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/3/ - 3DCG


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758639 No.758639 [Reply] [Original]

When were you when Blender never became the industry standard?

>> No.758649

Idk man, I've been using Blender for multiple AAA projects...

>> No.758652

and thank the god for this
the industry is ill

>> No.758654

>>758639
WHERE were you* Fuck me

>>758649

Nice LARP

>> No.758656

Holy shit why are you retards so obsessed with blender its honestly cringe

>> No.758662

why should a hobbyist care then

>> No.758668

>>758654
Hah, whatever you say. It's just funny to me that in 3D game art circles we're really happy working with blender and more and more people are trying it out, if not switching completely. And these are all AAA artists, including me. Blender is talked about all the time, people share workflow videos and other resources etc.

If you were actually in the industry you would know I guess. But it's easier to pretend and act like everyone just laughs at anyone using blender in le industry. Maybe it IS a case for other industries like movies, and I'd actually expect it, but it's certainly not the case in games at least.

I'm writing this for anyone reading this thread dreaming about working in 3DCG and I want to let them know they shouldn't immediately get discouraged for their choice of software. Practice, focus on becoming a good artist and not just a good particular tool user, and learn to adapt because you'll have to use various different software in a professional environment anyway.

>> No.758676

>>758668
>we're really happy working with blender and more and more people are trying it out, if not switching completely.

The opposite happens frequently, you just choose to ignore it. No serious artist who wants to work in the industry would switch to Blender. Because believe it or not, internet circlejerking =/= real life. Studios still heavily rely on Max/Maya and the best artists on Artstation use either one of those. That's where the talent pool is.

All of these great artists who ''switch'' to blender will hit a wall sooner or later. Maybe because of Eevee's terrible performance with high definition textures, maybe the missing modeling tools (no edit poly modifier, cannot modify new object parameters after moving them, no radial symmetry, no good retopo tools, stone age UV tools). Just look at Arrimus 3d, he's still on Max months after making his little announcement video.

>And these are all AAA artists, including me.

Typical blendlet LARP.

>> No.758677
File: 153 KB, 827x1240, creepyclowns-atd-100616-827x1240.jpg [View same] [iqdb] [saucenao] [google]
758677

You're not a real 3d artist unless you're utilizing every 3d application out there for what it's best at. Don't worry anon, after you've been modeling for a couple of years you'll realize that arguing about which polygonal model program is better is fucking retarded.

>> No.758682

>>758676
Yeah ok I'll just stop responding to your baits.

>> No.758683

>>758676
The radial mesh modifier is the only good point in that long strung out sentence of retardation.

"cannot modify new object paramaters after moving them"

Just a straight up lie, unless you're ignorant and dumb.

"No radial symmtery"

Have you been living under a rock for the last decade?

"No good retopo tools"

Learn how to do it manually you fucking retard.

"Stone age UV tools"

Again, learn how to do it manually retard.

>> No.758704
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758704

>>758649
said no one ever

>> No.758706

>>758677
>You're not a real 3d artist unless you're utilizing every 3d application out there for what it's best at.
Sure, but Blender is not the best at anything...

>> No.758714
File: 563 KB, 1600x1066, pirate.jpg [View same] [iqdb] [saucenao] [google]
758714

>>758706
>but Blender is not the best at anything...

>> No.758718

>>758683
>Just a straight up lie, unless you're ignorant and dumb.

Ok so in Blender if I add a Cylinder, then move it, I can then click it again to change the amount of side it has? This is something very important and Blender is the only software that can't do this.

>Have you been living under a rock for the last decade?

It doesn't. You have to hack it by combining a boolean and a symmetry modifier. It's tedious and the result isn't good (the corner welding doesn't occur at the object's angle). It's a lot of setup for something every other software does by default.

>Learn how to do it manually you fucking retard.

Out of all 3d software, only Blender lacks good retopo tools.

>Again, learn how to do it manually retard.

So for every missing feature you're just going to parrot "DIY retard"? No wonder why Blender is lacking so many features with such deluded fanboys.

>> No.758859

>>758649
Me too, as a 2d artist. Dont even need permissions to install it, just unzip and it works, less than 200mb. Imagine the hoops i'd need to jump through and money need to be dumped for a licensed alternative. Blender ftw.

>> No.759011

>>758718
>add a Cylinder, then move it, I can then click it again to change the amount of side it has
>This is something very important
ok guy

>> No.759014

>>758639
I mod old games as a hobby, I would hate such a hobby to become my fulltime job, all of my passion for it would be sucked right out.

>> No.759017

>>759014
>have multiple hobbies
>make one hobby a fulltime job
>even if you lose passion for it, at least you'll still somewhat enjoy what you're doing
>profit

Better to risk losing a passion for one of the hobbies than doing something professionally you absolutely hated from a start.

>> No.759018

>>759017
Kind of ignores the fact that people get different things from different hobbies. I don't play video games to relax the same way I do with 3d stuff, modelling, texturing, sculpting animating is more zen to me.

I paint houses, it's laid back job that pays well.

>> No.759021

blender garbage still has shading issues loool

>> No.759027

>>758706
It is the best for look dev though

>> No.759030

>>759027
Hahaha... no.

