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/3/ - 3DCG


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784377 No.784377 [Reply] [Original]

2.91 just got released!

>> No.784378

Previous thread: >>781527

>> No.784380

>blender live pablo wanted to stir hype up
>started live stream early and did a countdown to the point where the update goes live
>hundreds of people bumrush the server at the same time
>whole site fucking crashes
lmao

>> No.784381

>>784377
ffs when will weight and texture paint get some love

>> No.784384

>>784377
don't care, still using Houdini instead

>> No.784385

>>784384
ok

>> No.784393

Stop promoting Blender, I don’t need more competitors

>> No.784395
File: 503 KB, 532x420, 1580659143740.png [View same] [iqdb] [saucenao] [google]
784395

>>784377
https://youtu.be/FRPD_JVUE8s

>> No.784398
File: 149 KB, 3322x1868, hHfBrEQ.jpg [View same] [iqdb] [saucenao] [google]
784398

>> No.784401

The cloth collision demo is a bit dishonest because it shows the demo that one of their artists did with the not yet implemented sculpt engine overhaul so it's super fluid while in 2.91 collision is a slideshow even at 40k (cloth and collision object combined.)

>> No.784403

>>784377
No more snoot? :(

>> No.784404
File: 1.62 MB, 5706x1290, Screenshot (125).jpg [View same] [iqdb] [saucenao] [google]
784404

rendering this scene in Cycles results in her hair looking brown
I've imported tyhe hair from DAZ if that s of any help

>> No.784405

>>784403
Sadly, fox snoot splash screen time is over with this new version

>> No.784407

>>784405
Gonna miss the little fox-fox and posting "le snoot :3" in every Blender thread. It's the end of an era. I'm devastated.

>> No.784408
File: 1.54 MB, 267x200, 200.gif [View same] [iqdb] [saucenao] [google]
784408

>>784405
>>784407
Seek help

>> No.784409

>>784377
>Blender
so is it finally not complete garbage anymore?

>> No.784413
File: 118 KB, 384x378, 1604946574677.png [View same] [iqdb] [saucenao] [google]
784413

>>784395
>blenderkit
Mehh, it is just the Unity Asset Store now inside blender, some people could complain about that I suppose, I've tried to find some brushes and it is quite limited for stylized/cartoonish characters and objects too.

>> No.784415

>>784413
Next version will only work with Facebook login.

>> No.784418

>>784404
bump

>> No.784420

>>784393
>I don’t need more competitors
Then you should keep promoting Blender, my friend.

>> No.784422

>>784415
To be quite honest, there's no reason to use Blender if you don't have a social account of some sort. It's not like you have any other place to show off your work.

>> No.784425 [DELETED] 

>>784415
someone's gonna fork a version without the faceberg bullshit, i presume

>> No.784427

>>784415
You're kidding right? You need facebook for blender now?

>> No.784428 [DELETED] 

>>784415
in other words, i can't use it at all since faceberg suspends my account every time i try to make one?
>>784427
it seems to be just an addon

>> No.784429

>>784428
>it seems to be just an addon
thank fuck

>> No.784432

>>784380
sasuga blender

>> No.784434

>>784422
I just post ALL my stuff to /3/. I've considered making an Art Station account, though.

>> No.784436
File: 142 KB, 1200x678, blender-2026.jpg [View same] [iqdb] [saucenao] [google]
784436

>>784415
>working in blender with oculus rift like in some kind of second life enviroment.

>> No.784443
File: 27 KB, 244x272, 1600161889501.jpg [View same] [iqdb] [saucenao] [google]
784443

>>784415
Adobe still existing
>OMG ADOBE WILL BUY BLENDER
EPIC becomes Blender Patron
>OMFG OMG OMG YOU'LL NEED TO BUY AT LEAST ONE EPIC GAME TO BE ABLE TO USE BLENDER FROM NOW ON!!!11
Intel becomes Blender Patron
>OMFG OMG OMG YOU'LL ONLY BE ABLE TO USE BLENDER WITH AN INTEL CPU FROM NOW ON!!111
AMD becomes Blini Patron
>OMFG OMG OMG YOU'LL NEED AN AMD GPU __AND__ CPU TO BE ABLE TO USE BLENDER WITH AN INTEL CPU FROM NOW ON!!111
Novidya becomes Blunder Petrol
>OMFG OMG OMG YOU'LL NEED TO BUY A 3090 OR IT WON'T RUN ANYMORE !111
Unity becomes Blimp Patrol
>OMFG OMG OMG YOU'LL HAVE TO USE UNITY AND CAN'T EXPORT TO UNMEME ENGEN ANYMOAR!!11
Faceburg becomes Blonder Patton
>OMFG OMG OMG YOU'LL NEED A FECEBERG ACCOUNT TO BE ABLE TO USE BLENDER NOW!!11

>> No.784444

>>784443
we're just worried, wouldn't be the first time some big company ruined something nice.

>> No.784445

Give something to model please, i need practice and am out of ideas rn

>> No.784446

>>784444
They literally can't buy it this time.
But I bet when Ton either dies or is just gone in general, they will try to rot it from the core in any way.

>> No.784448

>>784445
ur nearest phallic object

>> No.784449

>>784445
>out of ideas rn
in that case it's always a good idea to churn out assets you might need for scenes later on. for example, go into your kitchen, take a photo and then model shit you find important there.

>> No.784450

>>784446
Who'd want to buy Blender ? Houdini yes, but Blender ?

>> No.784464

>>784450
If I were rich enough I would buy Blender just to see blendlets cry.

>> No.784468
File: 2.89 MB, 1920x1080, abandonedmechtr7.png [View same] [iqdb] [saucenao] [google]
784468

'ate noise
luv me volume scatters
simple as

>>784445
What kind of things have you been modelling?

>> No.784470 [DELETED] 

>>784464
>he still doesn't fucking get it
you won't ever be rich because you're obviously quite

>> No.784488
File: 83 KB, 761x633, Capture.jpg [View same] [iqdb] [saucenao] [google]
784488

Why is it so hard to draw weights? I can't get a perfect triangle no matter what.

>> No.784507
File: 46 KB, 640x598, 7aEbObm8YzIKPwk6ebPPOtWFMrR304f97TGnVmxYX68.jpg [View same] [iqdb] [saucenao] [google]
784507

https://youtu.be/ZH73tPk81sY

>> No.784510
File: 300 KB, 1476x864, 10bools.png [View same] [iqdb] [saucenao] [google]
784510

Is it wrong to do all my hard surface modelling primarily with booleans? It just feel so clunky and difficult to do complex cuts and shapes while trying to manage proper topo. Bools just feel so liberating. I'm able to make the precise shapes I want so much easier. It just feels like a struggle to make topo play nicely with what I want to make, at least when it's a complex shape.

>> No.784512

>>784404
It could be a ton of things.

Try building the material from scratch, checking it each step of the way, and don't forget to re-build what is inside of those group nodes too.

Make sure you have enough transparency bounces for light to scatter.

Try using only one material output node. Even when used properly, Blender can sometimes pick the wrong one.

