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>> No.980007 [View]
File: 350 KB, 1168x484, Mega UVs 2.png [View same] [iqdb] [saucenao] [google]
980007

>>980005
I slapped a toon shader on it. And left the shading on flat. So the shadows are following the density of the faces as well. Equal to the pixels of the texture. Essentially, I believe, this is as close to a true "grid" as one can get in 3D. Since it's all perfectly fitted together. Even if the pixel density does change depending on the size of the face, they're still perfectly interlocking.

I don't know how I feel about this. I think I'll give a go at modelling X's helmet and eyes properly, before deciding if it's good or bad. His eyes are all wonky, and his helmet looks ridiculous painted on top of his bald dome. But that's for another day. I'm just glad I made some headway in learning UVs and texturing today.

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