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/3/ - 3DCG


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742962 No.742962 [Reply] [Original]

/3/sources General
- Teapot Edition -

>Pastebin with free resources
https://pastebin.com/cZLVnNtB

>Last Thread
>>726257

Use this thread to post any free resources or anything else that you'd want to share with your fellow anons. Textures, materials, brushes, models, references, tutorials, anything that you think might benefit another anon, please post it here.
It might help to check the Pastebin before you post, in case there might be duplicates, but it's not a problem if you don't.

Almost everything on the Pastebin list should be free. That doesn't mean it's CC0, so if you're wary about copyright, it might be a good idea to check the license of what you're downloading first.
Some sites may require a signup, and some might be sites that are "free" but limit how much or what you can download.

Let's get to it!

>> No.742979
File: 1.27 MB, 1427x2744, uploads_1587990844563-24+Shaders.jpg [View same] [iqdb] [saucenao] [google]
742979

Can anyone point me to free Blender shaders that resemble this sort of stuff?

https://blendermarket.com/products/komikaze

>> No.743043

>>742979
No, but for what it's worth, almost every one of those are just a variant of the exact same thing.
It's just using the "Shader to RGB" node and using the output as a mask. Then you can put all sorts of effects in the shadows pretty easily.
Or you can plug that into a color ramp, and get color banding like the "Hope" example in your image, or take it to the extreme like the "Prism" one.

It's all so easy you can do nearly all of it in like 4-5 nodes. Shader to RGB is pretty powerful. Though it only works in Eevee.

Only one that doesn't fit in is the "Kismet" wireframe one. Though I highly doubt that it's the shader doing the work. Odds are the dude slapped a decimate modifier on it, and then used the wireframe node.

If you need help with replicating one of those, I can see what I can do. They all look pretty darn simple.

>> No.743119

Arnold Rendering Blog:
https://arnold-rendering.com/

Includes alot of useful information and guides for arnold, aswell as OSL which is usable in every renderer that supports OSL.

OSL Parallax Occlusion Mapping Guide
https://www.racoon-artworks.de/?p=773

Is 3ds max specific but OSL workflows can be used in every renderer that supports it.

OSL for Production:
https://www.racoon-artworks.de/?p=913

>> No.743253

>>743119
Added, thanks for contributing anon.

>> No.743451

Two (blender) channels with barely any views but good content

Rigging and animation tips
https://www.youtube.com/user/electronicpulse/videos

A course about rigify (not complete yet). Some advanced chapters are behind a paywall apparently but the videos he's made for free were super useful for me.
https://www.youtube.com/channel/UCRSx63y-VPidCrycgDS-o_Q/videos


A few other good resources that aren't about blender

Real-time/game effects tricks and analysis
https://www.youtube.com/channel/UCT3AarMFqrMyeyoEendhN-w/videos
https://simonschreibt.de/

Anime sculpting in Zbrush
https://www.youtube.com/playlist?list=PLaZf7EtPohEyj7UoiyV21pXQhQYnKeLE2
And another playlist
https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy1t

Meshroom, a Photogrammetry software (CUDA only)
https://alicevision.org/#meshroom

>> No.743605

>>743451
Added the blog link and meshroom to the list.
The blog is definitely pretty interesting. Definitely gonna try a few of the tricks on there.

I'm avoiding putting YT video tutorials on the list though since I don't really think it's the right place to put them. Since they're not really "free resources" in the sense that they're something people typically pay for. Since they're YT videos and all.
That being said, feel free to post them in the thread though.

>> No.743777

>>742962
looking for non phot realistic hand painted textures

>> No.743867

>>742962
Anybody got any links for ZBrush brushes as well as clothing patterns for marvelous designer decided to plunge in and create outfits

>> No.743922

>>743867
Did you check the pastebin? There should be a few links to brushes in there in the "Brushes and Alphas" section.
As for clothing patterns nah there isn't any (though if anyone has good links I'll be sure to put them up there). Best advice is to check up on pinterest for that sort of thing, or sewing blogs.

