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/3/ - 3DCG


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File: 1.24 MB, 1280x720, SpidermanWallpaperLQspidermanultimate7.png [View same] [iqdb] [saucenao] [google]
714086 No.714086 [Reply] [Original]

Here is an animation I made, it features a Spider-Man and Venom team up against Carnage, as well as a fight between Venom and Carnage at the start. Everything you see I created entirely on my own from scratch, all modeling, rigging, lighting, animation, ncloth, simulations and rendering. The project was rendered using Vray. The voice of Spider-Man and Carnage are my own and my brother voices Venom. Hope you all like it!

https://www.youtube.com/watch?v=HsSrFgrDkRA

>> No.714087

its like robot chicken animation, but worse

>> No.714093

How long did it take you?

>> No.714096

11 months, from start to finish, including sound effects and editing at the end which I also did.

>> No.714097

>>714086
>The project was rendered using Vray.
But which program?

>> No.714101

>>714086

Great stuff, amazing achievement.

>>714097

It says Maya at the end.

>> No.714106

I used Maya, Nuke and then Premiere to edit it.

>> No.714107

>>714101
Thank you!!

>> No.714115

>>714086
you should get some criticism from an animator.
I am not an animator but I saw a lack of weight to some of the animation a lack of easing sometimes it make it look like stop motion, some of the gestures where to janky and some just to much. The camera angles were not bad but overall a bit boring. The lighting was pretty bland. The story was okay for what it is but the pacing was not very good. Also not a big fan of how you did the fight scenes, especially the pacing. Think of it as a piece of music you need slow parts and fast parts.

The whole thing is not bad at all just not amazing.

>> No.714116

>>714086
what's your day job?

>> No.714117

>>714115
you should learn about these things.
>cinematic lighting
>pacing for story and animation
>camera shots (they help tell a story)

>> No.714119

>>714086
Came out awesome dude, great work

>> No.714122

>>714086
Good work

>> No.714126
File: 50 KB, 960x960, 9e3970f5c1-1486646691496.jpg [View same] [iqdb] [saucenao] [google]
714126

>watching a spiderman video on yt

OP, it's probably preddy cool but if one clicks anything like this, literally all spiderman yt hell will go down over the user and the site won't shut up about it in the recommendations

>> No.714132

>>714126
I'll take that over an endless stream of Andrew Price recommendations.

In fact, I'll be opening OP's video a dozen times right now. Hopefully this will be the end of my personal struggle against BlenderGuru.

>> No.714133

>>714132
you know you can just block his channel right

>> No.714134

>>714126
>what is the "pause watch history" button

>> No.714137

Not bad anon, keep up the good work.

>> No.714148

>>714133
It can't be done anymore, I believe.

>> No.714173

>>714134
it still calibrates itself and the resulting recommendations based on what you watch.

>> No.714200

>>714086
I'm a novice myself but just wanted to say I'm really enjoying this. Thought I would just click off after 30 seconds but I'm 3 minutes in now. Think I'll finish it. Keep up the good work and continue to improve.

>> No.714203
File: 1.16 MB, 1200x1200, hitormiss.png [View same] [iqdb] [saucenao] [google]
714203

>>714086
Honestly great job dude.
Obviously there's room for improvement but others have already covered that.
You should be proud of your achievement of taking something like this from start to finish.

>> No.714204

Not perfect but definitely not bad. I honestly can't wait to see more, please keep it up. I know that you'll only get better.

>> No.714210

>>714086
Not bad. Animation is pretty janky at times, and nearly all of it lacks any kind of inertia and follow through, not to mention weight a lot of the time. Camera wasn't terrible though, you avoided that trope of using a 3d camera to do ridiculous circle shots and weird angles (at least until they started swinging). Lighting and materials overall could have used work, especially the shiny bits.

But yeah, biggest thing was how janky some of the animation was, but I'm not going to pretend I have the patience to sit there and animate something like that. So yeah, nice work, if anything for the dedication to actually animate something that long.