>> No.784513

>>784488
Is that for hair? If so you could always groom it manually by making a particle system with no children and just add/remove strands as needed while using interpolation to fill in.

>> No.784515

>>784377
Blender went to shit after 2.79 and normified it.
Change my mind.

>> No.784522

>>784510
The only thing that matters is that it looks good.
Unless you get shading issues or problems with the bevel modifier your topology doesn't matter.
Good topo on your base mesh (specially regarding curved surfaces) will help avoiding these problems, but otherwise its redundant in the hard surface workflow

>> No.784524

>>784522
Thanks, anon. I am making an effort to git gud at retopo, if for no other reason than that I want to get better at topo. I'm currently retopoing pic in my last post. Topo has always been my weakest area in 3D.

>> No.784525

>>784515
Other than Muh GUI, Muh hotkey changes, Muh mouse buttons, how exactly has the quality decreased? I don't like the GUI as much, but it's fine. It seems ridiculous to argue your point when 2.8 to the current versions largely retain all the functionality of 2.79, and expands greatly on it in all areas.
>inb4 muh game engine, muh Blender Render

>> No.784526
File: 1.05 MB, 662x800, subsurf.png [View same] [iqdb] [saucenao] [google]
784526

Ok this has been bugging me for a while, this is more of a 3d in general question than blender but whatever, how would you guys approach subsurface in cases like this where the character is of an unusual color? Like pic related, his ears are reddish but I'm not sure if that's correct, I assume it should be related to the character's blood color in its universe maybe, or should it match the character's skin color?

>> No.784529 [DELETED] 

>>784510
boolean everything/dynamesh in zbrush/retopo afterwards
is what i did for my last thing

>> No.784540

>>784529
doesnt the dynamesh fuck up your clean edges

>> No.784541

anon, where is your island?

>> No.784552

>>784510
the redpill is that topology doesnt matter with hardsurface

>> No.784556

>>784377
any idea when the sculpt performance shit will get put in?

>> No.784557

>>784510
there is a reason cad uses booleans

>> No.784565

Have anyone tried udemy course
I want learn detailed hard surface modeling

>> No.784581 [DELETED] 

>>784540
it polishes them nicely
dynameshing too much can fuck them up but there's a solution for that

>> No.784596
File: 100 KB, 213x209, blender.png [View same] [iqdb] [saucenao] [google]
784596

>>784407
same. instead get some shittier looking breath of the wild

>> No.784629

>>784429
for now
blender will be converged, just wait

>> No.784632

>>784629
>>784443

>> No.784633

>>784556
soon

>> No.784634

>>784633
is there any timeline for it? I know they were showing off massive fucking improvements but I cant see any kind of timeframe for it.

>> No.784635

>>784634
no timeline and when it comes out you know it will be full of crashes sadly

>> No.784636

>>784443
>Blimp Patrol
Just got an idea for my new render. Top Kek.

>> No.784637
File: 93 KB, 610x385, 2556780.jpg [View same] [iqdb] [saucenao] [google]
784637

>>784636
https://youtu.be/4_TKJ2mJbe8

>> No.784640

>>784635
seeing as I suck at sculpting, the crashes will be like rapidly sketing things, may make be better faster.

>> No.784659

>>784443
faceberg is a literal database on you and everything you are. It does what the NSA is looking for all nice and organized in a nice little package.
Of course its concerning

>> No.784660

how to mirror changes on both sides of the mesh?
inb4 use mirror modifier i'm already too far into making a mesh to cut it in half and destroy topology

>> No.784661

Hey does anyone here use rigify? Whenever I click generate rig it crashes, anyone know what to do? All the tutorials I see use rigify

>> No.784662

>>784661
don't delete any of the default bones
rigify is kinda shit, you can do much better with a regular rig and using drivers

>> No.784674

>>784398
you dont have to light your entire scene using only the "real" lights you see in your scene. you can add more lights to make it look better even if that's not authentic

>> No.784675

>>784660
assuming edit mode, top tight corner if viewport

>> No.784677

>>784377
Quick question, but are addons from the 2.8x series compatible, or should I wait until they get updated? Because I got a fair amount of addons and I want to be sure they'll still work after the transition.

>> No.784678

>>784677
it varies

>> No.784680

>>784678
how so? Do I just do it blindly and see what works and what doesn't?

>> No.784683

>>784446
A work colleague told me today that Ton is passing the torch to two other guys since he had some serious health issues this year, too lazy to look up sauce now though

>> No.784684

>>784515
No, stay in the past old man

If you dont adapt and go with the time, 3d isnt your thing anyways

>> No.784686

>>784680
>Do I just do it blindly and see what works and what doesn't?

Pretty much. In my personal experience with old addons and old blends with newer versions, sometimes it just works and other times not at all.

I use 2.79, 2.83, and 2.9 to suit my needs for any given project.

>> No.784687

>>784686
2.92 is still the best

>> No.784688

>>784525
For every good GUI change, there are are twice as many stupid 'normie' ones that serve no purpose other than to make blender look modern and trendy - such as the move to flat, monochromatic icons and removal of skeuomorphic buttons as if Blender is a fucking mobile app.

>largely retain all the functionality of 2.79

Except it doesn't. For example, Blender 2.8 onwards can't bake vertex colors.

>> No.784709

>>784688
>such as the move to flat, monochromatic icons
Yes, I agree with you in this regard, flat icons are pure cancer. That said, a "normified GUI" is worth putting up with.

>For example, Blender 2.8 onwards can't bake vertex colors.
What do you mean? It looks like they bake just fine. Pic related.

>> No.784710
File: 635 KB, 1680x983, vertex color bake.png [View same] [iqdb] [saucenao] [google]
784710

>>784709
Forgot pic like retard.

>> No.784721

>>784662
Thanks for the tips. Any thoughts on auto rig pro? I tried it and it goes to not responding when I click Go, I feel like there must be somethin wrong with my model or some shit. I fucken hate rigging

>> No.784725

>>784688
r u unironically defending the old ui? geez anon

>> No.784726
File: 741 KB, 865x810, 1574967047846.png [View same] [iqdb] [saucenao] [google]
784726

>>784725
I have this shit I've converted onto FBX
https://open3dmodel.com/3d-models/3d-model-fashion-store-female-torso-mannequin-2_182613.html

Now I need to reduce polycount because for gam it is overkill. But Decimate does nothing useful. I figured this might be because it is triangles instead of quads so I tried to use "Faces to Quads" but it does absolute jack shit.

Help

>> No.784729 [DELETED] 
File: 207 KB, 1326x1126, gob.png [View same] [iqdb] [saucenao] [google]
784729

Anyone know why Blender imports models from Zbrush's GoZ feature incorrectly? They're sent beneath the ground plane for some reason. I just want it to keep its location and origin point, like OBJ export does. None of the blender addons settings seemed relevant.