>> No.743997

https://gumroad.com/l/aAdSa
not working anymore

>> No.744102

>>743997
Thanks for the heads up. For now, I just put up that it's not available. Just in case it does end up coming back up for free.
If someone does have it and wants to put up an alternate link to download, I'll add that to the section as well.

>> No.744175

>>744102
Yo this would be great!

>> No.744217

>>743043
>https://blendermarket.com/products/komikaze
kind of sucks that Cycles can't do it either.

>> No.744218

>>744217
Sorry, dunno why I included the link from >>742979's post.

But my point still stands, it sucks at how Cycles sucks at non-PBR shading and rendering.

>> No.744302

>>744217
>it sucks at how Cycles sucks at non-PBR shading and rendering.
That's just not what it's for. It's like trying to use a hammer to drive in a screw. Sure it can do it but there's better ways. Cycles is mainly for "realistic" lighting conditions and renders. It can do NPR absolutely, but there's better ways.
If you're doing NPR, then there really isn't any reason NOT to use Eevee.
That being said, I do wish that the Shader to RGB node was in Cycles. There's quite a few use-cases that aren't NPR where it'd be useful. And currently, there's no way of taking incoming light and using it as a way of masking in cycles without doing either compositing tricks, or using vector math that only really works with one light.

I don't know much about programming shaders/renderers or what have you, but I do wish there were more screen-space effects and things in cycles. Shader to RGB being the main one, but also the bloom from Eevee is pretty nice. Being able to turn it off and on and work with it in the viewport over doing a bunch of compositing is nice.

>> No.744547

bumb

>> No.744836

Bumping the free shit

>> No.745158

bump

>> No.745257

Sorry I don't have anything to add friends, but is there a buildings pack from textures.com or is there anyway to download the higher quality images from there without an account?

>> No.745261
File: 511 KB, 803x636, hairs.png [View same] [iqdb] [saucenao] [google]
745261

Where can I get decent hair textures/PBRs?

>> No.745285

>>745257
I don't know. I've been wondering that myself. Maybe check on CG Peers if you've got an account there.
Depending on what you're using it for though, what's there is enough for things that are far back, or rather small.

>> No.745293

>>745285
>Maybe check on CG Peers if you've got an account there
I don't ;_;
>what's there is enough for things that are far back, or rather small
It was going to be pretty big and close up ;__; I'm sure I'll find away. Thanks anyway. If I do manage to find a pack or anything useful I'll post itt.

>> No.745297
File: 1.06 MB, 1941x1125, A78E2C06-5DDC-401E-BB4C-0BC658BD74E4.jpg [View same] [iqdb] [saucenao] [google]
745297

Can’t believe this is free. Procedural Clouded Sky HDRI by Spooky Iluha.

https://drive.google.com/file/d/1WOP7eyyp4Q3ZhchcfctWcEGUzo5TQW3Y/view?usp=drivesdk

https://gum.co/procsky - 0€

Originally posted on Reddit with gif preview: https://reddit.com/r/blender/comments/gl0ko9/revamp_of_my_sky_hdri_shader_download/

>> No.745429 [DELETED] 

bumpiiiing

>> No.745441

>>745297
Really cool. Def gonna play around with it.
Added it to the HDRI section.
Thanks for contributing anon.

>>745293
I've got an account there, and I did what I could to search for textures.com textures, but I couldn't find anything.
Depending on how you use the free ones there though, you should be able to get away with using them close up. How are you wanting to use them?
You might be able to try using an AI upscaler as well that fills in the details if you're really desperate.

>> No.745626

Bump

>> No.745662

>>745626
Stop that, this thread will last for weeks without you bumping, you stupid newfag.
If you insist on bumping then do so with content

>> No.745673

>>745662
Don't tell me what to do. I've been the one taking care of these threads and curating the general. It hits page 5, I bump it.

There's a good amount of new people to the board that probably won't check more than a few posts/pages down, and will just make a thread asking for this sort of shit. Bumping it every few days keeps it up there for those people to see. Got a problem with it, hide the thread.


>If you insist on bumping then do so with content
By all means you first.

