[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.732412 [View]
File: 274 KB, 456x175, 1562192321664.gif [View same] [iqdb] [saucenao] [google]
732412

>> No.697187 [View]
File: 274 KB, 456x175, 1368499775117.gif [View same] [iqdb] [saucenao] [google]
697187

>> No.688065 [View]
File: 274 KB, 456x175, 1368499775117.gif [View same] [iqdb] [saucenao] [google]
688065

>> No.503924 [View]
File: 274 KB, 456x175, 1389645871461.gif [View same] [iqdb] [saucenao] [google]
503924

>> No.429802 [View]
File: 274 KB, 456x175, lotus360[1].gif [View same] [iqdb] [saucenao] [google]
429802

How would I accomplish the same "reflect" effect the car windows have in max? Assuming object was modeled & textured in Wings.

>> No.400643 [View]
File: 274 KB, 456x175, 1386729584488.gif [View same] [iqdb] [saucenao] [google]
400643

>>400642
These are not mine, by the way.

>> No.361602 [View]
File: 274 KB, 456x175, lotus360[1].gif [View same] [iqdb] [saucenao] [google]
361602

I'd love to, but here's two questions nobody ever fucking answers with a straight solution:

1. how do you get the very low-res, obviously to-the-pixel textures to show up so extremely sharp and not blurry and enlarged and fucking ugly? For example, this pic?

2. how do you animate textures, such as, for mouth shapes/phenomes or eye shapes, without animating any geo?

>> No.353535 [View]
File: 274 KB, 456x175, 1362160481711.gif [View same] [iqdb] [saucenao] [google]
353535

4/?

Navigation
View posts[+24][+48][+96]