>> No.784730
File: 207 KB, 1326x1126, gob.png [View same] [iqdb] [saucenao] [google]
784730

Anyone know why Blender imports models from Zbrush's GoZ feature incorrectly? They're sent beneath the ground plane for some reason. I just want it to keep its location and origin point, like OBJ export does. Having blender flip the Up axis also ends up flipping the object, but seems to put it in the right location. (Top is from obj export, bottom from goz.)

>> No.784732
File: 309 KB, 1887x986, imretarded.jpg [View same] [iqdb] [saucenao] [google]
784732

>take a break from tutorials
>download a model (pic related for example)
>has metric shitloads of "vertex groups"
>"ass_dimple_a" through z repeat for every body part you can think of big or small
>edit mode the model just turns into a tiny blob of nothing
>feels like looking at alien technology, no clue what I'm even supposed to do to use this model
Can somebody guide me to wherever I'm supposed to learn whatever the fuck I need to make sense of all this?

>> No.784749

>>784732
>Can somebody guide me to wherever I'm supposed to learn whatever the fuck I need to make sense of all this?
there is no single guide to making your disgusting fuck animations
No one will hand hold you, retard fag coomer

>> No.784751

>>784732
Nigger, can you not READ?
Can't you look it up yourself with the required information right in front of your eyes?

>> No.784752

>>784725
Old UI was pretty nice compared to how it was before that, I don't like how they've got only retarded icons instead of text on the left bar by default now.

>> No.784754

>>784732
you mess with it until you understand it you dummy. stop relying on youtubers telling you where to click.

>> No.784756
File: 15 KB, 391x197, 1576766891639.jpg [View same] [iqdb] [saucenao] [google]
784756

>>784726
>>784726
Anyone?

>> No.784757 [DELETED] 

is there any way to transfer vertex weights to vertex colour or visa versa

>> No.784758

>>784756
retopo it

>> No.784760

>just released
>I downloaded before seeing this thread

Heh... Nice!

>> No.784762

>>784758
I dont how

>> No.784765

>>784762
well that sucks... watch tutorials
you can also try to manually remove every other edge or try the un-subdivide function but it usually doesn't work for me
you're going to have to learn how to retopologize sooner or later anyway

>> No.784771
File: 6 KB, 250x249, 1578046073586.jpg [View same] [iqdb] [saucenao] [google]
784771

>>784765

>> No.784778 [DELETED] 

>>784771
can't you just pirate a lower poly mesh for your coomer simulator 9000 or whatever it is

>> No.784779

>>784778
I actually want to decoomer it. remove the tiddies on mannequin bust

>> No.784780

>>784771
You should either do what's in your picture or just give it up.
If you think learning retopo is a problem, 3D is not the right thing for you.
Retopo is one of the easiest things to learn and do.
You say you need it for a game. You are not pretending that you can make a game, right?
I mean that would be truly delusional.
Its better to cut your losses right here and now and do something more in line with your abilities/personality/temperament.

>> No.784781
File: 79 KB, 482x427, 1589195452080.png [View same] [iqdb] [saucenao] [google]
784781

>>784780
>You are not pretending that you can make a game, right?

>> No.784783 [DELETED] 

>>784779
what you want to do is find a base character mesh to work with which is composed entirely of Quads & buy one if you have to, but artstation for example should have some free ones

>> No.784784
File: 519 KB, 707x637, 1588932918406.png [View same] [iqdb] [saucenao] [google]
784784

>>784783
So it is impossible to work with triangulated mesh imported from game? I dont have any options to reduce or remove boobs without mcuh pain here?

>> No.784800

>>784784
PROMOTIONS

>> No.784835
File: 193 KB, 1019x806, pfffftttt.jpg [View same] [iqdb] [saucenao] [google]
784835

>>784726

>> No.784839

What's a good source to learn how to get gud at retopo?

>> No.784840

how do you turn back on the indicator that shows the polycount? the new update turned it off, like last time but I forgot where it is

>> No.784841

>>784840
Somewhere in the viewport menus.

>> No.784844

>>784841
yup found it

>> No.784848

>>784726
have u tried to use the function tris to quads? and then manually disolving edges u dont need?

>> No.784849
File: 21 KB, 500x473, 1545127804521.jpg [View same] [iqdb] [saucenao] [google]
784849

>>784780
>Retopo is one of the easiest things to learn and do.
Not him but it would be if the fucking faces stayed in place instead of wanting to take a dip inside my model or snap to the other side of it when using transparency mode. And yes this is using skinwrap as well.

>> No.784850

>>784835
HOW

>> No.784851

>>784848
Are you beign retarded anon

>> No.784856

>>784851
Maybe i am. im not a blender pro i started 3 months 1 month ago.

>> No.784858

>>784856
I started yesterday,
In my post I mentioned I tried convert them to quads

>> No.784927

>>784849
I didn't really realize that I am in the Blender thread, so yeah - too bad, Blenders shitty tools make it less easy and enjoyable.

>> No.784940

>>784927
Does retopoflow fix this shit?

>> No.784941

>>784940
I doubt it but I don't know.

>> No.784980
File: 30 KB, 604x465, pablo.jpg [View same] [iqdb] [saucenao] [google]
784980

https://twitter.com/pablodp606/status/1332453039886786562

>> No.784982
File: 2.34 MB, 1920x1080, island2.png [View same] [iqdb] [saucenao] [google]
784982

second time making a crude little island

So, is this how 90's JRPG's textured their grass and sand? Did they had the tools to paint with noise/cloud textures back then like I did here? Because this is ridiculously easy and I feel as though I've produced similar results as them with it (albeit rushed and not polished)

>> No.784999

>>784749
>>784751
>>784754
/3/ is the worst board, you guys never do anything but spit venom

>> No.785001

https://gumroad.com/l/uvpackmaster2-std
any free alternatives?

>> No.785006
File: 158 KB, 1920x1080, unfleshed.jpg [View same] [iqdb] [saucenao] [google]
785006

cloth tools in 2.91 are pretty good.

>> No.785010

>>785001
It was free for a while, I yelled about it, but nobody listened.

>> No.785014

Thoughts on auto rig pro?

>> No.785015

>>785001
I like textools
https://www.youtube.com/watch?v=eu8r_DDJqhU

>> No.785016

>>785014
Mixamo is a better option

>> No.785017

>>785014
as far as I'm aware, it's the only way to re-target an animation made for one rig onto another.

Aside from that, I don't like any sort of auto-rigging addons. I'm very particular with how I design and use my own armature skeletons. I like making using of the "Auto-IK" button in place of IK constraints and I strategically only make bone constraints that make sense (independent shoulder and hip movement)

>> No.785022

Blender 2.91 won't even start. How come that I can run 3DS Max 2021 on my PC but Blender 2.91 can't even start.

>> No.785029
File: 878 KB, 1886x1038, error.png [View same] [iqdb] [saucenao] [google]
785029

hey anons thanks for the help last time. i am trying to do what this guy does in this video with two procedural shaders https://www.youtube.com/watch?v=HC6hHnSseXI

I have it set up but when I try to texture paint nothing happens. Anyone have experience with this type of thing and know what to do? i noticed my texture painting panel with the slots looks different then his, with the materials and then the normals and black mask separated into different boxes and think that has something to do with it, but i dont know what to do.

