[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/biz/ - Business & Finance


View post   

File: 197 KB, 640x518, 1655133001423.jpg [View same] [iqdb] [saucenao] [google]
49870296 No.49870296 [Reply] [Original]

>Mckinsey Metaverse Report 2022

>"What do consumers think about it?"
>"...Almost 60 percent of consumers prefer at least one activity in the immersive world versus the physical alternative. More surprisingly, 79 percent of consumers active in the metaverse have made a purchase."

>"And how about executives?"
>"...Executives often don’t agree on very much, but our research shows they overwhelmingly agree on one thing: 95 percent of them believe the metaverse will have a positive impact on their industry. "

Why are normies too late to catch up on the Metaverse even though it's been around since '92?

>> No.49870669

blah blah blah nobody actually cares, all these "experts" do is come together to try to catch up for missed opportunities and late out hypes and try to get companies which are off the blockchain locked into this, just to fill their pockets

>> No.49870684

nothing good could even possibly come out of this

>> No.49870704
File: 137 KB, 750x750, 1653756590516.jpg [View same] [iqdb] [saucenao] [google]
49870704

>>49870296
What part of the 95% actually have brains?

>> No.49871187

>>49870296
The nft space has caught the interest of major personalities and athletes which would ultimately bring more adoption to cryptocurrency. It's pretty much an easy loop for the more smart ones to get more money. It's pretty damn obvious that they'd make it masive now

>> No.49871207

>>49870669
As all experts would, they claimed the "market's over" while bitcoin prices are down and the same faggots will be the ones running around claiming "We knew it was the bottom" once it shows the slightest hint of bullishness

>> No.49871234

There is no such thing as metaverse

>> No.49871279

>metaverse
In english doc

>> No.49872151

>>49870296
>79 percent of consumers active in the metaverse have made a purchase.
Because they have to in order to enter or make it into the app

>> No.49872178

>>49871279
VRChat

>> No.49872182

>>49871279
basically, rich boy's playgrounds

>> No.49872242

>>49872151
>me realizing that AXS is pay to enter

>> No.49872282

>>49870296
Because now Facebook popularized it, that basically it

>> No.49872363

>>49870704
literally 0

>> No.49872397
File: 22 KB, 499x238, C-658VsXoAo3ovC.jpg [View same] [iqdb] [saucenao] [google]
49872397

>>49872282
Yeah, and I heard that they're financing a ton of projects to push it even further, LoveLace (a metaverse as a service project) being one of them, which is weird too because they're making their own P2E game, Adanimals

>> No.49872448

>>49872397
of fucking course they have to buy a lot of projects, they want to be the biggest metaverse project after all

>> No.49872456

>>49872397
well you heard some bullshit