[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.978143 [View]
File: 2.53 MB, 1680x1920, City.jpg [View same] [iqdb] [saucenao] [google]
978143

>>977745
Some more work on the buildings, they're coming along nicely. I think all up I've got about 15 buildings in the "medium" category, which isn't too bad. That group will comprise most of the "filler" of the city, so I wanna make sure there's quite a few. The small category will probably have a similar amount to encompass the more street height buildings, but the large category will probably only have a handful since they're pretty much going to be "weenies" (special architecture meant to grab attention).

I'm starting to figure out how I want to lay out materials as well. Currently, I have a bunch of material slots for different color stuff like accents and neon colors. With the buildings being able to decide whether or not to turn the neon on, and what color to use, and the accents just choosing random colors. I think I'll set up a little atlas instead to have those built into the main building texture instead, so that when the neon isn't chosen for a building it defaults to the regular building material, and the same for the accent color.
This also means I can just use UVs to assign dedicated areas for accents and neon, that like I said before, will just be the regular material if the building doesn't use them.

I haven't started on the tops/bottoms yet, but I've also laid out my plans for those as well.
I think for each building, I'll have 3-4 different top shapes, and in those shapes I'll have different modules to kinda slot into the roof. So for example, you could have a roof module that's like AC units and stuff, another that adds a little park on top of the building, a penthouse, and then maybe a spire or whatever where it comes to a point with a big ass antenna.
That ought to add a fuckload of variety.

But yeah. Pic related is where I'm at currently.
I had a go at using the "Random Per Island" option to give the windows random values/colors, but for some reason it's not working on a few buildings. No clue why it works on some and not others.

Navigation
View posts[+24][+48][+96]