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705748 No.705748 [Reply] [Original]

How did they get that stop motion feel in CG?

>>"Chris Miller — “It’s a hybrid, part of it is CG, part of it is LEGO, and we don’t want people to know which part is which, the whole point is to be as seamless as possible”"

>> No.705761

>>705748
Either stepped keyframes, or just animating it manually without interpolation.

>> No.705771

>>705748
by doing stop motion in cg

>> No.705803

>>705761
stepped on 2s?
24fps or 12fps then speed it up in post
>>705771
ha haaaaa

>> No.705809

>>705748
I actually know a sort of answer to this! For spiderman into the spiderverse they animated the character at 12fps and camera at 12fps and played around with switching back and forth between the frames to get 24fps

>> No.705825

>>705803
Im glad you appreciated my carefully thought out joke
its not sped up in post thats for sure, since the interp is linear theres no upscaling no matter what framerate its rendered at so the animation can be low while the camera is high no speedup needed

>> No.705832

>>705803
Probably the same way you'd just do it by stop motion. So yeah, if it were me, I'd animate by 2s and turn off interpolation for everything but the camera.

>>705809
Nah, actually everything is animated at the same framerate. I think it's 24fps but I'm not sure. But the way they did it was they basically had the characters animated at 24fps, but have them hold their poses for 2 frames or whatever, so it looks like 12fps. The characters still move position at 24fps, so you'll actually see some characters sliding around in a static pose for 2 frames or so if you look really close (the scene where he's running on the bus is a really good example).

>> No.705853
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705853

The "stop motion" feel is easy: turn off motion blur. You'll see that certain items have the motion blur turned on, like when Ghost Vitruvius is floating around, but for the majority of the movie there is no motion blur, which is exactly what you see in stop motion animation.

Watch a Laika movie by stepping forward single frames. You'll notice a lack of blur, and you'll also notice the frames are doubled up (animated on twos, essentially 12x2 FPS).

It's actually the opposite of what most rendering software tries to create, since they want the motion to look as real as possible, but if you go for that look you'll end up saving render time.

>> No.705857

Well for that movie specifically, the staff had to make sure all their assets were true to life lego pieces. So they are. I think Node/Corridor Digital has a video on why LEGO movies CG is how it is.

>> No.705863

>>705748

load up your rip in a competent media player that has frame advance (MPC HC for example) and step through a few scenes.