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>> No.728111 [View]
File: 294 KB, 1918x1604, refeet.jpg [View same] [iqdb] [saucenao] [google]
728111

>>728105

If you wanna capture feet correctly your goal should not be to keep it too simple.

Feet have a very complex shape with curves that changes the silhouette of the foot for the full rotation.
Their geometry is arguably the most difficult to capture on the entire body seeing how they're entirely made up of asymmetric compound curves.

You can't capture them by simply get them right from the top bottom, left, right.
You kinda need to go around them very carefully in at least 45 degree increments to get in the ballpark of the correct shape.

They also look way different depending on the lifestyle and fitness of the specimen.
Your current foot looks like it belongs to a person who doesn't use shoes, have gotten flat and splayed toes,
and for some reason spends a lot of time supporting their bodyweight on their toenails, why they've gone flat.
Missing anatomy and swolleness makes it sorta look like the shape of the foot of someone in the process of recovering from a sprain injury.

But don't be discouraged anon, everyone start out making feet like that.

This paintover suggests some things to look for, can't be assed to fix the alignment and overlap of all them toes but you prob get the idea.

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