>> No.759031

>>758704
>>758639
I get the impression the dedicated blender haters is just 1-3 people. Same post content, same small pool of images rotaded endlessly, same grasping at straws.

>> No.759032

>>759030
what's better for look dev then? Can you ray trace random walk SSS in a couple of clicks in zBrush? Didn't think so.

>> No.759033

>>759031
The ones here who makes these threads - maybe. But you are deluding yourself if you think that the majority of people loves Blender and the fanboys attached to it.
>>759032
You are an idiot if you think the only choice besides Zbrush is Blender.
You do the lookdev with the render engine you'll do the final rendering.
If that is Eevee or Cycles, or Luxrender than Blender is the best - if it isn't than Blender is useless.

>> No.759034

>>759033
I think most people are neutral towards it and a few trolls caught wind of a few sensitive fanboys and now try their best to trigger them.

>> No.759037

>>759033
>You do the lookdev with the render engine you'll do the final rendering.
Not necessarily. Current engines look very similar to each other, and they rely on similar parameters for the most part, so it's often useful to do 80 % of lookdev on a GPU renderer, and only the rest in the final engine. Recent tech like Pixar's USD will only make this more common, I think.

>> No.759038

>>759033
>>759033
>You do the lookdev with the render engine you'll do the final rendering
lol no you don't. Most shows use multiple engines. Redshift for dailies maybe Arnold for final, Clarisse for vast scenes. Cycles is a click away from sculpting and nothing else offers that instant lookdev feedback. Why does this fact hurt you so much? Is that much of your ego invested in NOT using certain software?

>> No.759039

>>759031
I get the impression that you need to take you meds, schizo.

>> No.759063

>>758639
>Be a small studio
>Spend thousands of dollars in licenses while you can use quality free software
>Return the favor later when you grow
>Free advertising for using and promoting free software

>> No.759064

>>759063
>Go bankrupt after not being able to meet current industry expectations, both technical and artistic
10/10, would invest again

>> No.759068

>>759064
Epic reply bro haha gottem, have another (you)

>> No.759081
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759081

>wanting to work in the """industry"""
lmfaooooooo

>> No.759085
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759085

>>759081
Something you'll never do.

>>759063
>Spend thousands of dollars in licenses while you can use quality free software
Non-argument for any production environment

>> No.759087

>>759039
He's right tho, the anti-blendlet poster is/are always using the same pool of ~10 images.

Must suck to be this insecure about the software you use

>> No.759089

>>758639
I am a studio

>> No.759090
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759090

>>759064
>paying for licenses
You can't go bankrupt if you don't have any debt

>> No.759095

>>759087
Same for the anti industry bums

>> No.759096

>>758639
Why not pirate Maya or 3DS Max?

>> No.759098

>>758677
I’ve used 3DS Max since Junior High School. Checkmate, fag.

>> No.759099

Any 3D app>>>>>>>>>>>>>>>>>>>>>>>>>Blender

>> No.759103

any thread >>>>> "console wars" level of autism threads
just use whatever the fuck you want. being it for financial, preferences or whatever other reasons.
and please stop those bait threads

>> No.759106

>>759103
t. blendertard

>> No.759125

>>759099
>Blender>>>>>>>>Blender

>> No.759163

>>758639
i tried using it once but had to learn that the materials don't mean anything outside of it and that baking them into a texture looks bad even if you light it well. the model looked like crap though

>> No.759166

>>759081

blendlet cope

>> No.759208

>>759103
>>759125
see >>759166

>> No.759229

>>758676
>>758704
>>758718
>>759021
>>759039
>>759064
>>759085
>>759106
>>759166
>I may not have a job, but at least Im using i n d u s t r y s t a n d a r d software

>> No.759266

>>759229
Why are you projecting, NEET?

>> No.759270
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759270

>>758639
Why spend all this time arguing when you could be creating something? This truly is the libcuck board

>> No.759271

>>758639
>doing things for any reason other than your own satisfaction
lmao fukken wagies

>> No.759283

>>759270
Jokes on you. I shitpost from work and spend my time off creating :^)

>> No.759305

Smiling Craig is me when I have a high paying engineering job with real job security and I don't have to spend thousands of dollars on my hobby.
Seriously why the fuck would you try to make a living off CG? Your industry is a shithole and you know it.

>> No.759311

>>759305
>there is this thing I enjoy doing
>it's possible someone will pay you for doing it
Yeah, I wonder

>> No.759314

>>759271
>lmao fukken wagies

I guess it's easy for a blendlet to say that, you live in your mom's basement. You don't understand how important having a job you like is. That industry hatred is the ultimate blendlet cope.

>> No.759476

>>758639
idk, I make models with blender, print them out on my elegoo msla printer and paint them with vallejo game color acrylic paints.
who cares what the 3dcg industry standard is? kek!

>> No.759484

>>759305
What the fuck do you know how it's really like in the industry? You even said you're not working in it yourself. Quit acting superior with your generic "le engineering" job. I earn more than most of the engineers in my country doing creative work for big corporations and studios and it is quite enjoyable, and so what? I evaded all the shitshow you amateurs like to talk about, because guess what - it depends where you work at. It can be an equal shitshow in any other industry as well.