>> No.785032

>>784999
unfortunately that's all boards

>> No.785042

>>784999
pyw

>> No.785045
File: 19 KB, 128x110, ConcernedFroge.png [View same] [iqdb] [saucenao] [google]
785045

Where the fuck did the modifier tab go

>> No.785046

>>785045
nvm im retarded

>> No.785050

>>785022
Mine works.

>> No.785055

>>784415
If they eventually do this and there's no "jk lolz" there should be lawsuits.

>> No.785065

>>785045
>>785046
when I upgraded to 2.9, I was asking myself "where the fuck did the Apply button go?" for modifiers. Thought it was stupid at first, but I get it. They don't want people clicking Apply willy-nilly and for people who really want to apply them then you should be pressing CTRL+A while hovering your cursor over it.

>> No.785068

>>785065
what i don't get is why they now by default hide the "hide object in render" button, i use it a lot at least.

>> No.785070

>>785068
CTRL+H

>> No.785073

>>785065
what? it's just in a drop-down menu now, together with duplicate. you don't need the shortcut.

>> No.785074

>>785073
that's what I'm saying, it's hidden in a dropdown so idiots don't click it unless they really mean it and pro users can just press CTRL+A since we know what we're doing.

>> No.785075
File: 14 KB, 540x511, 1575640198117.jpg [View same] [iqdb] [saucenao] [google]
785075

https://www.youtube.com/watch?v=WyZEYktvgaM

>Ton has cancer

>> No.785076

>>785075
fuck off, liar. don't even joke about that.

>> No.785083

>>785075
Didn't he say he beat it at the convention?

>> No.785088

>hard ops doesnt work with 2.92

h-hold me bros

>> No.785092

>>785070
is not the same thing

>> No.785105

why is array+curve modifier so confusing wah i can never get it look the way i want

>> No.785106
File: 56 KB, 483x396, Screenshot_36.png [View same] [iqdb] [saucenao] [google]
785106

>>785105
this is me trying to make a door frame with rocks rn

>> No.785109

>>784540
this

>> No.785137

>>784927
what do you use?

>> No.785138

>>784982
your work is ass lmao retard

>> No.785139
File: 96 KB, 1030x762, grenadepreview-1030x762.jpg [View same] [iqdb] [saucenao] [google]
785139

When you have an object like this grenade and you want to give it two or more different textures how do you accomplish that?

Should a newbie focus on one type of modeling for example hard surface modeling, sculpting and master it or become a master of all things at once?

When do you decide to sculpt and retopologize over just making the model?

And most basic question of all...

Why does auto mirroring an object seem to add extra topology?

>> No.785142 [DELETED] 
File: 210 KB, 600x1135, 6e1.png [View same] [iqdb] [saucenao] [google]
785142

>You are breathtaking!
>Blender is now yours to keep. Forever.

>> No.785144
File: 144 KB, 912x612, jr4cncnpgp141.jpg [View same] [iqdb] [saucenao] [google]
785144

>>785142
Cringe of the highest order

>> No.785154

>>785142
>>785144

I wish you guys bothered to answer at least one of my questions instead of posting shitty maymays. Almost all western companies are run by cuckadoodles.

>> No.785156

Stop promoting blender it suck the tool editor is shit 3d max and maya are the industry standard for a reason

>> No.785160

>>785083
beat cancer or beat his meat?

>> No.785161

>>785106
create an array of single points, put the curve on it then instance the stones to the point.

>> No.785163
File: 171 KB, 975x750, wS9VIHH.jpg [View same] [iqdb] [saucenao] [google]
785163

https://www.youtube.com/watch?v=BMm0KeMJsI4

>> No.785164

Thoughts on this addon?

https://www.youtube.com/watch?v=TZitEBzmbSg

Looks amazing, but it's kinda expensive.

>> No.785165

>>785144
I unironically misread this as "Next Step: Join Blender Cult" kek

>> No.785177

>>785154
Your question clearly isn't worth answering.

>> No.785183 [DELETED] 

>>785177
>>785142
>>785144
>>>/b/

>> No.785206

>>784377
Another question: is 2.91 supposed to crash when you try to access the user preferences window? I've had the program crash on me when trying to add add-ons and crash my GPU drivers when trying to change the theme from default.

>> No.785208

>>785206
Never happened to me...

>> No.785212

>>785208
I'm wondering if it's because I downloaded the portable version, I noticed a few of the gizmo icons were glitched out for some reason. Though at the same time, I don't know either.

>> No.785213

>>785212
It's why I'm asking, in case anyone else came across this problem. Because if I'm the only one, then I guess I'm either going to try the installer, or stick to 2.83 for however long I can stick with it.

>> No.785227

I had to change the rotation of bones in my armature and now all my animations are fucked

how do I fix this (no google does not help)

>> No.785228 [DELETED] 

>>785227
i think you might be fucked

>> No.785229 [DELETED] 

>>785227
>>785228
only 'solution' off the top of my head i can think of is to make totally new animations on the new skeleton by copying the old skeleton, both skeletons being in the same scene

>> No.785235

>>785227
Yer fucked mate.

Redo the bits with new rotations, or if you're lucky you can make a copy of the old rot skeleton and then retarget its animation to the updated skeleton and pray your ass off that it'll work.

>> No.785238

>>784415
>Next version will only work with Facebook login.
Source for this disinfo?

>> No.785250

>>785228
>>785229
>>785235
thanks guys. I managed to get it working by adding two rotation copy constraints to each bone, using the old armature as the target. one constraint for the world rotation, and one constraint for the local Y rotation. then I went through every animation and keyframe manually and replaced them with the "visual" rotation

fuck blender, I found so many unanswered stackexchange questions for this problem going back 10 years

>> No.785256

How do I reuse objects with materials and nodes in other scenes, like a houdini digital asset? Is this something houdini is just better at and known for?

Someone just asked this question but deleted it but I need to know. I tried the 2.92 experimental asset browser branch, but its incompatible with my addons so its useless to me

>> No.785257

check em

>> No.785261

>>785256
not sure what you mean. is "File->Append..." not what you are looking for?

>> No.785263

UI is still complete ass. It's the 2.79 for me

>> No.785267

>>784850
I used this addon >>785164 and some minor manual tweaks.
NOT really an automatic solution for retopo especially not for characters, but can be used in the process.
>>785137
For retopo? Maya
>>785164
Its identical to the one in ZBrush, 3DsMax and Maya. So, industry standard and probably the best remesher on the market.
>>785256
>How do I reuse objects with materials and nodes in other scenes
You load them into the scene with the file>append function.
>like a houdini digital asset?
What do you mean? You can link/instantiate an asset from another file and if you change the original the instance changes too (after reloading the scene).

>> No.785268

>>785267
>What do you mean? You can link/instantiate an asset from another file and if you change the original the instance changes too (after reloading the scene).

lets say that my "asset" is a wild setup in the compositor. How do I bring that group of nodes over to another scene?

