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>> No.732376 [View]
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732376

>>732363
It needs mask support and slice to new object, and I still need the slice to new object in the face sets to drop Meshmixer, but great news

>> No.731228 [View]
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731228

>>731227
>Godot
Godot doesn't have LOD and occlusion culling, so the performance is shit, it was planned for this year i think, also C#, Godot is for gambling mostly now, in a couple of years could be a good option, so if you want to learn is fine but other than that no.
>Armor Paint
I haven't touched Armor Paint, Mixer looks a better option.

>> No.718744 [View]
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718744

I might have my first freelance gig as a character artist. I found a gig on Artstation, and I dont know how much to charge. I’ll be making character with clothes, textrues, and might even be making a rig for them.
This is a gig for 2 characters to be made in 3 months. How much should I charge fellas? If I could live off this gig for a while that would be great.

>> No.707521 [View]
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707521

>>707449
>£18,000 a year
>£21,000 in 2 months if they keep me

How does it work?

>> No.661954 [View]
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661954

>>661953

>> No.617204 [View]
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617204

>>617192
>I was just asking if there's any realtime renderers/engines other than Lumion that can handle very large/complex scenes since Lumion keeps crashing my display drivers when I attempt to import, or it freezes and runs out of memory.

I have been using iray in my 4GB ram desktop to render 64 GB porn scenes of my self insert violently sodomizing various stars, and it never crashed, though it swapped like a madman. Use the industry standard. Use the future. Use NVidia™.

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