>> No.759790

>>759106
>>759166
But he right tho. no one program's good for everything. The fact that everyone seems to raise Blender or Maya above literally every other program, let alone themselves is fucking retarded and /3/ and its equally retarded jannies should be ashamed for letting these threads keep on being posted.

>> No.759827

I throw their application in the trash when I find out they use only Blender and have no Autodesk proficiency from past experience. Nothing against them, but to teach people who should know the pipeline already is not something we do. If you had knowledge of Maya or 3DS you are fine and you can still use your program. But when you know only Blender it is just not worth it.

>> No.759828
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759828

>>759827
T-that c-can't be true...

>> No.759830

>>759828
Well, more like click and drag into the trash can but it's not actually that bad. If you know Maya or 3DS you are considered, even if Blender is your primary application. As long as you can pick either up proficiently it's not a problem. It's the individuals who specifically use Blender and won't convert to the pipeline installed to make things run smoothly. Blender has poor FBX support and it's not worth it to try and convert their bullshit. No harboring of ill will, it just isn't tolerated in a professional setting.

>> No.759831

>>759827

Based

>> No.759832

>>759828
>>759830
It's very reasonable. FBX has always been a weak point in Blender, and in my opinion the Foundation's refusal to use Autodesk's official SDK is a mistake. Hopefully, better support for USD in the future will make things easier for Blender in production.

>> No.760122

>>758718
not him however.
>Ok so in Blender if I add a Cylinder, then move it, I can then click it again to change the amount of side it has?
No why would you ever want to do this? No seriously!? Why?!

Unless you are a total idiot. Real industry workflows have polygon limits and going:
>Awchually I decided to increase the poly count because I'm a fagot
Is a sure way to get fired from the 3D gaming industry.

Go and count how many sides you can see in cylinders in games.

>This is somethin
To literally who? If you are concept modeling simply use cinders 200 they literally look perfectly smooth no need to increase poly count after that.

Where are you using this non feature in? What industry? When? Why?


Better improve other tools then to try to implement a over complicated feature that literally no one seriously will use.

Let me guess you are one of the Max fags who model like retards for 30 minutes that any sane person would do in 10 minutes with separate objects and booleans. I laugh when I see Max failures model with their meme options of turning flat faces into circles and extruding.

>> No.760137

>>760122
>Unless you are a total idiot. Real industry workflows have polygon limits and going:
>>Awchually I decided to increase the poly count because I'm a fagot
>Is a sure way to get fired from the 3D gaming industry.
>Go and count how many sides you can see in cylinders in games.

This is actually kinda not true anymore with UE5. Yeah, the difference in workflow is already noticeable. Visible faceting is a big no-no now. Just add that geo, it can be reduced in engine anyway if needed.

>> No.760160
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760160

>>760137
>UE5
I don't know how to feel about that one.

>> No.760164

>>760137
>we can magically use as many verts as we want
yah we'll see how well that plays out

>> No.760166

>>760137
>it can be reduced in engine anyway if needed.
I really don't like the idea of encouraging modelers to export a 100 MB Zbrush blob just for a simple in-game marble pillar.
As for the whole subdivision thing, generally mobile character props use around 4-6 vertices for their circles/cylinders, while higher-end games will use around 12 for theirs with perfectly good results. It's not hard to manage your primitives and their polygon count if you planned ahead of time, so I'm not sure what's getting the guy so worked up in this regard.

>> No.760184 [DELETED] 

>>760164
>>760166
Not as many as you want, at least for now, but definitely much more than before. However, just exporting a high poly is not a thing, as expected. Maybe in the future.

>> No.760196

>>760122
>No why would you ever want to do this
It's called procedural modelling. Trust Blender to be stuck in the 90's.

>> No.760202

>>760122
>No why would you ever want to do this? No seriously!? Why?!

Because let's say I want to move a cylinder near a boolean area. I need to play around with the number of sides the cylinder has to determine how many sides I need for a clean bool. Same with helixes. There are lots of [parameters and if I click outside the box I lose all the parameters and have to create another helix.

>Unless you are a total idiot. Real industry workflows have polygon limits and going:

Another ignorant blendlet comment. Low poly meshes have a limit of course, but high poly meshes don't. Try doing any serious high poly deco assets (with complex crests, repeating high poly patterns) in blender. Good luck.

>> No.760219

>>760196
What is the benefit of this?
Give any example.

>> No.760221

>>760202
>I need to play around with the number of sides the cylinder has to determine how many sides I need for a clean bool.
Literally what?

If you are making a game asset there is really no playing around (depending on game).

If you are making something for VFX then you already have big ass topology so going further is pointless.

>Try doing any serious high poly deco assets
Show examples. If its high poly you should not see the verts in the first place so going to bigger counts is pointless. 400 Cylinder VS 900 VS 999 is in most scenarios pointless, stay with 400.

Show exactly what you are talking about, if you can show a short video of the example then its perfect for explaining.

>> No.760230

>>760219
Do some research and look it up yourself, blendlet.

>> No.760235

where i work oldschool maya users are switching to blender. maya is pretty trash for gamedev. I think vfx people will be the only ones using it soon. Blender is still slightly worse than max and modo for gamedev though. I will only switch to blender when they innovate new workflows for modeling.