>> No.785274
File: 1.20 MB, 1024x576, d9e7tm4-f674c3f8-d926-4504-833d-a6e9144ed64d.png [View same] [iqdb] [saucenao] [google]
785274

i'm getting myself a drawing tablet so i can paint textures. this is what i'm striving for. how can i practice it or how can i improve before my tablet's delivery is due?

>> No.785275 [DELETED] 

>>785274
learn to draw on paper, it's the same skill

>> No.785276

>>785274
>>785275
This.
Honestly you should learn on paper before a tablet anyway.
That way you can purely focus on what you're supposed to be learning, and not get bogged down by technical shit. The time spent getting your document ready, getting the right brush settings, fucking around with program settings, procrastinating online, all that is time that could be better used by putting a sheet of paper in front of you and just drawing.

>> No.785281

>>785275
>>785276
thanks for the tips. should I learn painting/coloring or just drawing in general? i feel like the styles that appeal to my tastes the most are more feel-based than realistic or technical, so i was thinking maybe i should try experimenting with colors and weird styles rather than just making line art

>> No.785282

>>785267
>I used this addon
It is paid

>> No.785283

>>785164
Any anon an share the copy from CGPeers?
Everywhere else nulled versions are filld dwith malware

>> No.785292

>>784784
which game has this big tittied queen?

>> No.785295

>>785292
Haydee u cumfag

>> No.785297

So is there any way to work around the "constraints updating late" bug? I've checked my rig and I don't have any cyclic dependencies, but a bunch of constraints lag behind which fucks up action baking.

>> No.785301

>>785281
>should I learn painting/coloring
I'd say it's a good idea. At the very least, at least learn about how to mix paint colors and how basic color theory works. I'm talking physical paint, not a program.
Paying attention to the differences between additive and subtractive colors (screens are additive, paints are subtractive), and also the perceived values of different colors when working with additive. Like how a deep blue might be the same brightness to a yellow mathematically, but look darker overall.

I'd also give special focus on color relationships, mainly your complimentaries, triads, and analogous colors, but other relations are good to keep in mind too.
The kind of style you're replicating lends itself heavily to proper knowledge of color relationships.
Learning to paint might help, as far as understanding how to blend things, but I think most of your control and technique with a tablet will come from using pencils. Since it's closer to using one.

You don't NEED to know all this, but it's an excellent base and toolset to draw from when making art, or just replicating that style in general.

>> No.785307

>>785268
Can you not open both files and just copy / paste from one blender instance to another? It should work.

>> No.785310

>>785297
There is probably something else wrong with your rig, but if you believe it to be a bug, make a bug report.

>> No.785313

>>785310
i'm not sure what else could cause the constraints to not all update at once
im expecting to be told that the bug was already fixed lol

>> No.785330

G

>> No.785347
File: 167 KB, 1443x703, 16056113996591.jpg [View same] [iqdb] [saucenao] [google]
785347

>Bone Heat Weighting: failed to find solution for one or more bones

>works fine when i delete the fingers


>for 2 days i can't figure out what's wrong with them

PLS HELP

>> No.785348
File: 248 KB, 1722x752, 1586721205823.png [View same] [iqdb] [saucenao] [google]
785348

>>785307
I do that, but then my nodes arent hooked up to the main compositor node. Imagine doing that over and over again for other stuff. This is why I mention HDA

>> No.785356

>>785348
Ah, so the main node can't be copied and replaced as well, huh? Yeah, that sucks. Well, I haven't heard about anything similar to HDA unfortunately.

>> No.785358
File: 5 KB, 207x243, 1589429954562.jpg [View same] [iqdb] [saucenao] [google]
785358

>>785283
>>785164
ples

>> No.785361

>>785274
watch other people's workflow helped me a lot
https://www.youtube.com/watch?v=bp-hESP55js
https://www.youtube.com/watch?v=jOqdTELcL24
https://www.youtube.com/watch?v=GJhiR3SOyXs
https://www.youtube.com/watch?v=L7ALfRw6I5I
https://www.youtube.com/watch?v=1PslkSUNF6s
https://www.youtube.com/watch?v=1PslkSUNF6s
https://www.youtube.com/watch?v=rT3JdHSxROU
https://www.youtube.com/watch?v=00HWY28YJsM
https://www.youtube.com/watch?v=W_ZZE771h7Q
https://www.youtube.com/watch?v=fNa49OY0o9E
https://www.youtube.com/watch?v=BCfh7xWCc5w
https://www.youtube.com/watch?v=J1dnfOiBMVA
etc....

>> No.785364
File: 7 KB, 300x168, Maya_autoretop+.jpg [View same] [iqdb] [saucenao] [google]
785364

>>784784
use the auto retopology function
...oh wait

>> No.785371

>>785364
Maya is only for the weak. A real man can handle Blender, like our boy Andrew

>> No.785373

>>785371
Maya is for people who make a living from their job.

>> No.785375

>>785371
Yeah keep telling yourself that, poorfag.

>> No.785378

>>784784
That's a big rack

>> No.785379

Did they removed symmetrize option from texture paint? cause I can't find it

>> No.785380

>>785282
I didn't.

>> No.785386

>>785373
>>785375
Imagine being so insecure you seriously try to defend Maya every time somebody (obviously) jokingly says Blender is superior.

>> No.785388

>>785386
>obviously jokingly
he doesn't know blendtards

>> No.785398
File: 67 KB, 1024x576, 429474006.jpg [View same] [iqdb] [saucenao] [google]
785398

Does anyone know how to replicate the look of SFM rendering and lighting in Blender? I really like the way SFM renders models especially when the lighting is done right.

>> No.785399

>>785398
If you like the way SFM renders use SFM, or fuck around with shader nodes until you get the results you like.

>> No.785401

>>785386
Blender suck in everyway even rendering suck Autodesk is for the pros

>> No.785403

>>785401
Stop shilling for Autodesk.

>> No.785404

>>785398
>I really like the way SFM renders models
As someone who has never used SFM, what exactly does it do to the models?

I'm not seeing anything special in the picture you posted. Looks easily doable in EEVEE.

>> No.785405

>>785399

I'd love to keep using SFM if the damn thing would let me instead of crashing.

Thanks for mentioning shader nodes. I'll give those a go. I am new to Blender.

>> No.785407

>>785404
SFM is basically a 3D animator that uses Valve's Source Engine just has this way in which models are rendered. The SFM basically makes everything look like a machinima but with more animation than just actions performed in video games.

About that mention of EEVEE, any pointers on where I can start?

>> No.785408

>>785405
Dont use blender is not worth it
Sfm is a shit engine want to do great animation use maya

>> No.785410

>>785408
I told you already, stop shilling for Autodesk.

>> No.785413

>>785407
>About that mention of EEVEE, any pointers on where I can start?

Just look up beginner tuts on youtube. There may even be some tutorials specifically about importing SFM assets and setting them up, I don't know.

Using EEVEE is just a matter of setting up materials, changing some render settings and adding lights.

