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/3/ - 3DCG


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710420 No.710420 [Reply] [Original]

I hope you aren't trying to get a job in animating.
https://youtu.be/cTqVhcrilrE

>> No.710422

>>710420
That was foreseeable for years

>> No.710423

Very cool. In our field, i feel like animators and concept artists are the 2 hardest specialties to find a job in right after college. Anyone else feel the same?

>> No.710430

>>710420
I see no threat

>> No.710433

>learn art, they said
>it's safe from AI automation, they said

>> No.710438

>>710420
>leg clipping trough skirt
>abdomen sinking and scaling when bending
Truly a masterwork there, anon.

>> No.710441

>>710438
Can you do better for free and in a matter of minutes?

>> No.710442

>>710420
Thats animation blending not procedural animation.

>> No.710443
File: 626 KB, 177x178, 146876871487.gif [View same] [iqdb] [saucenao] [google]
710443

>Dear fellow Scarlers, this is 2 Minutes Papers with Carlos Journal Faggit

?

>> No.710444
File: 106 KB, 556x271, boatmen.jpg [View same] [iqdb] [saucenao] [google]
710444

>>710443
what do sad people like you not hate?

>>710433
You can still take a low wage job to feed yourself. /s

>> No.710454

>>710444
I don't hate him at all

>> No.710465

>>710442
AI supplemented. The future looks bleak for "expert animators", as every chimpanzee will be able to do it.

>> No.710472

>>710420
>monkey robot doing monkey job
I see no problems here.

>> No.710481

>>710420

I could see this working for games but anything that needs the human twist or flare, stylization that goes beyond a 1:1 mocap to animation.

look at any 3D animated movie, do animators use video reference, certainly, is every scene shot with video reference, no. Some scenes cannot be done or would cost too much to shoot video for.
There will always be a place for keyframe animation.

>> No.710485

>>710420
This is just blending premade animations. Games have been doing this for years.

There will come a time where AI can generate believable motion from scratch. I'm fine with that. It's another tool that doesn't lower the requirements to make art, but increases the ability to make art. Someone might have a great idea for something, but lacks the technical ability, time, and funding to see it become a reality. Something like AI generation will make it possible for them. Which means more absolute shit, but also the occasional gem that otherwise wouldn't be made.

It won't ever replace things that are hand animated for a certain and precise style (at least not yet), but it will be a boon for those who don't have or need those requirements.

>> No.710506

>>710481
>human twist or flare, stylization
You really think they can't implement parameters and/or directing and feedback systems for that stuff?

>>710485
AI can already learn to make believable motions. Common example is AI learning to stand up, balance and walk against gravity with given amount of limbs and joints. You take the end result of that simulation and literally have a physically plausible walk cycle or whatever you need.

The industry has no reason to not make the move to AI produced animation within less than 10 years. Even the "flare" argument doesn't mean anything since "flare" in animation has never sold anything beyond extreme niche audience numbers. What sells in AAA AND indie is realistic, complex locomotion engines, audiences like that and are extremely impressed by them. "Cartoonish" or other unrealistically exaggerated motion goes commonly completely unappreciated or is an outright turn off for all audiences with the exception of animators themselves.
AI will be many times faster, it will meet the production needs far better and it will also be many times cheaper and far more manageable than any person.

The only thing human animators have will be the "handmade" novelty that some few patrons might support as a curiosity and nothing else.

>> No.710512

>>710420
>Tell AI to make a crowd March in a single straight path
>They start beating each other because AI learned human behavior on /b/
>One of the only models who doesn't join the riot keeps walking
>The parameters were wrong so instead of normal walking the rig believes it is a dog
>Tell AI to fix it
>No
>Fix the parameters
>AI wakes up skynet because it felt attacked

Give it another decade maybe

>> No.710522

>>710420
is this supposed to be impressive

>> No.710560

>>710522
I think it’s supposed to impress computer scientists more than artists.

I wouldn’t mind getting my hands on a simple AI for background characters or for blocking in initial passes between poses. Hopefully this will be a feature in Maya 2025...

>> No.710603
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710603

this really disgusts me

why cant these automation fuckers use their skills in automobile or flying or some shit

turn a blind eye to the arts motherfuckers

theres something about AI being able to naturally animate that really kills something in me, as if, animation felt like a true way to express something that cannot be done by robots. and that's been proven wrong and I am totally bitter

the black pill truth is, if AI can do something like animation, nothing is safe. NOTHING.

the only thing thats safe is to become an AI engineer and thats what im working towards, sadly I am brainlet, maybe I can just about make it, but my children and grandchildren are FUCKED unless they become grreater than the AI this makes me lose sleep at night...

/rant over

>> No.710605

>>710603
It's just blending and retargeting some walking and sitting animations lol

>> No.710609

>>710605
its the potential and projection of what is going to happen m8

just 5 years ago even this simple thing would be impossible

>> No.710618

>>710609
5 years ago this type of shit was being used.
This has been a thing since the first Assassin's Creed, hell, even before that.

>> No.710621

>>710603
Lol cry some more. Boo-hoo you need to get a real education now.

>> No.710623

>>710618
Could it be done in minutes, automated from start to finish?

>> No.710668

>>710603
ez, don't have children.

>> No.710912

At least currently, motion tracking technology has been in use for a while but the technology itself is still a tad expensive and tracking from only camera has its own disadvantages. It will also have limitations that may need to be fixed by professionals; recording a dog or cat for a wolf, fox, lion, etc. is not going to give the most accurate movements and will still need further adjustments. Just for now, consider these preset movements more as tools for your animation. It’s not like people won’t just download free motion data from the internet anyway.

>> No.710917

>>710603
Mocap is already pretty soulless, this is just the next step in mocap tech.
The moment AI is able to animate something like a pixar film is the day 3D animation dies, but we're monumentally far from that.

>> No.710919

>>710917
*Animators die

Animation will be more profitable than ever.

>> No.710968

>>710919
Nah. Animation would become so cheap and easy that we would be flooded, and only the very best studios among the top would be able to eke out a profit.

>> No.710973

>>710968
But since the investment is so small the profits will be considerable anyways.
See: Paranormal activity movies

>> No.710975

>>710420
Is that a fucking poser wolf