>> No.760258

>>760235
Your local Blenderdom chapter is not "work", even if you think you are "working for the greater good". I've met a few of you already, your sect is a fucking joke.

>> No.760273

>>760221
>Literally what?


Jesus christ it's not complicated. Let's say I want to carve a boolean on a subdivided object. Depending on the placement of the cylinder and the amount of polygons on the target, I need to change the cylinder's poly count to make it fit with the target, this way I'll get a cleaner boolean that will fit perfectly. I can't do that in Blender, but I can do it in every other software. Stop defending this shit, Blender has no reason not to have something so basic.

>> No.760275

>>760235
>where i work oldschool maya users are switching to blender.

India outsourcing "studios" don't count Rajhmaneet.

>> No.760304

>>760273
>Jesus christ it's not complicated. Let's say I want to carve a boolean on a subdivided objec
OK.
>Depending on the placement of the cylinder and the amount of polygons on the target,
Eeeee what?
> I need to change the cylinder's poly count to make it fit with the target,
Literally what?
>I need to change the cylinder's poly count to make it fit with the target, this way I'll get a cleaner boolean that will fit perfectly.
What?

>Jesus christ it's not complicated
You know what screen record yourself doing what you are saying it makes no sense if you write it in text.

>> No.760305

>>760258
>Your local Blenderdom chapter
>I've met a few of you already
all HAIL LIBRE ! The GPL is freedom! I don't think you understand what kind of people you are debating.

>> No.760324

A blender should be the thing you put your head in, if you think it's a software worth shit

>> No.760387

>>758639
Is anyone here seriously trying to convince me that blender lives rent free in your minds but not because you're eternally butthurt at all the money you lost for your autodesk subscription?

>> No.760398

>>760387
>all the money you lost for your autodesk subscription
In the mind of the blendlet there's no such thing as "getting paid for your services", so every expense is seen as an irremediable loss, instead of an investment.

>> No.760404

>>760398
You mad you didn't learn blender instead, aren't you? Seethe more shekel dispenser.

>> No.760406
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760406

>>760404
>You mad you didn't learn blender instead, aren't you? Seethe more shekel dispenser.

>> No.760408

>>760406
Why don't you post soijaks instead seethetard.

>> No.760432
File: 52 KB, 720x733, blender tutorials.jpg [View same] [iqdb] [saucenao] [google]
760432

>>758649
name one my fellow blendlet

>> No.760440

>>760432
I'm under NDA you dipshit.

>> No.760461

>>760406

based

>>760408

seething

>> No.760462
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760462

>>760440

KEK.Of course you are blendie. How do you feel about turning 13 tommorow? Have you seen which cake mom bought you this time blendie?

>> No.760487
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760487

>>760461
>>760406
Cuck

>>760404
>>760408
Chad

>> No.760493

>>760487
>The unemployed blendlet chad

Doesn't sound based to me. I feel sorry for you, learning useful software isn't hard, especially since you can get it for free if you know where to look.

>> No.760505

I'm not american but, how does Autodesk know when someone pirated their software? Moreso, how one ends in prison for pirating it?

>> No.760506

>>760462
Expected reply, carry on.

>> No.760514
File: 449 KB, 750x1105, 20200619_133740.png [View same] [iqdb] [saucenao] [google]
760514

>>760493
>the virgin autodesk wageslave seething at the influx of competition of the hobbyist blender chads working for themselves
I understand why you're all so butthurt now, LMAO. Your livelihood is in the hands of blenderchads.

>> No.760548

>>760505
Autodesk sent our company threat of legal action once because someone brought his personal laptop with a pirated autodesk software to work once and I guess it phoned home from our work IP.

Honestly, they're kind of a bunch of cocks.

>> No.760559

>>760548
Shit. I guess the one and only benefit from not living in the USA/Europe is that the feds don't get at one's throat in case one decides to pirate software

>> No.760967

>>760559
>>760548
Did any of you jokers ever hear of offline or blocking all connections from this software?

There is even software who does it for you fire wall or reverse fire wall.

>> No.760981

>>760967
I personally don't pirate software since I have an employer that pays for whatever I want/need. Not sure what you're trying to prove or respond to tbqh.

>> No.760989

>>760514
>Your livelihood is in the hands of blenderchads.

It really isn't. Nobody cares about Blender in the industry, and 10 pros switching on the entire planet doesn't mean shit. The only good thing about Blender is that it forced Autodesk to come up with affordable indie licenses (affordable for people who work, not like unemployed blendies).

>> No.760998

>>760989
>Nobody cares about Blender in the industry, and 10 pros switching on the entire planet doesn't mean shit
>The only good thing about Blender is that it forced Autodesk to come up with affordable indie licenses

>nobody cares about Blender
>forced Autodesk to come up with affordable indie licenses

>nobody cares
>even Autodesk themselves cared enough to come up with indie licenses

Think through this once more. It's much more than 10 pros switching. Blender isn't an industry standard (and still for a good reason), but it isn't irrelevant anymore either.