>> No.785415

>>785410
The day blender change that alien ui i will

>> No.785417

>>785415
Why do you care? The more people starting in 3D with Blender, the less competition for professionals. Or is that what you want, to have more people trained in Maya and others, so wages will become even lower?

>> No.785418

>>785417
Wait blender complicated ui make people lose enthusiasm to becoming a 3d modeler

>> No.785419

Imagine being so insecure about using maya that you feel the need to go into threads for other software and shill autodesk.

>> No.785421

>>785419
Because autodesk is the industry standard

>> No.785428

Anyone here good with grease pencil and do custom textured brushes? I couldnt find much information on it just this australian guys video from almost a year ago and the grease pencil features are different in 2.9
https://www.youtube.com/watch?v=PyYI0lOHkqs
but this looks so fucking cool and clean Ive been trying to recreate it but my strokes come out in separated pieces instead of continguous like his, pic related
Anyone know how to make a nice grease pencil brush like this or where to get nice ones? Closest I could find was this guys but the edges are too soft and and they are just not close to the other guys
https://www.youtube.com/watch?v=kpY-WVQUxYw

>> No.785431
File: 98 KB, 410x667, error.png [View same] [iqdb] [saucenao] [google]
785431

>>785428
forgot to attach pic of what happened when i tried using alphas from the australian guys site

>> No.785442
File: 37 KB, 443x332, 23423523423.jpg [View same] [iqdb] [saucenao] [google]
785442

maybe off topic but don't feel like making a new thread for this low quality meme

animators be like pic related
https://www.youtube.com/watch?v=ng6b6Qg48FM

>> No.785461

is there a way to sculpt only one area of a mesh by selecting it in edit mode or something? can't seem to find info on this. I want to be able to sculpt the paw of a dog for example, but not have it affect the nails

>> No.785464

>>784445
a nice juicy pussy

>> No.785465
File: 375 KB, 967x954, 1584135580795.png [View same] [iqdb] [saucenao] [google]
785465

>>784784

>> No.785469

>>784445
a rolling door

>> No.785490
File: 95 KB, 939x613, image_2020-11-29_232406.png [View same] [iqdb] [saucenao] [google]
785490

I used crop nodes to limit what parts of the render get glared/sunbeamed but now when I hit render image it only renders the cropped area

is there a way to make it render the whole thing? pls help its my first time using the compositor

>> No.785491

>>785490
Blenders when they going to learn

>> No.785506

I know what bones, joints, fixes and bounds are, but what are trackers?

>> No.785508

>>785506
They are places where you can find professional software like Maya or Max at heavily discounted prices.

>> No.785513

>>785508
stop trying to be clever

>> No.785517

With Yiff Party dead, does anyone know where I can get Ian Hubert's Patreon stuff? I'm poor and he was helping me learn a lot of really cool shit outside of his YT channel.

>> No.785520

why does blender's IK suck so much

>somehow manage to get both legs and one arm working properly
>right arm refuses to bend at all
>despite having the exact same settings as the left arm
>somehow just by undoing and redoing configs the right arm starts working
>but exporting the animation causes it to break again
ended up getting it "working" by putting a IK limit of 44.99 degrees on just one single bone, which for some reason wasn't needed on any of the other joints. the arm can't go perfectly straight but I have no idea how to fix it anymore.

>> No.785521

>>785520
art of effective rigging is 1/2 price right now with black friday sales.

>> No.785525

>>784443
Actually fucking this. Are people retarded? These donations aren't shares in Blender or anything, makes no sense to assume companies have the ability to make this shit happen. It also just can't be bought because the license literally forbids it. Blendlets will get riled up over anything

>> No.785539

>>784443
Is it me or this post has that certain je-ne-sai-quoi of pre 2010 4chan

>> No.785558

>>784659
nothing to hide nothing to fear.

>> No.785578

>visual keyframe doesn't work for IK constraints
>problem has been known since at least 2014
god fucking damnit I just want to take the hand from the IK pose and then animate it with rotations, why is the simplest shit impossible to do

>> No.785579

>>785508
You always can download from torrent

>> No.785595
File: 39 KB, 300x300, 815.png [View same] [iqdb] [saucenao] [google]
785595

I'm getting paid to learn Blender.

>> No.785596

>>785595
I am getting paid to learn maya and mudbox

>> No.785597

>>785578
Yes, simple things don't work and lets not talk about complex things.
You get now why people would rather pay Autocuck for a Maya license?
I use Blender for all kinds of things, but the animation and simulation tools are garbage.

>> No.785598

>>785597
>I use Blender for all kinds of things, but the animation and simulation tools are garbage.
you get what you pay for

>> No.785602

>>785597
What do you think blender is shit upgrade to autodesk maya is best for animation and rigging

>> No.785615

>update fixed bevel+subdiv performance issues
>but now blender is crashing
Why's it gotta be like this

>> No.785617
File: 140 KB, 736x920, 1589679495123.jpg [View same] [iqdb] [saucenao] [google]
785617

https://www.amd.com/en/technologies/radeon-prorender-blender

>> No.785618

>>785617
sucks dick, cycles is better
>t. bought amd instead of nvidia retard

>> No.785620

>>785618
Have you tried Octane or Redshift now? Opinions on them?

>> No.785623
File: 164 KB, 857x906, 2020-11-30-194445_4480x2520_scrot.png [View same] [iqdb] [saucenao] [google]
785623

how to disable this shit

>> No.785629

Why are some face proportions wrong when I unwrap, even though I applied all transforms? If you take a beveled cube and unwrap it, corner faces will be too wide. A way to fix it is to use Rectify from TexTools, but it's kinda stupid I have to rely on an addon. I don't even know why it fixed it and why it couldn't have just unwrapped properly in the first place. Am I doing something wrong or?

>> No.785630

>>785598
I didn't pay for Maya and Houdini.
>>785602
>maya is best for animation and rigging
Yes, I wish it weren't so, but it is what it is.

>> No.785633

>>785629
>Am I doing something wrong?
Trusting that Blenders vanilla tools are good enough.
If you add TexTools or UVToolkit2 and Uvpackmaster you have decent toolset, but that doesn't change the fact that Blenders 2 unwrap algorithms are ancient and pretty shit.

>> No.785634

>>785630
>I didn't pay for Maya and Houdini.
so you are an amateur, not sending anything to a farm.

>> No.785638

>>785620
>octane
>amd
does it work now?

>> No.785648

>>785634
>so you are an amateur, not sending anything to a farm.
How do you get to the idea that these 2 things are related?
Are you retarded?

>> No.785651

>>785630
just go to torrent and download maya

>> No.785653

>>785630
https://fullycrack.org/autodesk-maya-crack-sep-2020/

>> No.785654

>>785633
Yeah, I don't trust them, that's why I use all of those addons you mentioned. I just can't comprehend things like this don't work in vanilla so I thought I possibly did something wrong. It's just too basic to fuck up.

>> No.785671

>>785654
I would say UV unwrapping algorithms in general are shitty ancient tech.
This shit should have been solved 15 years ago but we are still working manually.

