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>> No.699384 [View]
File: 456 KB, 2324x1558, Colors.jpg [View same] [iqdb] [saucenao] [google]
699384

>>699380
Just mix in a color to your diffuse map before you send it into a shader.
I'm using the "hue" blending mode in this case, but you can play around with the blending modes to find what works.

>inb4 Blender
I'm sure this is pretty simple to do in just about any 3d software.

You could even go a step further and set up a gradient of colors to pick from randomly. So each object will be differently colored based on the range you have in the gradient.

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