>> No.762886
File: 43 KB, 230x230, 20200730_091403.jpg [View same] [iqdb] [saucenao] [google]
762886

>mfw face when they list BLENDER on their resume

post yfw face.

>> No.763212

>>758639
>working for some soulless company doing arch-viz and making couches or some shit

>not being a freelance chad who can use whatever software they please

>> No.763273

>>760221
Im blender user and you are defending the undefendable, thats why 2.9 added primitive tool, and important feature but how would you know if you don't do any real 3d modeling?

>> No.763277

Who in their right mind wants to work in the "industry"?

>> No.763278

>>760989
>nobody cares about anyone in the industry, it's backstab central
>the industry is a massive cancer the likes of 1984
It's not about Blender, you are just a bunch of industry cunts. Good little SJW soldiers.

>> No.763301

>>763277
zog cogs with no business sense who don't realize you can have a boomer pay you 600 dollars for spending a few hours on a wordpress

>> No.763307

>>763277
Kids. They still think that working on big projects is cool. It's not, it's a shit job and you're fucked in the ass all day long. I'd rather tinker with Blender and release my own small jank.

>> No.763311

>>763301
>>763307
No kidding, i'd be hard pressed to find a more toxic environment than the gaming industry. HR up the wazoo and a culture of "spy and tell". It's bootlicking central.

>> No.763316

>>763311
And a total lack of creative control on the bottom level. As a wagecuck artist you have zero say in what and how you create. Just be a good drone and obey commands. This isn't how I want to spend my life. Fuck the industry

>> No.763318

>>763311
You can learn and practice for half year to a year tops and sell people overpriced work with quality they're happy with. We live in an era where people paypig hundreds sometimes thousands of dollars for fifth rate obese ecelebs to decompose in front of a camera. Can make a killing on anything just flipping stuff online. But industry aspirers can't imagine not licking that boot just to be disposable for all that hard work.

>> No.763323

>>763318
>You can learn and practice for half year to a year tops and sell people overpriced work with quality they're happy with
You forgot the key component of being lucky or knowing the right people. The market is flooded with cheap labor, you won't be selling anything "overpriced" to anyone unless you're lucky or know the right people.

>> No.763325

>>763323
Just have to know how and where to sell yourself. Credentials can be bullshitted.

>> No.763821

>>760304
I'm guessing you don't know what "An 3D modellinge" and your fucking retarded, please kill self now blendlet shitlord ;)

>> No.763844

>>763311
>>763316
Just a quick question - have you 2 been working in the industry at least for a few months, or are you just chatting here without firsthand experience of it?

>> No.763846

In the vast pool of humanity, I think sculptors might be the most entitled and cancerous pieces of shit.

>> No.763860
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763860

>>758639
>working for someone else

>> No.765981

>>763860
Freelance is full of kikery too though isn't it?

>> No.766008

>>765981
in freelance, you are the kike.

But in all seriousness, what sort of industry jobs do people here even want? None of them pay well and you'll be treated like a sweatshop worker until 5 years go by and they fire you to be replaced by an actual sweatshop worker in pakistan.

>> No.766010

>>758639
>Make meme software
>Charge $5000 (yearly) for it
>Contact universities
>"Hey goys, I'm sure you've heard about our incredible software. Sure, it costs $5000 (yearly), but you can get a special discount rate for the education edition. Enough for everyone on the course? Yeah sure we can do that"
>Students only learn how to use your type of meme software
>But it's cool because they're students so they can use it for free too (while they're students)
>Students graduate and only know how to use your meme software
>Need to keep practicing and hone those skills further even if you are qualified
>What do you mean I now have to pay $5000 (yearly)? Oh well I'll use something else
>Remember that you only know how to use one type of meme software
>Get that for $5000 (yearly) because you have a choice of one
>Finally get a job in the field
>"Nah I don't know how to use that, the industry standard is meme software. It's all we know how to use"
>Industry invests solely in meme software because otherwise it's like having a fleet of stickshift cabs and only hiring Americans
>Industry couldn't give a fuck how much it costs because they make enough money and can probably do a tax write off or something anyway
>"Cousin? How are things in the industry? My software is treating you well I hope"
>"Yes, thank you Dr Shekelstein it works flawlessly my goys love it"
>[hand rubbing intensifies]

And that's what "industry standard" means.

>> No.766013
File: 79 KB, 960x960, 1597850630030.jpg [View same] [iqdb] [saucenao] [google]
766013

>>766010
this goy gets it

>> No.766016

>>758704
That guy who does Fortnite skins would probably say it.

>> No.766092

>>766010
So this is how blendlets believe the world to be, huh? No wonder that Blender won't grow beyond being a sidekick to the real players.

>> No.766135

>>766010

No, simply that Maya is battle-tested and has much more complex and in-depth tools than Blunder.

Wade Neistadt's latest Maya video about Mash managed to impress 50% of Blendlets and make the remaining 50% seethe like the insecure fanboys they are. Delicious.

>> No.766137

>>766010
Your worldview is severely skewed.

Also: take your meds, schizo

>> No.766671
File: 17 KB, 285x255, anime.png [View same] [iqdb] [saucenao] [google]
766671

>>758639
boy do I have a job for you

>> No.766681

>>766137
>take your meds, schizo
are /pol/'s shills on /3/, too?