>> No.785675

>>785648
what?

>> No.785682

>>785651
>>785653
You guys are confused. Maybe my fault?
He >>785598 said:
>you get what you pay for
I said:
>I didn't pay for Maya and Houdini.
( But I still have them both ) was the implication.

>>785675
What exactly do you want to know?
I've seen amateurs/idiots using a render farm and know lots of pro's that have never used one.

>> No.785705

does anyone know why everything gets darker when i switch from object mode to draw mode and how to stop it from happening?

>> No.785719

>>785579
yeah but you can't sell shit made there

>> No.785720

>>785558
Spoken like an useful idiot.

>> No.785725
File: 865 KB, 2048x2048, 10-01.jpg [View same] [iqdb] [saucenao] [google]
785725

Thoughts? Im pretty happy with it, but my composition is bad I feel

>> No.785727
File: 144 KB, 1080x1080, Bobbin Blob.webm [View same] [iqdb] [saucenao] [google]
785727

His name is Mr. Spaghooter

>> No.785740

>>785727
I'm gonna need some more bounce, homie. Get some secondary motion in there.
Make his knees bend, give the tube some "air resistance", and make the bounce less linear and more bouncy.
You can do it, friend.

>> No.785751
File: 324 KB, 1080x1080, yang-anim.webm [View same] [iqdb] [saucenao] [google]
785751

>> No.785758

Anyone here use LANPR? How do you get this shit to work? If I pick the LANPR render engine then go into lookdev nothing happens

>> No.785759
File: 37 KB, 400x329, 1599136885321.jpg [View same] [iqdb] [saucenao] [google]
785759

Can someone help me out?What are bone fixes? I have binary ata which has bones, joints and then there is `fixes` and the structure as follow:
type
flags
fix1
fix2
index

Apparently `index` indicates the index in jointName and fixes itself are the fix (????) points? But the issue is that fix1 and fix2 are indices and one of them is WAY out of range - 4mil

>> No.785763

>>785751
The coomer in me approves.

>> No.785780

>>785653
Do you guys lack common sense? This wordpress template shit looks shady as fuck. My heart goes out to people who missed the deadline for joining cgpeers

>> No.785785

>particle propertie is over the mirror modifier - fur appears only on the left side

>particle propertie is under the mirror modifier - fur goes to another side

but i need it on boths sides, what to do?

>> No.785799

>>785780
I downloaded from there and using it with no ploblem and not anyone cand afford one

>> No.785810

>>784415
>>784422
>>784427
>>784436
>>785238
>>785055
BLENDER IS NOT OWNED BY ANYONE
nobody can do this shit
they'd need to make all contributors, some of which are dead, sign the take over. There's hundreds of people involved that all "own" some part of the code.

EVEN IF this happened (it's literally impossible), people could just say "okay" and fork the project over since it's open source.

Blender is bullet proof. Faceshit is investing in Blender because if you're a company you want Blender rather than spend thousands of K's in a product you cannot shape to your needs because it's closed source. We all gain from this.

>> No.785811
File: 1013 KB, 1920x1080, Nyotengu 1.0 jpg.jpg [View same] [iqdb] [saucenao] [google]
785811

I wanted to make some Blender smut as I learn stuff because we all know being fueled by porn is the best push to learn more, but I've been stumped by the lack of good free 3d rooms and furniture. Anyone has a good database?

>> No.785813

>>785785
>Use Modifier Stack
thanks y'all for not spoonfeeding me, i become stronger

>> No.785819

>>785810
okay blendlet

>> No.785821
File: 192 KB, 962x714, blender.webm [View same] [iqdb] [saucenao] [google]
785821

How the fuck does Grid-snapping in blender even work, I'm getting unreasonably mad at this.

>> No.785824

>>785821
do you mean the size of the increment? zoom out.

>> No.785826

>>785824
The increment is fine but there is an offset to the global grid. According to documentation the checkbox you see at the end should fix that but it doesn't do anything.

>> No.785831

>>785740
Good call good call, this shot was for color and framing mostly. Didnt even plan to have the bobbing. Next shot has more animation in it!

>> No.785833

>>785826
oh now i know what's going on, you have the light selected as well so it's not snapping the box itself, it's snapping the median point between the box and the light. turn on a gizmo and you'll see what's happening. either select the box alone or change the transform pivot to active element and select the box last.

>> No.785840

>>785833
thanks

>> No.785842

>>785811
make ur own

>> No.785851

>>785811
>>785842
Was thinking the same, if you're that good at sculpting humans it shouldn't be too hard to make some alright furniture, not to mention 99% of everything decent looking is paid.

That said 3dmodelhaven exists, they don't have a lot but it's good and free.

>> No.785853

Are there any free generic low quality/poly object packs I could download just to fiddle around with? Stuff like low poly trees/cars/furniture/etc. I know I can download them all from various places separately, but I was hoping someone would've put together a pack for learning purposes. Like how you can download brush packs for photoshop/CPS/SAI.

>> No.785858
File: 1.89 MB, 6228x1180, Screenshot (130).jpg [View same] [iqdb] [saucenao] [google]
785858

how do I make the mesh hair be one with the head when I pose the body?
if ctrl+join the result can be seen on the right
boolean doesn't work properly

>> No.785861

>>785821
Snap object to grid in object mode.

>> No.785863

>>785858
Parent the hair to the head bone with automatic weights then join the hair with the head. The second part is only necessary if you wish to have the hair and head as one mesh object though, you don't need to to just have the hair move with the armature.

>> No.785864

>>785863
Also, booleans don't work that way.

>> No.785867

>>785863
Don t have bone in the model head.
Made one and dragged it inside the head
But no effect...

>> No.785868

>>785867
I don't understand what you are saying. You don't have a head bone in your armature?

I get the sense you are trying to do things without learning the basics of anything. You'll get things done faster by watching video tutorials on youtube than asking basic questions and waiting for answers.

>> No.785871

>>785868
ah wait I see the bones in edit mode
How can I see the bones in object mode?

>> No.785874

>>785727
very nice

>> No.785875

>>785725
breddy good

>> No.785876

>>785623
lazy brush?

>> No.785881

>>785725
Ground texture really looks out of place

>> No.785897

>>785831
Lookin forward to it.
Let Spaghooter be the best Spaghoot he can be.

>> No.785898

>>785811
Check /3/'s official Free Resources Pastebin
https://pastebin.com/cZLVnNtB

>> No.785947

Any addons worth buying now that there's a sale on blendermarket?

>> No.785968
File: 26 KB, 598x574, 677.jpg [View same] [iqdb] [saucenao] [google]
785968

>>785811

>> No.785969

>>785947
There's an addon for everything. Some popular ones off the top of my head: hardops, boxcutter, pro lighting skies (I think?), retopoflow, there's a kitbash addon with a huge library

Just steal them from cgpersia or download directly from their github, try them, then support the ones you like

>> No.785975
File: 554 KB, 1024x1024, Mech WIP4-pp.png [View same] [iqdb] [saucenao] [google]
785975

Finally getting the density of detail that I want on this side of the chassis. I have big plans for the shield.

