10644286
The main problem, for me at least, is that cheap metal armour at least has the sound and weight and look somewhat down. Cheap Poly across the board looks like shit, and fits even less than cheap Indian plate. They have added a benefit for 'real steel' where you can spend an xp once (you get 2 a year) to gain 1 extra hit point, rather than using the regular hit point xp skill which scales in cost.

>>10644351
Sorry to hear that. It might just be your area, Larp seems to be having a relative boom here in bongland.

>>10644539
The org have basically gone 'only physically fit people could wear heavy previously which is ableist', but then have ignored the fact that hard skill cardio etc is still massively OP on the battlefield, even if armour is entirely ignored. Lots of jokes have been made about cardboard armour sprayed silver, or wrapping yourself in tinfoil for full heavy coverage. Previously only 'heavy' metals were heavy, like steel, and aluminium etc were all relegated to medium. Stuff like butchers mail was relegated to medium as well, but its now basically open season. Armour quality swings wildly between fantastic and pretty good, bar new players who haven't had the time to accumulate good kit yet, pic related as a rough benchmark. There's some slightly naff armour in the background, and some ill-fitting stuff, but it all carries the aesthetic.

>> No.10644580
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>>10644577
>at least has the sound and weight
Oooh! this is actually a great point. If you lose that dull clank of metal armour... No, I can't handle that.

>> No.10644582

>>10644577
>'only physically fit people could wear heavy previously which is ableist'
GOOD.
Any reason to get fitter is a good reason.

>> No.10644593

>>10644577
I really wouldn't get the cheap shit into this argument. Because at the end of the day EVERYTHING has cheap shit variant.

alternative materials have nothing to do with the standards of not letting cheap shit into the game. I mean half the armors on your pic looks shit, and there is no corwd with torches out there about banning those. But that's already the opinion territory, of what looks good and what doesnt.

And important part: for cheap shit the emphasis is on the shit part. Expensive shit is also a thing that exists.

Anyway, this is several subjects presented as one.

>> No.10644599
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>> No.10644600

>>10644577
>he org have basically gone 'only physically fit people could wear heavy previously which is ableist', but then have ignored the fact that hard skill cardio etc is still massively OP on the battlefield, even if armour is entirely ignored
Seriously. Not to shit on the less able, but once you go down that road, there will be no end to it. Before long you're going to have to fight slow motion just so TIMMAY can pretend to be the baddest tank around. If they keep pushing this, expect half the playerbase to phone it in and see it slowly die.

>> No.10644602

>>10644600
Yeah. Never LOWER standards.

>> No.10644838
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>>10644198
You can say that about everywhere, but it's not larp, but social hobbies in general that are still recovering.

>>10644271
I'm not really a huge fan of plastic and foam armor, but I have seen it done well. That said, if it is a highly physical combat system, then it does lead to an unfair advantage. If it's more abstract, then it's not as much of a problem.

Also, an important thing to consider when people advocate for inclusivity for all disabilities, is that people with disabilities know their limits, and live with them everyday. Bleeding heart busy bodies are the ones that are advocating for things that they don't want or need.

>>10644452
By replacing the mainspring with a commercially available AR return spring cut in half. It required a bit of doing, but it's not a real hardship. Pic related.

>>10644463
What kind of larp are you looking for?

>> No.10644971

>>10644838
>By replacing the mainspring with a commercially available AR return spring cut in half. It required a bit of doing, but it's not a real hardship. Pic related.
I was building this, but I'm using larp crossbow bolts instead. Any tips on how to ensure the spring doesn't exceed a 30lbs poundage?

>> No.10645001

>>10644971
If you want to go really technical, you shouldn't restrict yourself to 30 lbs poundage, but to how much Joule does the projectile have when you shoot it out. That's a way better metric especially for ammunition that isn't your standard arrow (I would argue that this should be the case for every projectile weapon on larps, but poundage is waaaay easier to measure for bows and crossbows plus that's how its down for fuck knows how many years so there you go)

>> No.10645200

>>10644599
This pic was great until I saw the absolutely idiotic styrofoam runestone. Why bother when it's that obvious? The next stiff wind will carry that "stone" away.

>> No.10645533

>>10645200
getting a stone carved is expensive and moving it is hard

>> No.10645549
File: 3.38 MB, 4032x3024, PXL_20210710_235901765.jpg [View same] [iqdb] [saucenao] [google]
10645549

Forgot my trip.

Also, first full fencing practice in months. Holy crap did I miss it.

>>10644971
I have no clue, as Hungarian is correct in >>10645001 that you don't really measure springs in poundage. Also, put group is literally less than100 players, and we are much more relaxed on exact specs out side of "two refs test it, shoot eachother, and shoot you to approve."

I just cut the spring shorter until it was powerful enough but felt "right".

>>10645200
>>10645533
Same reason I have a collection of foam gravestones in the garage (after Halloween sales rock for props)

>> No.10645844

>>10645200
legend says, you can put weights in styrofoam so the wind won't knock it over.

