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>> No.50454758 [View]
File: 142 KB, 1267x785, 1617474250880.png [View same] [iqdb] [saucenao] [google]
50454758

>>50454492
I have this theory where numbers never add up. With the exception of those cases in the rare drop pool, cases that are in the active pool get an arbitrary percentage chance of drop dictated by Valve. If the chances were 19.8% like you said, it would make no sense that Recoil is not dropping as frequently, or how all of a sudden everyone and their dog has a Dreams & Nightmares, or I have an ungodly bad luck to have never encountered a Clutch Case for almost a year of playing continuously after a sabbatical break.

Traditionally, newer cases have a drop chance higher than those in the rare pool, but lower than their counterparts in the active pool. This is to bring people into the game and score some hours and keep player count high. At least that's my two cents on the matter because it just doesn't make sense that they rarely drop during the first couple of weeks until the price is already well in on the market. Inside job manipulation from a couple of Valve employees? Who knows.

The Danger Zone case is almost as old as the Clutch case, just a couple months ahead of it. Again, it's a matter of when now. If that case made it into the rare pool, Clutch will certainly follow any moment now.

>> No.29866820 [View]
File: 143 KB, 1267x785, 1606657936437.png [View same] [iqdb] [saucenao] [google]
29866820

>>29866332
proof of work is a disaster, but satoshi invented it and might be wedded to the idea.

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