>> No.785985
File: 189 KB, 1446x656, photo-1492632503949-a31d9972b400.jpg [View same] [iqdb] [saucenao] [google]
785985

what's wrong with muh eyelashes?

>> No.785990

>>785985
also this thing messed up another particle properties for some reasone
i had to remake particle for the 5 time or so


stupid foken blendah

is it even possible to create something without saving at least 10 backups all the time

>> No.786037

>>785851
>if you're that good at sculpting humans
That's obviously not my model kek

Still I'll probably do it myself. I need to learn that anyways - main point for learning blender for me is adding props to photos, anyways.

>>785898
thanks!

>> No.786109

>>785947
buy free-ik and share it with us

>> No.786110

>>784377
anybody play with geometry nodes yet?

>> No.786116
File: 58 KB, 1440x508, error.jpg [View same] [iqdb] [saucenao] [google]
786116

>>784377
anyone know why when i go to rendering mode in cycles, my bake doesnt show up(pic related on the left)? it does in eevee render mode and material mode(on the right)

>> No.786121

>>784377
https://www.youtube.com/watch?v=iFStO83_jxc
Does someone have this ?
First time something about Blender intrigued me at all

>> No.786122

>>786121
Idk what adds to the basic blender curves really .....
https://www.youtube.com/watch?v=Jse1jxbBXEA
https://www.youtube.com/watch?v=PWYq3OXuyV4
https://www.youtube.com/watch?v=38m_NK822rE

>> No.786124

>>786121
I don't have it, it might be on cgpersia or even on github (many 'paid' addons are also mirrored on github by their creators because GPL)

I could swear there's a free possibly already included (but not turned on by default) add on that does something like this with grease pencil, but I don't remember the name and grease pencil has a learning curve (but is also incredibly powerful)

>> No.786129

>>784377
Could someone please ELI5 the new geometry nodes? What are some use cases?

>> No.786137

>>786129
it is a tool to do procedural shit, I suppose their goal is to have something like >>782320
https://www.youtube.com/watch?v=p5U73qczBs0
https://www.youtube.com/watch?v=6e6oiTWq1hc
https://www.youtube.com/watch?v=_m9OAo0xYoQ
https://www.youtube.com/watch?v=9NQAQ4cCr54

>> No.786164

How bad/good an idea is it to include a twist in the forearm topology? I'm about to rig this character I'm making but I'm not sure about this twist thing I saw in this tutorial: https://youtu.be/8R0e0qh5wiU?t=1815

>> No.786209
File: 9 KB, 225x225, 118297443_140703927711433_574174614299041819_n.jpg [View same] [iqdb] [saucenao] [google]
786209

Embark Studios shared a new post on using Blender as a go-to tool for 3D and environment art. They have recently renewed their gold-level sponsorship of the Blender Development Fund and discussed why Blender is great for game development.

https://80.lv/articles/embark-on-using-blender-for-game-development/

>> No.786248

>>786209
>Embark Studios
who?

>> No.786262

>>785725
that chicken bone looks adorable!

>> No.786275

>>786137
Ah I see. CGMatter and landscape artists are probably cumming buckets over this.

>> No.786295
File: 821 KB, 2909x1126, Screenshot (135).jpg [View same] [iqdb] [saucenao] [google]
786295

how on earth can I parent the hair mesh to the head bone?
I can see the head bone only if I select the rig, change to pose mode and the switch to edit mode

>> No.786296
File: 2.32 MB, 1080x1080, 4.png [View same] [iqdb] [saucenao] [google]
786296

>>785881
Thanks, I should tweak it. Its supposed to be marble but its all procedural.

>>786262
Thanks! Funnily enough the chicken leg was the whole point of the project at first. I wanted to make a shot of it where the leg was a hot air balloon as well. Couldnt nail the look

>> No.786303

>>786296
Yeah it sure looks like procedural, honestly just use actual marble textures its going to look so much better

>> No.786374

Are there sites like textures.com that don't have the stupid limit?

>> No.786408

>>786374
texturehaven

>> No.786459

>>786295
buuump :(

>> No.786489
File: 930 KB, 2560x1440, 7-1 Pixlr.jpg [View same] [iqdb] [saucenao] [google]
786489

Critiques appreciated, besides add furniture and window details I know haha.

>> No.786497

>>786295
>>786459
select the bone in pose mode, then go to object mode, select the mesh, then the armature, ctrl + p > set parent to bone ?

>> No.786501

>>786497
the bone can be selected only in edit mode though

>> No.786511

>>786489
I don't think fireplaces are that low to the floor.

>> No.786512

>>786501
Can you select it in pose mode in the outliner?

>> No.786518
File: 727 KB, 3413x1225, Screenshot (137).jpg [View same] [iqdb] [saucenao] [google]
786518

>>786512
here I have the bone groups

>> No.786525

>>786518
no the head bone under "pose" above the bone groups

>> No.786531

>>786525
It gives me this
bone heat weighting: failed to find solution for one or more bones

>> No.786536

>>786531
no clue in that case, sorry bro

>> No.786600

>>786536
can you please take a look or anyone else, I've been stuck for a week?
https://mega.nz/file/gQQyGTTT#NsdwgIM-Q7oyjmgmLL4yBZdPncz4CeaSCHr2PTDVctg

>> No.786601
File: 64 KB, 680x350, Untitled.jpg [View same] [iqdb] [saucenao] [google]
786601

>>786600
I can select the head bone in pose mode just fine?

>> No.786643
File: 681 KB, 3410x1176, Screenshot (136).jpg [View same] [iqdb] [saucenao] [google]
786643

>>786601
I thought I needed this bone

>> No.786654

>>786601
when I'm in object mode and select the bone/head circle and shift click the hair and parent with auto weights the make parent pops up in the bottom left corner like in the first posted pic >>786295
if I'm in pose mode and select the bone/circle and hair and set parent then it gives me loop parents

>> No.786659

>>786654
and you made sure that the armature is the active selection (selected last) ?

>> No.786662
File: 1.42 MB, 5660x1196, Screenshot (141).jpg [View same] [iqdb] [saucenao] [google]
786662

>>786659
actually it seems I wasn't selecting the circle
managed to select it but this happens

>> No.786677

>>786662
well i dont know what youre doing to make it do that...

>> No.786909

>>786677
well this is dissapointing :(

>> No.788142

>>786489
The walls are a little over the top with all of their cracks and bumps. I'm assuming it's supposed to be paint on drywall and not a thin layer of paint on concrete. Tone down the bump & displacement.

But more importantly (even more important than your terrible color palette & weird tree (hint: if you're using Blender, use the built-in sapling tree gen add-on for a better base mesh)), there isn't any real focus on anything in particular—It just looks like you put a camera on a floor at the far end of a room to get as much stuff in the frame as possible.

And to elaborate on the colors, my eyes are drawn immediately to the leftmost green box because it contrasts heavily with the wall, and I'm pretty sure that you wanted the tree or fireplace to be the visual interest.