>> No.766684

Do you faggots talk about anything else on this shitty board?
>blendlet this
>maya that
Shut the fuck up holy hell. And no, Daz faggotry doesn't count.

>> No.766690

>>766681
>>766684
>go to board with subject matter that happens to concern billion-dollar corporations
>there are extremely vocal "fanboys" to these corporations that do nothing but make low quality posts about their topic in unrelated threads
How you know you're on a shill board. /v/ is ruined by them, /g/ is ruined by them, so is /3/. /pol/ goes without saying but is also full of retards who do it for free. /g/ is so notorious for shills that Satania got put into the sticky just to spite the Apple shills.

>> No.766694

>>766690
Take your meds.

>> No.766715

>>766690
get www.4chan-x.net

>> No.766716

>>766694
Classic pajeet post right here. He probably doesn't even know the english to write something meaningful.

>> No.766767

>>766716
Sure, blendie. Whatever helps you sleep well at night.

>> No.767264

>>766767
>Blendie
>this whole thread
>every thread
Wtf this is retarded waste of time of a board people literally come on here to seethe about what 3d modeling software random people use this is actually the dumbest thing I've seen all day

>> No.767299

>>766010
Literally needs to be stickied

>> No.767380

>ITT: "Artists" mad other people have jobs that pay decently.

>> No.767445

>paying lifetimes worth of money for software that can do the same shit as free software

>> No.767467

>>767445
But anon, there are things that free software cannot currently do. To say one, Blender's subdivision modeling performance is still subpar.

>> No.768558

>>758639
Why people on this board is so obsessed with the "industry standard"?

>> No.768565

>>767467
I just make vague statements that take effort to disprove whilst putting in no effort myself!!

Nigger.

>> No.768580

>>758639
When were I? Tell when l later.

>> No.768602

>>758639
What professional industry standard image editor did you use for this meme

>> No.768605
File: 3.08 MB, 480x480, 0528642060934.gif [View same] [iqdb] [saucenao] [google]
768605

>>766010
saved

>> No.768716

So what is it exactly that Blender lacks? It doesn't seem like a Gimp situation where it doesn't even have a circle tool.

>> No.768717

>>768716
Industry standards.
It needs to be a real program that is good enough for people to pay for it.

>> No.768719

>>768717
Industry standard is a meaningless buzzword. Photoshop is a goddamn dumpster fire for 2D digital art and its "Industry standard".

>> No.768744

>>768716
Performance.

https://www.youtube.com/watch?v=4VmTBCFZE6Q

>> No.770537
File: 1.00 MB, 1093x776, edboi.png [View same] [iqdb] [saucenao] [google]
770537

>>758639
>be me 10 years ago
>be amateur google sketchup user
>be me today
>learned to work with Cinema 4D in CG class
>legit copy costs a fuckton and piratebay really dodgy shit in a lot of ways
>cannot get myself to switch to blender because I've been growing accustomed to using C4D

The struggle is real

>> No.770542

>>770537
You have to possess knowledge of like 10 different programs as a 3D artist, what's the problem in learning one more? Especially the one that is doing the same shit as the one you already know how to use, you just have to learn how it's done in a new software.

t. totally not a blender cultist

>> No.770543

>>770537
That's me except for Maya. Still using my ancient student copy since there is no way in hell I'm renting software.

I should learn blender, but I'm an old dog, and that's a new trick for me.

>> No.770550

>>768744
Lol why you think is relevant a 1yr old blender version? Oh yeah, max user, Blender actually improves at that timescale, sculpting is probably 3x faster as well as poly modeling.

>> No.770551

>>770543
What is your work focused on?

>> No.770558

>>770550
ok blendlet

>> No.770559

>>770558
ok autodesk slave

>> No.770561

>>770559
rent-free

>> No.770563

>>770561
Yeah me too, enjoy innovation for the next years with that lovely money making machine.

>> No.770758

>>758639
more like pajeet standard the industry is a fucking joke for 3D

>> No.770866

>>770537
>>770543
Niggers, fucking download it and watch a fucking video for an hour or two.
If you just can't stand it then I guess start skipping meals and put that money towards your Autodesk subscription.

>> No.770869

>>770866
>If you just can't stand it then I guess start skipping meals and put that money towards your Autodesk subscription.
Nah man I get it from CGP, it's always on sale.

>> No.770882

>>770869
don't mention that website, it triggers people who don't have access to it or its sister site.

>> No.770897
File: 243 KB, 600x704, 1580466546264.jpg [View same] [iqdb] [saucenao] [google]
770897

>>770882

>> No.770919

>>760548
how do you even pirate Maya? Adobes easy (CS6), but I stuck with Blender and ditched both Autodesk and Adobe because theyre bloat

>> No.771030

>>758639
I'm pretty new to 3D. I was recommended Blender by people from the industry. Not even randos online, Im talking people I know. These people do not use Blender because of industry standards and they recognize all the shortcomings of Blender but they recommend it to beginners because of the wealth of knowledge surrounding it and the ease of use.