>> No.746006

bibbity-bumpity

>> No.746095 [DELETED] 

Just released today. Grab it while you can.

https://www.blog.poliigon.com/blog/indoor-plant-models

>> No.746540

BAMPUUU

>> No.747339

>>742962
Anyone got a cgpeers invite?

>> No.747431

>>747339
user limit reached

>> No.747849

>>745297
Whoa, this looks really nice

>> No.748869

>>747849
Yeah, but I gave it a try and all the clouds look really 2d and bad. Not to mention it pretty much breaks if you mess with any of the settings.

>> No.750026

daz3d.com
>download daz studio (free, but use fake email or get spam)
>get free male and female human models
>can export base mesh to sculpt over or export fbx

>> No.750844

anybody got Adam Crespi's lecture from >>750765 ?

this is an excerpt
https://www.youtube.com/watch?v=YpjNste7axk [Embed]

could only find it for free in suspicious sites. Anything similar to it is appreciated

>> No.751275
File: 306 KB, 2400x1294, hand_example.jpg [View same] [iqdb] [saucenao] [google]
751275

https://topologyguides.com/
This site

>> No.751352

>>742979
How do they even do stuff like this?

>> No.751353

>>751352
You learn a shader language, look at the source to various shaders to figure out how they do what they do.
Once you start to understand how the image is calculated you can start modifying them to create new effects.

If you know your highschool trigonometry you can go straight to learning about vector products.
Once you're armed with that knowledge you can sink your teeth into writing shaders.

>> No.751393

>>751352
Read this >>743043

>>751353
Don't kid yourself. Each one of those "shaders" are piss easy to replicate. They don't need any high-level knowledge or coding experience or a "shader language". One node is doing all of the heavy lifting. Shader to RGB. That's it. Using that as a mask, you can do all sorts of crazy shit with it.

>> No.751417

>>750026
Daz assets are horrible

>> No.751513
File: 722 KB, 3840x1940, Dimensions guide.jpg [View same] [iqdb] [saucenao] [google]
751513

Here's a great site for people that want to use real-world dimensions, but have trouble finding them for random objects.
https://www.dimensions.com/

It's in the pastebin, and I've been using it for a while, but I don't think it was ever mentioned in any of the threads.
It's pretty useful to find some rough/basic dimensions at a glance when making objects. It's not a blueprint site and it doesn't give you every little measurement, but it's perfect for getting the right scale for things so you can keep things consistent in your scene, or build a library of objects.

>> No.752371

>>743451
Meshroom is very interesting. I have downloaded Meshroom but I'm yet to use it. I'm skeptic about it because the other photogrammetry (paid) software I used in the past was bulky AF. Meshroom is super light in comparison, the results in the youtube videos look fine, but I dunno, seems a "to good to be true" situation.

>> No.752398

Thanks anon

>> No.752583

>>751275
thanks anon

>> No.752817
File: 3.77 MB, 506x530, 1579155651167.gif [View same] [iqdb] [saucenao] [google]
752817

Does anyone know where i can get this model?

>> No.754406
File: 519 KB, 2400x1600, 09-dumbbell-iron-cross-the-best-14-upper-body-exercises-dumbbells-1.gif [View same] [iqdb] [saucenao] [google]
754406

Here's a stunningly relevant gif I found when looking for shoulder references to help me understand how to rig them.

>Aaaaagghh, I'm riggingooming!

>> No.754988

Bumping

>> No.755030

anyone has a set of skin textures?

>> No.755081

>>752817
Lmao pls somebody have this

>> No.755086

>>755081
Bro. You can literally count the polygons.
In the time you've been waiting for someone to post a model that no one has, you could have downloaded blender or pirated max/maya, gotten a basic understanding of them from the ground up with 0 knowledge, and made it yourself.

This isn't a thread to spoonfeed you faggots, go to /r/ for that shit.
This is a place to post things that people can use in their own work. Not for you to beg for shit.