>> No.10645861

>>10645844
So sayeth the prophecy.

>> No.10646053

>>10644971
>Any tips on how to ensure the spring doesn't exceed a 30lbs poundage?
Find proper spring through trial and error, then lie to the organizers and say it meets whatever requirements they impose.

Poundage is a dumb metric, and stuff like output impulse and output energy are much more relevant. Those are difficult to measure but very decently approximated by just shooting someone and asking how much it hurts. I unironically recommend finding a bow that meets requirements, shooting someone with it, then trial-and-erroring your spring until your victim agrees both projectiles hurt equally upon impact.

>> No.10646158

>>10645001
>>10645549
>>10646053
Poundage is dumb, got it.

>> No.10646194

>>10646053
>>10645549
>>10645001
Cheers guys

>> No.10646213

>>10646158
well, it's not really dumb, it's just the most easily measurable.
IF you use the same arrows AND have the same bow length then poundage is perfectly okay, and for the numbers we are using a little difference in bow length and arrow length doesn't make that much of a difference. At least for bows.
For crossbows it starts to make a huge difference, although for the safety side so most larp crossbows are really underpowered

>> No.10646824

>>10645533
>Anon is James Bond in: Pointmisser
Obviously, what I'm saying is if the end result is that bad, why bother putting it in the pic/bringing it to the LARP? If you carved a styrofoam runestone and it looked great instead of having an unstable square base and a big fuckoff seam down the middle, I would understand what it was doing there.

>>10645844
Hey, that's brilliant! You could use some kind of rock, and maybe even carve it so it would fit in with the rest of the...

>> No.10646840

>>10646824
You aren't half as clever as you think you are and also the only person bothered by this

>> No.10647247

>>10646824
Have fun carrying around a rock that size rather than just a piece of styrofoam with a 10lbs weight in the base.

>> No.10647456

>>10646824
>I bet they don't even have real elves

>> No.10648447

>>10647456
>Not actually stabbing eachother
Look at these newbs.

>> No.10649951

Bomp

>> No.10651216

Anyone know where to find decent chain these days? Ideally aluminum. Trying to avoid ending up buying something that's nowhere near the listed size, had bad luck with indian sellers on that front.

>> No.10651252

>>10651216
allbeststuff

>> No.10651288

>>10651252
Eh. I bought mittens off of them, 30% larger than advertised. Great, because now I can cut them up and make 4 gloves out if them, but I'm a little hesitant to buy a shirt. Can't fix it if it sucks.

>> No.10651340

>>10651288
fair point. I've had good experience with quality from the russians but they tend to be tardy.

>> No.10651424

>>10651340
Any names? Fighting season is basically done until spring anyway.

>> No.10651442

>>10651288
allbeststuff ALWAYS gives you a larger thing than it should be but from the cost effective viewpoint they are the best, even though you have to work a little on them.

>>10651216
if you only want the links you can try ringlord, it has a way bigger variety

>> No.10651691

>>10651340
https://wargearshop.ru/
These kniggas make some good shit. If you can speak STALKER

>> No.10652035

>>10651691
>>10651424
quoted wrong.

>> No.10652949

>>10599294
>style guide for each faction
I don't suppose you'd maybe be willing to share more?

>> No.10653337

>>10644157
Well, I finally know how I want my larp kit to look.

>> No.10653440

>>10652949
Sure, but keep in mind this was more of a one-day thought experiment than anything else. I'm sure I'd change some things after real-life testing.

The document starts with some core guidelines:
>This might take some more effort than you're used to, but what you're getting in return is everyone else putting in the same amount of effort
>Dress to fit in, not to stand out. If everyone stands out no-one does, and the aesthetics of the larp will be worse off for it
>The goal you're working towards is that someone who has never met you before will build a costume similar to yours when presented with the same guide
>It's not a cosplay larp, so take inspiration from source material but don't religiously adhere to it
>Even higher than the style guide is the goal to create a grounded fantasy look, so avoid common fantasy-isms and larp-isms.

Then it gets into specific faction styles, and for each of them it lists:
>Main source of inspiration
>Primary and secondary colours, with the explicit remark that someone should be able to reverse-engineer (a subset of) the colour scheme from your costume
>Iconic motifs and items. Neither are a checklist, but it is strongly recommended to use some of them since they're very clear identifiers of a certain faction
>No-go's. Self-explanatory. Also contains the request not to use too much stuff from another faction's list of iconic motifs and items
>Any remaining notes that don't fit elsewhere

>> No.10653654

>>10653440
That sounds super cool!
(And is also informative for the planning of my own game, so thanks for that!)

>> No.10653658

>>10653654
No problem! If you ever end up implementing something like this, please share your experiences here. I'm curious to see how it works out.

>> No.10653677

>>10582710
New thread:
>>10653676
>>10653676
>>10653676