>> No.714354

Thanks for all the comments! Glad you could all find the time to watch. I'll let you know when I make something else. And hopefully it will be better than the last. Thanks again!

>> No.714363

>>714086
If this was a early 2000s TV show, it'd have been amazing. I honestly feel like that's a compliment.

>> No.714388

>>714086
Did you do the animation with mocap?

I think it looks rather well overall.
Can't compete with hollywood blockbusters obviously, but looks better than the top bollywood animations imho.

>> No.714398

>>714086
This is pretty amazing as a one person job.

>> No.714399

>>714398
the voice acting is pretty on point too.

>> No.714400

Did you make a storyboard before shooting?

>> No.714430

>>714388
I have gotten that comment a lot actually. People think I use mocap, I wish I could actually it would save me lots of time. But no, none of it is motion captured it is all keyframed. The tentacles are a blend of keyframed animation and passive simulation. And thanks!

>> No.714431

>>714398
Thanks! Takes a lot out of me but hopefully it is entertaining.

>> No.714436

>>714400
I start out most scenes with storyboards just to get going. I'd say about half of it was storyboarded the rest was improvised.

>> No.714437

>>714399
Thanks! I do the voice of Spider-Man and Carnage, my brother does Venom.

>> No.714441

GARBAGE ANIMATION

>> No.714442

>>714441
Yeah it's truly a piece of shit hahaha.

>> No.714444

>>714442
why the "hahahaha"? Are you in this much denial?

>> No.714445

>>714441
>>714442
ok samefag

>> No.714447

>>714445
whatever

>> No.714448

>>714444
I'd love to see your amazing work.

>> No.714450

>>714448
same old "if you're not better than X you can't post any criticism"

c ya

>> No.714453

>>714450
criticism
>>714115
>>714210

>>714441
you being a little faggot

>> No.714454

>>714450
Just as I thought, nothing to show for yourself. Too bad. And others on this thread have actually offered criticism, you offered a whine in caps.

>> No.714461

>>714453
the animation is.....GARBAGE. If you dont realize this - you are GARBAGE

>> No.714463

>>714436

Try to storyboard the way comics do panelling and work from that. Loads of shots in this thing are gamey instead of filmy. Cameras moving in unnatural ways really pulls you out of the immersion. Try to do less moving. Snappy/jerky animation is fine if framing is great.

>> No.714464

>>714461
Your posting allotment for today has been overdrawn, anon. You need to go back.

>> No.714465

>>714464
>copy/paste

>> No.714468

>>714086
If you were going for the "toy story but all the characters are actually restricted by their plastic forms", then hats off to you, it's an amazing piece of work. Can't believe you did it all by yourself. I wanna point out the colors and especially the sound work - it looks and feels extremely professional.
So my final question - why are you still here on this board? You should be working at some of the of top 3d studios right now. And I mean it.

>> No.714485

>>714086
>3:38:12 No.714465▶
>>>714464
congrats senpai, i really enjoyed it.
Keep at it

>> No.714489

>>714468
>You should be working at some of the of top 3d studios right now. And I mean it.
He's got a long way to go before that anon. There's absolutely 0 polish here. Animations are a first or second round of keyframing at best. Like a previs with better visuals.

If the animation quality were compared to a college paper, this would be the rough draft you send to your teacher to have them check it for errors and give you the okay to keep going.
The draft can be decent, but it's not finished.

>> No.714491

>>714489
I agree, but his models and lightwork are pretty impressive. And I thought it is known that being a 3d animator is a dead dream.

>> No.714492

>>714491
>being a 3d animator is a dead dream
Why do you say this?

>> No.714494

>>714492
because OP sucks at it and he's either the OP or projecting based on what he just saw

>> No.714495

>>714494
I didn't ask you, retard.

>> No.714499

>>714495
what

>> No.714507

the 360 vr battle on the channel is neat. I would've put the camera off center so I could see better, but I never thought to do this with a rendered scene.

