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>> No.979226 [View]
File: 87 KB, 836x1000, skinHueReference.jpg [View same] [iqdb] [saucenao] [google]
979226

>>979215
>>979214
Cloth is easy. Get a high quality normal map of a cloth weave you like and make it tile hundreds of times. Adjust specularity as you like.
Skin, in addition to being selectively bumpy and wrinkly also has hue variance that is very noticable when absent. IDK the term for it, but painting a texture with very harsh red, blue, and yellow in spots with high blood vessel, low blood vessels, and bone/fat respectively, making it an overlay to you skin texture, and set a very low transparency.
I use this as a reference but it's not very good. All I can find

>> No.932999 [View]
File: 87 KB, 836x1000, cef548c6c0eb4ef5b6f955bc0beeb767.jpg [View same] [iqdb] [saucenao] [google]
932999

>>932989
hue variance
Even though she's furry you should sneak in some very slight skin tone hue variance. Our eyes are expecting so see it. Beyond that a tastefully low key fur texture.

>> No.931374 [View]
File: 87 KB, 836x1000, cef548c6c0eb4ef5b6f955bc0beeb767.jpg [View same] [iqdb] [saucenao] [google]
931374

>>931354
>>931367

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