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/3/ - 3DCG


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700755 No.700755 [Reply] [Original]

>>>/vp/40052731

I can't believe there are people so retarded

>> No.700756

Eh, I think she has a point. That's how I sidestep the "don't sell this model cheaper on other markets or we'll fuck your shit up" policy by Turbosquid.

>> No.700759

>>700755
Imagine making a thread about this, arguing about pointless semantics. The butthurt must be galactic.

>> No.700761

>>700755
You should have seen the fucks arguing about AO on /v/ earlier. You would have loved that.

>> No.700762

>>700755
That's some cringe kino right there. But it's /vp/, severe mental retardation is to be expected unfortunately.

>> No.700769

>>700755
Thats not true.
a 3D model is just a bunch of vertices connected together.
It can be textured but it doesnt have to be you can literally have wire frame 3D Model in any engine.
See game called REZ.

>> No.700774

>>700761
what are some good questions to bait /v/ into arguing over shit they don't know about?

>> No.700775

>>700755
>new pokemon game has different texture
>muh the model must be new also
gamefreak apologists must die they cant stop shill its new shitgame

>> No.700776

>>700774
Claim PBR or raytracing are not buzzwords

>> No.700777

>>700774
This >>700776 is a pretty good one.
They also don't like post effects for some reason. So something about the benefits of those should rile them up.
AO, motion blur, color correction, SSR, bloom, it's all fair game really.

I mean personally I don't care for bloom all that much, but everything else has a use in certain situations.

>> No.700779

>>700774
So /v/ has actual people working on things and not just edgelords out of work?

>> No.700839
File: 105 KB, 1440x1715, 1552924988165.jpg [View same] [iqdb] [saucenao] [google]
700839

>>700755
>media meant for toddlers has retarded fanbase
in seriousness get rid of /vp/, we don't need it anymore

>> No.700840

>>700755
But of course.
Do rip off models from Fallout 4, Witcher 3 and Halo and re-texture them - they will be all yours!
Why, you can sell them in the markey and become rich quickly!

>> No.700848

>>700777
In fairness, a lot of games do those effects really badly.

>> No.700859

>>700848
You're right, but when it's used properly in places that need those effects it's not bad. /v/ thinks it all applies equally and it doesn't.

>> No.701438

>>700774
Just start a thread on graphics, get some popcorn, and watch. They're amongst the most retarded threads on the board and that's really saying something. Bonus points for the idiots who claim that real-time video game graphics haven't surpassed the original Toy Story.

>> No.701439

>>700755
Gotta defend papa GameFreak somehow.

>> No.701440

>>700755
By the way, that's an autist who's been posting that same shit for about 2 years on /vp/.

>> No.701445

>>701440
Wait, he was arguing the same thing even before the Ohmori's interview?

>> No.701449

>>700839
>getting rid of a containment board

>> No.701450

>>701438
Talking about motion blur always gives the most amusing results. You'd think a board that obsessed with graphics in games would have at least a basic understanding of how and why things occur.

>> No.701455
File: 1.59 MB, 3992x3712, 1550715310749.png [View same] [iqdb] [saucenao] [google]
701455

>>700755
/vp/ is the board with most underage retards per thread in 4chan.

>>700774
Absolutely anything.

>> No.701458

>>701438
But they're right about toy story. You're right about everything else.

>> No.701474

>>701458
Watch the original Toy Story again and you'll see how its aged.

>> No.701504
File: 2.40 MB, 1271x657, Toy Story 1.png [View same] [iqdb] [saucenao] [google]
701504

>>701458
Just to illustrate, here's a shot from the original Toy Story. And a fun fact: Renderman, what was used to render Toy Story 1, didn't even support ray tracing at the time; Toy Story 1 was rendered with scanline rendering, not ray tracing like many on /v/ claim. Pixar has a powerpoint presentation about their switch to (partial) ray tracing with Cars here: http://www.cs.ucy.ac.cy/ayia-napa06/presentations/ayianapa06per.ppt

>> No.701523

>>700839
Are you dumb? /vp/ is a containment board. And Pokémon isn't just about the video game anymore, it's bigger.

>> No.701539

>>701504
*AHEM* correction from someone who worked with Renderman.
Renderman did support SELECTIVE raytracing since the late 80s. You had to be very considerate about the use, as even single surfaces/buffers with it enabled absolutely tanked rendering times.

>> No.702615

>>700840
IP is cancer and there is no reasonable definition on when something starts or stops being IP. It's a selective enforcement based on what's perceived to make the most money.

>> No.702637

>>702615
>t. Can't model anything original so has to steal from successful properties

>> No.704197
File: 199 KB, 708x338, 1561696608438.png [View same] [iqdb] [saucenao] [google]
704197

>when you lose an argument on /vp/, so you cry about it on an even deader board

>> No.704274

/vp/ has this argument every single week. It’s because of the misinformation from a Japanese article that Pokemon Sword and Shield has entirely new Pokemon models when it only has texture updates. People will defend this by saying that new textures = new models and it’s still somehow impossibly impressive to do.

>> No.704276

>>704274
It's literally just one contrarian troll who defends everything Game Freak does to get a rise out of /vp/. He's also known as yawnfag.

>> No.704394

>>700755
this whole thread is just pathetic bitching behind backs.

>> No.704396

>>704394
A new low for /3/.

>> No.704399 [DELETED] 

>>704276
hey bro, I see you sperging on /vp/ again. just want to say, you should dilate before you go on 4channel, just saying

>> No.704403
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704403

>>700755
wat

>> No.705463

>>704394
>>704396
>t. seething yawnfag