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/3/ - 3DCG


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760817 No.760817 [Reply] [Original]

I want to learn how to replicate the low res texture, medium poly model aesthetic from the PS2 era or similar. Any tips or good tutorials out there? Anything would be appreciated. Also if you're working on something similar then please come by and show your work.

>> No.760818

>>760817
Look at the PS1 thread. It's the same shit, just with bilinear filtering around 1.2k tris per model instead of 400, and higher res textures.

>> No.760819

Some dude replicating PS1 era graphics poped up in my YouTube recommendations yesterday. I know it's not the same, but close enough. Give me few seconds and maybe I'll find him.
Anyway, the textures itself are first of all lower resolution without filtering. They usually used real life photos, placed in Photoshop to fit the UVs.
Back then they were using only albedo maps. Friend of mine was working in the game industry back then, I might ask him as well.
But that's all I know,

>> No.760820

Okay, I found the dude. Check him out.
https://www.youtube.com/channel/UCaoqVlqPTH78_xjTjTOMcmQ
Hope I helped!

>> No.760826

>>760818
I think you forget the most time consuming thing animation the leap is insane no way you can match PS2 cinematic experiences without mocap and even then there's a lot that willl have to be done manually

>> No.760834

>>760826
None of that is specific to the sixth gen consoles, though.

>> No.761695
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761695

>>760817
There's a dude who posts here occasionally, Jack, who makes trippy vids with low res textures and shit. They're really good in a weird way.

In any case, he was kind enough to share his entire texture library with everyone. It's all low-res stuff that should be perfect for you.

https://world4jack.neocities.org/texturepage.html

He goes for a PS1 style, but honestly, there's probably no difference in the textures they used on the PS1 or PS2. It's just that you can see them better. Still, it might be a good jumping off point.

>> No.761791

>>761695
based jack

>> No.761806

>>761791
The dude's from another world I swear.
World 4.

>> No.762226

>>761695
>https://world4jack.neocities.org/texturepage.html

They look like if Surreal Entertainment used a PS1 for his videos. Anyway, they look awesome.

The fact that this guy uses neocities (and that it's still up) is legendary.

>> No.762263

>>762226
>https://world4jack.neocities.org/texturepage.html
Pff, my low res game tex collection is 5x that

>> No.762296

>>762263
Are you giving it out to others?
No?
Then sit the fuck down, no one gives a shit.

>> No.762500

>>762296
You don't get free shit, asshole. KYS useless waste of oxygen. Motherfucker.

>> No.762501
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762501

>>762296
PS fuck you freeloading JOGGER

FUCK YOU

>> No.762516
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762516

>>762263
How about you make your own textures you untalented POS, hm?!

>> No.762642

>>762263
I think the value here is simply the organization that has been done, with that collection now shared with others,, For a beginner who wants to texture their models with a low resolution veneer, for any object or scene they can imagine, this is a good starting point to make their vision take shape. for the artist, It is not so much the quantity of textures that is important at this stage.
i would be thankful to get my hands on your collection, out of curiosity and convenience. I would add a contribution like that to the garden- maybe you would like to contribute, if not that is totally understandable