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/3/ - 3DCG

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File: 1.92 MB, 2000x2000, grace.jpg [View same] [iqdb] [saucenao] [google] [report]
726725 No.726725 [Reply] [Original]

Modeled in ZBrush, rendered in Maya with Arnold. The only flaws I see are:
--Right lower eyelid doubles a wrinkle that should be much less prominent in the lower secondary wrinkle, skin is too opaque (usually compensated for in the diffuse texture)
--Left cheek texture looks like she slept on canvas; too regular and would have been smoothed over with foundation
--Excessive hair at jawline and it looks like it was generated as male stubble instead of the finer, female vellus hair. Women used depilatory cream for this in the 1950s, especially movie stars.
Head hair is amazing. Thoughts, /3/?

>> No.726726

Looks ultra fake t b h. The skin and the cloth especially.

>> No.726727

the hair is incredible.
ironic how the cloth is the least realistic looking thing in the image.

>> No.726728

They half-assed the fabric knowing everyone was looking at the face and hair, yeah.
Is this what they used to do the hair? https://www.youtube.com/watch?v=jWkFu7tHmbg

>> No.726729
File: 1.45 MB, 1920x1080, guesswho.png [View same] [iqdb] [saucenao] [google] [report]

Hair is amazing, skin is a little off (especially evident on the cheek where the scale of the normal map is too big making it looks like scales), face fluff is too uniform, they clearly didn't even bother with the cloth.

They've also gone overboard with the subdermals to the point that she looks like she's got a black eye.

>> No.726733
File: 202 KB, 1600x800, tony-dugard-beyond-the-aquila-rift-011.jpg [View same] [iqdb] [saucenao] [google] [report]

Why would you post the underexposed version, that's like the cardinal sin of rendering. Also, why does she look 99% realistic but he's an extra from The Last of Us?

>> No.726735

I'm being an asshole about it but there's something incorrect about the lighting being this crisp with shadows that sharp at lowered intensity, isn't there?

>> No.726737
File: 114 KB, 1181x336, screens.jpg [View same] [iqdb] [saucenao] [google] [report]

>Why would you post the underexposed version
It was a random old screengrab, had no idea there was a better render lying around. Neat.

>> No.726746

Yeah, but I didn't watch the episode to understand the context, either so I'm the dumbass here.

>> No.726749
File: 971 KB, 2000x3000, ian-spriggs-selfportrait2-3k.jpg [View same] [iqdb] [saucenao] [google] [report]

Hadi does his hair in xgen. There's a timelapse of him doing Drake's hair on YouTube (I think it's on his own channel)

He has better renders than this imo and he works quite quickly from look at his output.

Ian Spriggs is (significantly) better though imo.

>> No.726750

looks fake as fuck

>> No.726758

I saw this one the other day, it's brilliant.

>> No.726762

Skin is off
Clothes look fake and thin
Long hair on jawline?
Uneven eyes/wrinkles
Weird shadows

I do like the hair though, that's very nice

>> No.726764

You come on a dead board on 4chan to critique someone? What are you a fucking schizo?

>> No.726765

Are you really this autistic?

>> No.726766

The whole series is absolutely worth a watch, it runs the full gamut of art styles and there is some incredible work in there.

>> No.726770

Well I just watched the episode this came from. Suzy objecting loudly makes no sense in the context of the episode but it was otherwise fine.

>> No.726774

yeah, incredibly parallel strands are the nice touch

>> No.726793

You're being sarcastic, are you? That detail about the hair jumped at me, it doesn't look right. Shading is great, though.

>> No.726953

>why does she look 99% realistic
>Why would you post the underexposed version
I like when I don't have to type anything to answer.

>> No.726960

No, I was a complete retard for posting about these without watching the show first, I admit that.

>> No.727115

Looking at the absolute garbage that gets posted in the WIP threads and then seeing everyone shit on these kinds of models is hilarious.

>> No.727138
File: 3.72 MB, 4251x3000, 1559480684823.jpg [View same] [iqdb] [saucenao] [google] [report]

>Ian Spriggs
absolutely love him. he's really progressed with nailing down a photorealistic look over the past few years (picrel, left is 2014, right is 2020)
he uses Mudbox, Maya and v-ray iirc, in fact i recall him saying that he just used the stock skin shader.

it's 100% down to the artist's skill in both technique and observation, not software. I recall him saying that he takes hundreds of photographic reference with everything hand sculpted in Mudbox and textured in Photoshop. this takes quite a bit longer than scans though, so it's obvious why this approach is not used in production


(i kinda have a soft spot for those earlier less realistic portraits though)

>> No.727139
File: 2.33 MB, 1332x1080, 1554954910281.webm [View same] [iqdb] [saucenao] [google] [report]

Here's a breakdown of that 2020 portrait.

>> No.727140

An interview he did late last year, there's plenty more available online (incl a talk on youtube). I used the term "photorealism", but there's more meaning in his work than just simple reproduction of reality. He talks a little about that in this interview, if you're interested in the conceptual side of what he's doing.


>> No.727166

why vlc over mpv?

>> No.727512

for me its the shirt she has on. doesnt look good enough.

Hair is perfect.

Skin color could be a little more darker towards the chest.

>> No.727580

>Skin color could be a little more darker towards the chest.
The house the artist gets his textures from only does heads. It's very stupid.

>> No.727591

I think the peach fuzz is a bit too prominent

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