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/cgl/ - Cosplay & EGL

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>> No.10659075 [View]
File: 93 KB, 564x839, orlanthi 6.jpg [View same] [iqdb] [saucenao] [google]
10659075

>>10659032
Funnily enough that was the sort of thing I was envisioning. I find systems where you have to yell out damage numbers and type every hit to be hilariously immersion breaking. I'd probably bump the base health up a bit to lean into the heroic bronze age feel a bit more. If everything goes well I'll be able to drum up enough crew to cover all npc roles. I've recently fallen for the idea of whenever a player dies (as long as it's not hilariously early in the event), they join crew until it ends, as that gives a bit more weight to death rather than having craig-but-in-different-clothes emerging a few minutes after his demise back into the playerbase. The nice thing about having some rules beyond "just rp it lmao" is it means I can twist the players into the directions I want them to go. Giving mechanical bonuses to helmets that are pretty decent leads to more helmets and the aesthetic I want, for example.

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