>> No.755737

Bumpin for the anons

>> No.755848

Anyone got some good tutorials for maya? im kinda scared of doing the project based stuff, and the one page a recomended me has it's "best stuff" behind a paywall.

https://www.youtube.com/watch?v=stqU2Sxomsg&list=PLBX-X8mPyxIp_O94bKjQkExNPiDwddmTC&index=3

>> No.755875

>>755848
You're better off asking in the questions thread.
This isn't so much as a place to request things, as it is to post things you've found that are useful and other anons might find useful.

>> No.756454

Not sure if relevant, but does anyone have any pics of eye shapes? Everything I find is plastered with make up

>> No.758507

Bumping from page 8.

>> No.758772

>>742962
why do you need a whole thread for cgp

>> No.758773

>>758772
Don't be retarded anon.

>> No.760078

.

>> No.760694

>>742962
>/3/sources
brilliant

>> No.760697

>>760694
I'm glad someone got it.
Well, I'm sure people did, they just didn't say anything.

>> No.760706

Someone post Fluip Fluids pl0x

>> No.760752

>>760706
This isn't a piracy thread, or a thread to circumvent paying for paid addons/software/resources.
This is a list that provides links to resources that are freely available for everyone to begin with.

Besides, Flip is free (like all Blender addons). Just grab it off of the github page for it. The only thing people are paying for, is to support the dev, or they're to stupid to actually grab it from the github.
If an addon doesn't have a github page or similar you're shit out of luck, but "pirating" addons isn't technically illegal, just frowned upon.

>> No.760758

>>760752
>The FLIP Fluids addon is developed in our team's own private repository. Due to licensing restrictions, the project source contained in the public GitHub repository cannot contain the royalty-free content (See LICENSE_Standard_Royalty_Free.md) of the Blender Market product and cannot contain features that depend upon the royalty-free content. The public repository will often not be up-to-date with the private development repository. The full source code including all features and royalty-free content is distributed with the Blender Market product.

wait is this actually the full addon?

>> No.760766

>>745297
Thank's anon

>> No.760767

>>760758
Yes.
All it's missing is the presets. Which are pretty much useless unless you have all the exact requirements for the scene that they had when they set up the preset.

If it's a version or two back, it's not a big deal. Since the functionality is all the same.

>> No.762649

bump

>> No.762934
File: 76 KB, 474x668, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
762934

>>742962
Tried to use the free version (pic related) of 3ds Max 2020 and I can't seem to be able to save things.
And I am too retarded to get the equally free 2018 version to run because the ReadMe gives me an invalid Product key.
How do I either fix the 2020 version or get the 2018 version to run?

>> No.762966

For game models, and other model ressources.
https://p3dm.ru/files/
https://www.deviantart.com/xnalara-customized/gallery/
https://smutba.se/
https://sketchfab.com/3d-models/categories/characters-creatures?date=week&features=downloadable&sort_by=-likeCount

>> No.762971

>>762934
Why didn't you get an education version directly off them.

>> No.762985

>>762971
I'm not going to uni (yet) and when I go it will not be in a related field.

>> No.762993

>>762985
You dont need to be at uni just pick a random school in the country. I dont think they follow up at all.

>> No.762999

>>762993
But if they do they have my clear name and all.
Otherwise at least I'm somewhat anonymous.

>> No.763019

>>762999
Just pick a fake name and a throwaway email.

>> No.763031

>>762934
This isn't a pirate thread. It's been said many, many times before.
Just as well, looks like other anons were nice enough to try and help you.

I would also suggest getting the edu version. It doesn't matter if you're in school or not, they don't check for shit. You can get a lot of programs like that too, I've had Substance suite for years and haven't paid a dime.
It doesn't matter if they have your name, but if you're scared just make one up.

>> No.764585

>>742962

>> No.765519

.

>> No.765688

https://www.uv-packer.com/download/

Uv packer max plugin from makers of Unwrella unwrap now free. Blender coming soon.

>> No.765768

>>765688
Thanks, putting it on the list.

>> No.765784
File: 205 KB, 1251x1076, bcca5249765a14219ac106878464e6a3.jpg [View same] [iqdb] [saucenao] [google]
765784

>> No.766901

>>742962

>> No.768559

>>742962
Free or "free"?

