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>> No.771439 [View]
File: 52 KB, 1024x438, 1589829558827.jpg [View same] [iqdb] [saucenao] [google]
771439

When it comes to baking a high poly mesh onto a lowpoly one has anyone found a good workflow that produces the least amount of distortion and artifacts on the normal mapped texture?

Which workflow would be better?
1. Sculpt the high poly mesh first with all of the detail, then create a lowpoly mesh and bake the detail down to it.

2. Sculpt a medium detail mesh that has the basic shape of what you want to model, create a lowpoly mesh of it and then use multiresolution to sculpt the final details and then bake from the multires modifer.

>> No.742577 [View]
File: 52 KB, 1024x438, 0_IEHz2FhVoBgrMOKb.jpg [View same] [iqdb] [saucenao] [google]
742577

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