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>> No.978678 [View]
File: 129 KB, 1399x607, editNormals.jpg [View same] [iqdb] [saucenao] [google]
978678

>>978676
This kind of thing is why editing normals is often done on game assets. You tweak the goraud shading by manually setting the normal of each vertex to bend the light where you want it.

Not a retarded question as it's something important and useful that is seldomly discussed or demo'ed.

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