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>> No.705040 [View]
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705040

>>704945
>a good way to emulate materials/colors under a blacklight?
>emulate materials/colors
>emulate
Reading comprehension man. It's like you read every other word. If you don't know anything about it, why even answer?

>I don't see why you don't just eyeball the effects for the stuff you have in mind and tweak the shaders until you get a similar look.
I already tried that.
>I figured it would be pretty simple (a mix of emission and diffuse probably), but it's not really right, even when using purple light. There's something missing, and just mainly looks like washed out diffuse.

There's something with blacklight lit materials that is just weird. Like they interact with the light or something. It all retains its physical properties like roughness, but it glows at the same time. Any time you mix emission into a shader though it pretty much overpowers all of that.
Nowhere did I mention a one and done solution either. I'm quite fine doing it myself, I just wanted to be pointed in the right direction, or if anyone had any tips. Which is the whole point of me asking.

I appreciate the response, and I'm not trying to be a dick, but damn man, read and think fully before responding. Thanks I guess, you didn't really help, but I'll keep at it.

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