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File: 63 KB, 511x596, pixelated01.png [View same] [iqdb] [saucenao] [google]
770657 No.770657 [Reply] [Original]

how do i disable texture filtering in blendurr's cycles, it's easy enough in 3ds max, why can't you be normal blender?

>> No.770658
File: 43 KB, 403x537, pixelated002.png [View same] [iqdb] [saucenao] [google]
770658

>>770657

>> No.770660

>>770657
So this is the Blender I keep hearing about. Lol more like Blunder heh.

>> No.770669
File: 57 KB, 337x530, pixelated003.png [View same] [iqdb] [saucenao] [google]
770669

>>770657
Disregard that, OP is a faggot (me).
The texture wasn't pixelated to begin with.

>> No.770691
File: 76 KB, 400x300, pixels.png [View same] [iqdb] [saucenao] [google]
770691

What a trainwreck of a post
But you can set the interpolation of textures right in the node ("nearest" for individual pixels) and turn the anti-aliasing off by turning the filter size down to 0 in the render ("film") options

>> No.770710
File: 110 KB, 400x300, risky_poultry.gif [View same] [iqdb] [saucenao] [google]
770710

Anon is in love with the raw pixels