>> No.768766

https://dl.acm.org/journal/tog/software

>> No.768779

>>768559
>>760752
>>763031
Free anon. Just free.

>> No.769579

>>762966
>https://p3dm.ru/files/
tfw you can download ellen pages naked body

>> No.769595

>>769579
>implying Page was scanned in the nude

>> No.769656

>>751513
Thanks a lot for this. I've been looking for something along these lines for a long while now.

>> No.769659

>>769656
Yeah it definitely was an accidental stumble into finding it. It's been a huge boon ever since though. Glad I was able to help someone else find it!

>> No.770934

>>755848

https://www.youtube.com/watch?v=U2eX1wmA9JQ
I learned better with this dude than another one I bought

>> No.772609

Anyone have a large amount of sewing patterns for use in MD?

>> No.772630

>>772609
I used to, but I lost them during a hdd crash.
Best advice is to check out pinterest or go deep into the world of sewing blogs.

>> No.773993

>>742962
Nice thread

>> No.774118

>>773993
I'm doing what I can to keep the spirit alive.
The original thread helped me out a ton, so I figured I'd try and share the love... and free shit.

>> No.775441

bump

>> No.775445

Is there anything similar to Maya's Xgen in Blender?

>> No.777015

>>745297
Thank you bro!

>> No.777318

Amazing, thanks so much for putting this together!

>> No.777333

>>777318
Glad it's helped you.
It's worth it to thank all of the kind anons who have contributed over the years as well.

>> No.777348
File: 95 KB, 320x357, 1536694491518.png [View same] [iqdb] [saucenao] [google]
777348

Hello /3/, I'm sorry this is my first time here.
I'm not sure if this is the right place to ask this, but is there a site where I can download rips of N64 models that work in blender?
I just want to analyze them to understand how these models were made.

I read somewhere that you can run them in an emulator (p64) and export models from there, but are models extracted like that even similar to the originals?

Sorry I'm new to this stuff.

>> No.777352

>>777348
Okay I found this https://www.models-resource.com/nintendo_64 and I'm already happy, would still be thankful for more though.
Thx in advance.

>> No.777375

WHERE DA TIDDIES AT???????

>> No.777432

>>777375
There's a literal ass-ton of places to look for porn that are better than a thread meant for posting 3d models and textures, anon.
:^)

>> No.778622

Bump.

>> No.778640

Anyone know of some decent beginner animation tutorials, preferably for 3DS Max? I'm getting to the point in my game development where I really need to start making animations instead of looking at static boxes for all my characters especially since I'm starting to delve into creating abilities and attacks for them

>> No.778728

>>778640
Once you get the basics down of moving bones and how the graph works, the best tuts aren't even using 3d software.
It's just about perfecting the craft of animation.
As for dedicated tuts for 3d animation, I don't think there's any in the pastebin, though there used to be I think. The site alt-f4'ed though.

>> No.778729

>>778728
yeah that's the challenge for me
I can't wrap my head around actually moving the character around efficiently. or the graph
I kind of figured out how to set keyframes and put IK on some limbs but for some reason my keyframes won't take the IK into account and ignore it, also I couldn't figure out how to set that up for the entire body

>> No.778750

>>778729
Yeah I also find that stuff to be a bit difficult.
I just wish I could just go into the scene in VR, and just grab the limbs to pose them. And if need be, step on top of the model and grab the hands or something to make them mimic my movements.
It's something that's being implemented in 3d suites, but it looks like a long way to go until it's really useful.

I wish I had some tuts or something for you to follow too though. If need be, you could always look for Blender tuts. There's a ton around (though 90% is beginner stuff and low-hanging fruit), but things like keyframing, the graph and manipulating bones is pretty uniform across the board for most softwares.

>> No.781910

bump

>> No.781912

>>781910
Good save. Nearly forgot all about it.

>> No.783160

.

>> No.783255

Where can I find SouthernShotty's paid tutorial? I'll pay for it after I know for certain it's good.

