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>> No.729048 [View]
File: 3.94 MB, 2048x2048, OrnateWoodenAndMetalDoor_albedo.jpg [View same] [iqdb] [saucenao] [google]
729048

Just gonna see if I can get a quick rundown here, or maybe just told to fuck off.

I'm not much of a 3D artist (I used to fuck around in Zbrush but never did anything with the sculpts I made) and I never learned the first thing about rendering, texturing, etc. Wish I did, but I'm completely ignorant and don't know where to start.

I work graphic design, entirely in Photoshop, and I use textures for my work a lot. By textures I mean I download lots of Substance files, and then put the Albedo, Height, Normal, and AO maps together in Photoshop since that's all I know how to do. It's ok, but it's not the same as actually using them as they're designed.

I'd like to start actually rendering my own textures so I can get gloss, shine, metal, and other effects but I have no fucking clue how to do this. Is there any simple program that would let me input and tweak a Substance or something, and hit a button and have it export as a useable image?

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