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File: 60 KB, 963x963, s-l1600-3.jpg [View same] [iqdb] [saucenao] [google] [report]
703858 No.703858 [Reply] [Original]

Any recommendations on modeling something like this? Any useful guides or tutorials? (I know all the technical aspects of Blender, I'm just not that imaginative). I have a ton of reference images, but I really don't even know where to start.

>> No.703862


Any object no matter how complex is just a collection of simple shapes. Theres are a million way to do it just don't try keep all of it in your mind at once, just pick a place and start somewhere and focus on making that local shape and take it from there.

>> No.703864

I wouldn't say you have to be imaginative since you have what you need in pic-related. Just start blocking out the base with primitive shapes then start adding detail gradually. Also use the fucking questions thread you stupid piece of shit fuck you cunt

>> No.703866
File: 174 KB, 963x963, thePlan.jpg [View same] [iqdb] [saucenao] [google] [report]


When I look at an object like that this illustrates how my brain start breaking down the shape into manageable bits. None of those colored shapes in isolation is difficult to wrap your mind around and start modelling.

>> No.703878


>> No.703890

Thanks for the advice!

>> No.703897

loos up arrimus3d on youtube, he have video called details on curved surface or something like that

>> No.703898

based on what

>> No.703903

That seems needlessly complex.
The handle is just a modified cylinder and the top part is a modified box with a bridge between them for the back part.

>> No.703919

inherently based

>> No.703937

He's showing OP how you can take anything that looks complicated at first glance and separate it to many simple peices.
It's a great demonstration and he is based.

>> No.703939

those pieces aren't very simple though

>> No.704364

As a fellow /k/faggot I will probably be showing up here. OP is based for making his own gun shit. Also, does anyone have tips for calibrating Blender for 3d printing, or is that more of a /3/ question?

>> No.704507

Get fusion360, export cubes 1mm 1cm 10cm 1m 10m import into blender. use that to work out the right size to save things as.


>> No.704510

Break those pieces into smaller pieces then. The point is that anything that is difficult to tackle, is easier if you break it into more manageable chunks.

>> No.704564

Is this for a game or are you making an actual product? If the latter then blender is a no no

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