>> No.783268

>>783255
>Where can I find SouthernShotty's paid tutorial?
Not here. You misunderstand the purpose of this thread.

>> No.783399

Does anyone have a couple of good Feather alphas and textures for haircard usage?

>> No.784960 [DELETED] 

.

>> No.786838

I've been trying to find archives of the old thread but I can't find any at all. Does anyone know an archive for it or a lit of links from the older threads?

>> No.786839

>>786838
Start at >>/3/thread/726257

>> No.787127
File: 217 KB, 400x400, waifu.png [View same] [iqdb] [saucenao] [google]
787127

If you're into anime stuff, specifically anime girls, then this is a nice resource. You can basically use it to generate concept art in almost any anime style from 90s to modern. pic related. You can "make" a character and save a bunch of pictures of her in different poses and (slightly different) clothes. I don't know of anything similar for males.
https://waifulabs.com/

>> No.787143

>>745261
Literally any hair brush from any image software like gimp,photoshop etc, u just choose a color and use a gradient setting and ur golden.

>> No.787153

>>786838
All the links from the older thread are in the pastebin.

>> No.787158 [DELETED] 
File: 279 KB, 756x773, blender-import-vroid-blb-format.png [View same] [iqdb] [saucenao] [google]
787158

>https://vroid.com/

... is a japanese application to create vr anime avatars. final character can be exported in glb format and imported into blender. character is full rigged and textured, rest is up to you ...

>> No.788265
File: 229 KB, 400x400, waifu (1).png [View same] [iqdb] [saucenao] [google]
788265

>>787127
Some of the generated art is disturbing. Like the AI couldn't decide if it wanted to draw a shoulder or a hand, so it made a shand or shandler.

>> No.788361
File: 206 KB, 400x400, waifu.png [View same] [iqdb] [saucenao] [google]
788361

>>788265
And some of the generated art is C U T E

>> No.788362

>>742962
Does anyone have a link to that auto-retopo/remesh tool that some researchers released as a proof of concept along with their paper?
IIRC it let you draw the direction you wanted the edge flow to go and was totally free.

>> No.788367

>>788362
nvm sorry, I found it again and it's not very good

>> No.789498 [DELETED] 

.

>> No.790861

.bmp

>> No.791667

>>788361
Nice linebacker. What team she play for?

>> No.792751

>>791667
The /3/lers.

>> No.793933

>>783268
Where can I find torrents for this sort of thing

>> No.794016

>>793933
>Not here. You misunderstand the purpose of this thread.
>>760752
There's already places described on the board where you can find shit like that.
The website is invite only though (or it has signups at certain times of the month), and you're not likely to get in.

>> No.795777
File: 2.78 MB, 4032x1908, 1611023929347.jpg [View same] [iqdb] [saucenao] [google]
795777

>> No.796507 [DELETED] 

>>742962

>> No.796733

>>742962

I'm making a gmod clone in godot. what would be a good source of random props to use? It does not even matter what objects they are, as long as they are recognizable and low-ish poly

>> No.796753

>>796733
Check the pastebin, there's a few sites up there with free models that you can use. Not to mention check sites like Turbosquid and stuff for free stuff, or even places like sketchfab.

>> No.796926

>>796753

I'm not worried about selling anything because it's very early stages of development, but I prefer not to use assets that I can get sued over. everything on turbosquid is unusable for this reason. The industry is a minefield for people like me who just want to combine shit together and do not want to make new assets.

I feel like the whole copyright system is broken if it is necessary to reinvent the wheel every time.

The video game "unvanquished" is the one of good 3d models and textures with usable licenses that I have found so far.

>> No.796930

>>796926
Just check the licenses of whatever you're using. It's not hard.
If it's CC with attribution, just put it in the credits or somewhere or even the readme. Attribution just means it has to be credited "somewhere" with the project, not that it has to be especially visible or anything.

>> No.796937

Does anyone have a link to download Roadkill for UV unwrapping? It's a free tool, but I haven't been able to connect to the official site to download it nor find any mirror.