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770596 No.770596 [Reply] [Original]

For me it's physics, especially realtime. Everyone loves physics, even animals

>> No.770668

Also for me, specially rigid bodies. Soft bodies can also be fun. Liquid, particles (except boids), not so much.

>> No.770698

Lighting is fun for me, although it can also be quite painful because of slow render times and feedback. But now with viewport denoisers and rtx in game engines I find it much more pleasing. Can't wait to see what will happen with UE5's Lumen.

After that, texturing is very enjoyable as well.

And in terms of modeling, I realized I really like creating foliage assets for some reason.

>> No.770714

Cooming to DAZ gobbos

>> No.770719

your dog has autism

>> No.770722

>>770719
It's cerebellar hypoplasia.

>> No.770723

>>770596
Making truckloads of dope assets like im some kind of flash mmo ripping off kids and facebook users.

>> No.770734

>>770596
Fleshing out the details of a space. So I guess that involves modeling, but I don't really enjoy modeling very much. I like tapping into the clever side of my brain when doing texture work. And it is very rewarding to see the visual transformation take place while you work, and then at the end you pan your viewport in the space and say 'hell yess' (required)

>> No.770736

def box modeling

>> No.770746

>>770596
Me trying to dance

>> No.770751

>>770596
For me it's leaning over looking down the blouse of the fresh new graduates that draw textures while talking to them

My god those delicious flat buds