Point is, you can learn Blender and 99% of the knowledge transfers to other programs. Blender is perfect for amateurs which we all are here. Learning Blender isnt much different than learning the others, its a couple days of relearning. In general, Blender gets the job done just fine and is an easy and capable program.

>> No.771067

>>771030
Are you sure those people didn't suggest you Blender only to keep you from entering the industry? Because that's what I do.

>> No.771098

>>770897

top kek

>> No.771099
File: 123 KB, 400x575, 1600085980163.jpg [View same] [iqdb] [saucenao] [google]
771099

>>771067

based

>> No.774408

The reason blender is mostly hated is the fact that it's free.The word "free" is often seen as, It just sucks.. really, really sucks. Because a word said so.

"Free" as in it's comparable to an AVG free trial.

If it was not free in the first place and charged the same amount as other 3D software, people would like it more.

>> No.774410

>>774408
Blender was proprietary once and cost money to own. It's only free now because it failed in the market and was sold for cheap to the "community" as a way of giving it a second chance.

So, no, people wouldn't use it more. If it cost more, no one would use it because it's lacking in comparison to other commercial software.

>> No.774411

>>774408
That's just the reason it has an obnoxious fanbase. The reason people think Blender sucks is because Blender does, in fact, suck. If it was proprietary software and cost the same amount as everything else, you wouldn't even KNOW it exists, because until 2.8 its only standout feature was the fact that it could do "almost everything" the paid alternatives could, "almost as well". No one would buy Blender over Cinema4D for motion graphics, no one would buy it over Houdini for simulations, no one would buy it over Maya for rigging, no one would buy it over Premiere for video editing, no one would buy it over Substance for materials, no one would buy it over ZBrush for sculpting, no one would buy it over MD for cloth, no one would buy it over SketchUp/Fusion for CAD, no one would buy it over Unreal for realtime rendering, no one would buy Cycles over Corona or Renderman, and no one would have bought the Blender Game Engine over Unity. You might be able to tempt a few Modo users who like Blender's hard surface workflow better, but that's about it.

>> No.774412

>>774411
>no one would buy it over Houdini for simulations,
you have to have a shitload of time to research houdini sims. Blender just works in a couple of hours learning.

>no one would buy it over Maya for rigging
no one uses stock maya to rig, studios all have custom tools built on top of it because the defaults are literally legacy

>> No.774417

>>774412
>t. someone who has never used Houdini or worked at a studio
So does Cinema4D, and you shouldn't be using stock Blender to rig either. But feel free to replace rigging with "XGen" or "Bifrost" or other features Maya has.

>> No.774448

>>774412
>you have to have a shitload of time to research houdini sims.
It's called acquiring a skill, and it's the reason Houdini artists get paid for their labor -- it's a difficult skill to achieve, but very much needed in production. That doing FX in Blender is easier is irrelevant when that practically has no professional demand.

>no one uses stock maya to rig, studios all have custom tools built on top of it because the defaults are literally legacy
You wouldn't be using stock Blender either if you had to do complex rigs. No DCC gives you all the tools you'll ever need -- their strength lies in offering you a solid framework to develop on top of. This is one of the main reasons why software like Maya and Houdini are dominant in big productions: that's where most needs for custom tools arise, and those programs are perfectly suited for tailored development.

>> No.774979

Y’all shit in your hands and smear it into your eyes arguing about how X is better than Y. Shit man I would still model my tits if it meant fucking assigning every vertice by hand.

>> No.775005

>>758718
Go ahead and post your work, so we can drive you to suicide by posting ours.

>> No.775020

>>774979
D...do it.

>> No.775029

>>774412
>you have to have a shitload of time to research houdini sims.
Not true. I was able to build my own custom pyro solver in 2 hours after watching an 45 minute tutorial.
>Blender just works in a couple of hours learning.
Blenders pyro solver is shit and slow with tons of tools missing. Houdini is not only faster in simulating but gives a much better result. The upfront investment of learning time, pays off 100x later.
>>774412
>no one uses stock maya to rig, studios all have custom tools built on top of it because the defaults are literally legacy
I use stock Maya with Mgear which is a free rigging framework and it easily shits all over anything that is available for Blender or any other DCC for that matter.
The tools you described as legacy outperform all other DCCs in flexibility, complexity and raw performance.

>> No.775044

>>770537
You've learned two UIs and you have a decade of 3D experience, stop whining and just learn one more ui, it won't kill you, and it won't take that much of your time, anyway.

>>767445
Just pirate it all. Why would I pay years of savings for adobe software when I can pirate it and actually move forward with my life? Who's going to check your license when you apply for a job? Literally noone

>> No.775247

>>774411
Well, you're not wrong. Using Marvelous Designer and Substance Painter myself and I can't really see Blender as an option for those things where its at currently. Of course I honestly never would have learned 3d art in the first place because there were very few options at the time.

>> No.775575

>>760432
who`s andrew price?

