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>> No.979235 [View]
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979235

>>978243
Crazy how much of a difference roofs/tops make in terms of making a building look like a building.
I haven't gotten to the whole "each roof has its own module" thing, but I kinda have to put that off so I can meet the deadline for the project I was making the city for. I mean, I'm making the city generator thing for me to make my work easier in the future, but right now I have to use what I've got for the "main" project. It should be enough, once I finish up the really big cyberpunk-y eyecatcher buildings I've yet to model.
But yeah, it's shaping up nicely. I think some ads and stuff will really bring it together.

Only real issue I'm running into now is with the windows. I still haven't figured out how to get the "random per island" to let me have the randomness, but decide which faces should be grouped together. That's part of the reason some of those buildings look like they have really dense and tiny windows. They're supposed to be double height, but due to the "random per island" shit, it thinks each pane of glass is its own room.

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