>> No.714575

>>714492
Well I've heard it's mostly mocap now, even for cartoons.
>>714494
I don't think OP sucks at animation, I know it's incredibly hard to keyframe everything perfectly. But I realy wish his characters had more weight in them.

>> No.714579

>>714575
It will come back. Probably not to the same degree as pre-digital though.

>> No.714656

I was taught animation by Tom Sito, not sure who he is? He was one of the key animators of all the Disney renaissance films of the 90's. I showed the animation to him and he said it was fantastic and incredibly well done, especially the action scenes and fighting. I'm not saying 100 percent of the animation is perfect, but a large part of it is damn good and some sections look incredible. But I'm aware of the reputation of this site. In fact some of you have criticized even the best of CGI. I thank those who took the time to write out their criticisms and those who enjoyed watching it. I know some of you must actually be incredibly talented and I thank you for watching the animation. There is always room to improve and I will improve with every animation I make. Check out Spider-Man Ultimate 4 and then 7 and you can see the difference.

>> No.714687

>>714656
>a large part of it is damn good and some sections look incredible
As an artist of the work you're not allowed to say that about the work. You're personally invested into it and can't separate yourself from it to look at it completely objectively.

>I'm aware of the reputation of this site. In fact some of you have criticized even the best of CGI
And that's a bad thing why? There's always room for improvement, and even big studios cut corners.

>> No.714688

>>714687
>And that's a bad thing why? There's always room for improvement, and even big studios cut corners.
I still can't get over that thread where people shat on love, death & robots... even tho there were some adequate comments.

>> No.714692

>>714656
you're delusional.

>> No.714695

>>714687
Art is never objective, it is inherently subjective. No one looks at art objectively, it is impossible. Everyone brings their own interpretation to it, and their own meaning to it. And takes from it what they will. I'm allowed to say whatever I want, so are you. There is no rule-book for this stuff. You ever see Directors, or Costume Designers go out and say, yeah my work is shit. Of course they think their work is great and most of the time they say so.
As for looking at something critically that's another matter. If I could never look at my work critically then I would never improve, which is clearly not the case if you look at my past work.
I know studios cut corners, and I don't blame them, they are mostly overworked and underpaid and hardly praised. But studios still deliver some of the most amazing vfx shots and animations in the world that I would say are indeed perfect. But there will always be the ones who take a risk to create something and the ones who won't, whose only recourse is to try and bring down those who do. But you can keep on replying to your heart's content, the amount of traffic that is being driven from this site to the animation is great, so at the end of the day you are all helping me out a ton, thanks for that!

>> No.714704

The whole thing has the look and feel of a diorama, and suffers from the "weightless camera" thing I see in a lot of 3D stuff.

The characters also don't have a ton of weight, the easing in and out of poses is frequently jerky.

That said, you are clearly very talented and skilled. As a hobbyist animator I could imagine this was a colossus to get through, so congratulations. I suggest keep making stuff, and maybe do some shorter projects focusing on weight and cinematic production.

Good work overall.

>> No.714723

You sound a bit full of yourself, OP. Your work is good for a student, but it's certainly not as good as you seem to believe.

Fix that attitude or you are NGMI. Not only will it slow your progress, it also makes you an annoyance to work together with.

>> No.715118

>>714723
>or you are NGMI
Seems to me he already made something.

>> No.715120

there's a lot of work here, none of which is particularly good. impressive in its scope, but don't confuse yourself into thinking you've actually done good work here.

>> No.715132

I feel like the whole "spider man" thing is a crutch and if you would take it away and use original characters it would reveal you as being far worse than you think

>> No.715135

if we consider it on a shot-by-shot basis, all the animation is pretty stiff and terrible

but as a project on the whole its a good achievement. good job op, keep working on improving...you have a bright future ahead of you (assuming youre a teenager. if youre in your 30s and this the quality of stuff youre putting out, then your future looks extremely dim).

>> No.715143

>>715135
>if youre in your 30s and this the quality of stuff youre putting out, then your future looks extremely dim).
What if he's 30 but started animating like two years ago?

