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File: 1008 KB, 400x400, hero.webm [View same] [iqdb] [saucenao] [google] [report]
699526 No.699526 [Reply] [Original]

I finally after a week was able to do mocap with a kinect.


>> No.699566

Why is the model so shiny, OP?

>> No.699582

no clue why.

maybe too much specular.

>> No.699630

Nice, I can almost see your disgusting fat body in front of the Kinect.

>> No.699632

Cris isn't American

>> No.699702
File: 82 KB, 379x387, 1542486012047.gif [View same] [iqdb] [saucenao] [google] [report]

aren't you the guy who was shitting on linux on /g/ because you couldn't properly use the kinect on linux?

>> No.699746
File: 42 KB, 570x570, very nice.jpg [View same] [iqdb] [saucenao] [google] [report]

this is awesome!
How did you do it?

>> No.699749


Is that you dancing?

>> No.699768
File: 263 KB, 1440x1800, hc08r060zbl31.jpg [View same] [iqdb] [saucenao] [google] [report]

Don't be a fag, tell how you did it

>> No.699775

you need a kinect 360 and a usb charger to conect to the PC.
download ipi recorder 2, there's also ipi studio 2 on cgpeers.

record yourself with ipi recorder, then open in ipi studio, there's a youtube tutorial for it.

Align the model to the recording, click process, and export as fbx.
Remember to use the auto rig from mixamo, which works perfectly with ipi studio.

Then import in blender or maya and render.

Easy as fuck.

>> No.699786

But why? You could just download a professionally made mocap animations. It's not like you're going to record something unique by yourself.

>> No.699795
File: 746 KB, 500x281, kyouSad.gif [View same] [iqdb] [saucenao] [google] [report]


anon you completely avoided me ( >>699702
) i've never been so hurt. I help you out and gave you advice on the thread you made on /g/ and you completely one-off me when I see you again. I'm the one who posted the MMD mocap, told you which SDK to install for the kinect and what software to use. It's been less than a week since you made that thread. This is such a depressing day.

>> No.699827

Grats. It looks like shit! You could have done better spending a week setting keyframes.

>> No.700172

it looks bad, but it's also funny, so there's that.

>> No.700449

sorry parce.

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