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>> No.699450 [View]
File: 184 KB, 800x500, lotsa bones about it.png [View same] [iqdb] [saucenao] [google]
699450

Here's what I did, step by step:

>downloaded a heartless model from Kingdom Hearts off of Models-Resource
>imported the rigged .dae file into blender.
>manually applied to the texture (that worked fine)
>exported the the model as a .dae file
>loaded the new model into daz3d

The model loads and is both textured and rigged. The problem is that the bone / joint placement is completely fucked up. I don't know if this is this particular model's fault or something I did wrong. Any help as to how to fix this situation would be appreciated.

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