>> No.775600

>>775044
So what should I pirate? And while we're at it, do you know any tutorials worth pirating because if I have to watch another autistic retard ramble through his workflow and call it a tutorial on youtube I'll scream

>> No.775608

>>758639
dude my company was about to switch to 3dsmax last year when blender 2.8 happened

Now we're still using both, but even our 13-year-experience 3dsmax guy is digging into it because, in his words, "3dsmax hasnt brought out anything worthwile since 2009"

I wouldnt work 3dsmax myself if it wasnt for our partners who require us to use the same workflow as them, which includes V-Ray shaders. Im still working 90% of my time either in blender or zbrush

>> No.775610

>>775575
Donut Guru.

>> No.775612

>>758704
I had to learn blender last year for my job, and its not a tiny company

Autodesk doesn't give a shit about Maya and 3dsmax anymore, they earn most of their shekels with CAT and industrial 3d

>> No.776271

If you work with free software, why should the companies think you're worth any money?
You aren't showing any respect for the work they want, why should they have any respect for you?.

>> No.776400

>>776271
>he says while using pirated software

>> No.776401

i bought maya indie 1 year subscription last week because blender was too hard for me to animate in. I bought maya for animation and rigging only. i plan to model in blender, rig and animate in maya, export the animated scene to houdini for dynamics and render there with redshift. is this a good workflow?

>> No.776412

>>776401
Yup, pretty solid arrangement.

>> No.776436

>>776401
You don't need to render in Houdini, you can simply bring the dynamics/sims back into Maya and render with whatever is available there. I personally dislike the look of Redshift. Arnold looks better.

>> No.776442

>>775608
>3dsmax hasnt brought out anything worthwile since 2009"

And what pray tell does it need extra?
Blenders "new things" are things every other program has had for decades. Like edge face and normal sliding of sub selection.

>> No.776649

>>760432
Some guy was lamenting being hired by a cellphone game studio that used blender (because they couldn't afford autodesk, but also because they were young)
Dunno what happened with him and don't remember enough about the thread to find it

>> No.776773

>>776271
Oh, like the companies give a shit about their employees either way? Technicolor probably doesn't give a shit as to whether you're an Autocuck or Blendet, just that you're a piece of disposable trash that can be replaced with an Indian.

>> No.776780

>>766135
Why is that he constantly make Blender videos?

>> No.776783

>>758639
Blender is fast becoming an equally competing software in game development. Especially indie and small studios. Will it REPLACE Maya? Probably not, but you arent hurting yourself learning Blender over Maya. These threads are the easist 100+ comment waste of time.

>> No.776789

>>776780
Blender users are very active in mass platforms like YouTube, and love watching media about their toy and interacting with the creators. This is obviously a plus for any creator wishing to make money from their media.

EDIT: I meant tool, not toy. Clumsy fingers.

>> No.776790

>>776783
>but you arent hurting yourself learning Blender over Maya
Or would I be? Modeling is arguably the most developed part of Blender, and if it ever becomes usable, learning it would only take a couple days, tops. Meanwhile, that time is better spent actually making things in one's current tool of choice.

>> No.776853

>>776790
So, you're agreeing with me. I have Maya. I predominately use Maya. If my job switched to Blender that wouldnt be a big deal. Just take 3 days to learn it. So the only people acting like this matters are jobless shmucks.

>> No.776854

Yet another Blender hate thread. Please get professional help. Also, fuck trump.

>> No.776855

>>776854
Trump uses Blender. Where is your cube now?

>> No.776898

>>776789
>EDIT
please go back

>> No.777326

>>758677

This response gets posted in every thread on this topic, and despite it being true the thread keeps being made.

Every studio out there that isn't run by monkeys from animation studios to game companies knows that a good 3D artist is good no matter what they use ( Especially if those programs are Maya and Blender since they are more similar than most people realize ), and timely good results matter more than any of this bullshit.

>> No.777332
File: 132 KB, 369x289, TX3HbN7.png [View same] [iqdb] [saucenao] [google]
777332

>post a video about how amazing Blender is
>use a sim from Houdini

>> No.777384
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777384

>>777332
Befitting audience.

>> No.777496

>>777384

3DS Max is just objectively bad and has no reason to exist. If Autodesk wasn't retarded, they would just port all remaining unique Max functionality into Maya and just make Maya better. The fact that Autodesk has been passed up by GPL Blender commies in many aspect is a shameful dispray that could have been avoided if Autodesk didn't keep their software needlessly separated in hopes of baiting dumb paypig companies into buying both for a full package.

>> No.777581

>>777496
OK Smoothbrain

>> No.777608

>>777496
The reason why Autodesk doesn't do this is because they don't develop software. They just buy and sell it.

>> No.777632

>>758718
lmao just use polyquilt for retopo you retard

>> No.777634

>>777332
If you actually bothered to watch the video, he's demonstrating 2.91's openVDB support, not Mantaflow.

>> No.777636

>>777496
kek, fucking blendlets

>> No.778520

>>774410
Blender itself has always been free, it just wasn't always open source. It was originally shareware that they tried to sell services around.

>> No.778869

>>778520
Plus the fact that there's still people making its users pay for certain addons.

>> No.778964

>>775575
wholesome Australian donut man. his tutorials are actually pretty good for fundamentals and the only thing he shills for is his own asset collection (useless unless you want to make a bunch of IKEA catalogue houses, but very nicely made)

>> No.779085

>>758639
recently just out of curiosity checked job offers in my country and every single one required blender