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745245 No.745245 [Reply] [Original]

I’ve been “modeling” for half a year, but I can barely keep myself dedicated to making one project. It’s so hard to come up with things to make, even more so sticking to them

My likes are vaporwave malls, robotics, guns, machines, and animals.

I barely know shit, so things that would help me learn the basics would help

>> No.745246
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745246

My skill level

>> No.745247
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745247

>>745246

>> No.745248
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745248

>>745247

>> No.745256
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745256

>>745245

>> No.745259
File: 958 KB, 2046x1000, Type-94 Shiranui.jpg [View same] [iqdb] [saucenao] [google]
745259

>>745245
Challenge yourself, that's how you improve.

>> No.745269

>>745245
>robotics
you could try to redo this, download the video extract 80 frames scale them about 4k and use the scanner as reference
https://github.com/alicevision/meshroom/releases
https://www.youtube.com/watch?v=51iBOVWSPnI
You could use https://quixel.com/mixer to texture it too, it is also free

>> No.745277
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745277

Just did this. It took 2 hours

>> No.745290

>>745246
>>745247
No offense, but you could shit these out in about ten minutes.

>> No.745333

>>745290
None taken. I’m trying to find ways to make myself more efficient. Where would you start out with these?

>> No.745405

>>745333
Not sure what you mean. And I'm not saying they're necessarily bad. They're just very simple to make. Model a little piece and throw on some modifiers and you're done.

I'm really not sure what you're looking for. Is it tutorials or is it advice on how to stay motivated? If it's the latter, you should probably ask elsewhere. If it's critique you want, then post wireframes.

>> No.745467
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745467

This good for 6,000 vertices? I did it with no tutorial