>> No.715148

>>715135
>)
Whatever you say Ivan.

>> No.715487

>>714086
This is actually pretty cool. Great job, OP. May I ask, how long did it take you to make, and what program did you use and how long have you been using it? Thanks.

>> No.715512

>>715487
Why does any of that actually matter?

>> No.715527

>>715512
>t. blendlet scared of the answer

>> No.715529

>>715527
No, it's just irrelevant information that doesn't mean anything.
Knowing how long someone else has done something or used a program won't make them better at it. The amount of time someone else spent doing something won't magically rub off on them and give them experience.
It's just a pointless excuse to compare one's self to others, but only beginners ever ask the question so any amount of skill and time investment will seem like an insurmountable mountain to them.
So again, why does any of it matter?

>> No.715534

>>715512
>ask me questions anons!
>aswers with smart ass bulshit

If you have particular set of questions you want to be asked, wy not just say what you want to say in a description of a video?

>> No.715535

>>715534
Where in the OP did he say "ask me questions!"?
Not to mention every one of those questions is answered already in the thread.

>> No.715837

>>714086
Unironically better than the Venom movie, if this was a solo project major kudos OP.

>> No.715848

>>715837
Damn, you got some shit taste then.

>> No.715886

>>715837
retard

>> No.715958

>>714086
Looks better than anything Hollywood has put out in almost a decade.

>> No.715964

>>715958
stfu

>> No.716297

>>715837
Thanks! Means a lot. And thank you to all of those who have found something to enjoy out of the video. Not everyone is going to like it and that's fine. To those who did, thanks for the support and for taking the time to view it. I thought this thread would be dead by now and it is pretty awesome that it is still going. Thank you all, I will keep on improving and making better and better stuff in the future.

>> No.716323

>>716297
Here is an tip for your next project.
Keep it short, under 1 minute maybe even less. Put all your energy into making every milliseconds look great.
Maybe work together with some environment artist and let him put all his energy into making the scene look great.
Quality over quantity.
30 seconds of awesome animation tops any amount of mixed quality. Keep it simple and push it over 9000. That's how you impress people - make your stuff too long, people will find something they don't like and they'll remember it; you should avoid that at all costs.

>> No.716342
File: 92 KB, 500x346, Live Laugh Love.png [View same] [iqdb] [saucenao] [google]
716342

>>714126
wtf i love you tube now

>> No.716344
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716344

>>714485
yah it was dope
im a 36 year old dude who for the first time ever just watched a damn spider man video on you tube.
good shit

>> No.716345

>>716323
Thanks for the tip, that would just be boring for me though. I prefer to just keep working on bigger projects and improve everything over time on my own. Don't really care how long it takes but eventually I'll make every aspect of it amazing on my own. I know I'm alone in this, since everyone in computer animation likes to either focus on just one frame or model for weeks on end when they are working on their own or like you said, focus on making one minute great. I just will never see myself doing something like that. I'm always pushing to make grander and grander projects. As for them not being memorable, I don't really create animations for them to be remembered, or for others, I create them for myself, they are the things I would like to see animated, the stuff that I enjoy making. If people like it that's awesome, if they don't, it doesn't really matter to me. I make them for the fun and joy that these projects bring to me.

>> No.716352
File: 35 KB, 174x157, 1545954155992.png [View same] [iqdb] [saucenao] [google]
716352

>>716345
>Thanks for the tip, that would just be boring for me though.

>> No.716360
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716360

>>716345
holy fucking shit

>> No.716364
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716364

>>716345

>> No.716365

he clearly wants to be an NPC. Just another one I dont have to worry about

>> No.716372

>>716352
>>716360
>>716364
>>716365
yep, i tried to help him...but he can't be helped.
Well, if it makes him happy....

>> No.719449

bump

>> No.719478

>>719449
Why? This thread resolved itself like a month ago. What more is there to discuss? Other than people who haven't seen the thread reiterating all the points that have been made already.