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>> No.771356 [View]
File: 571 KB, 1038x843, 1578523082287.png [View same] [iqdb] [saucenao] [google]
771356

>>771341
It all depends on how much time you invest into it and how dedicated you are. I'd say probably a year or so.

>>771346
>what was the hardest part?
In general not procrastinating and starting over and over again whenever I realized I messed something so badly I couldn't possibly fix it.
On the technical side modeling the hands and having good enough topology to add anatomical details. For example it took me a really long time to get clean topology on the upper body area to add the scapula and clavicle. That's why I'm learning sculpting now, it makes it much easier. I also kind of gave up on the hair but now I know how to do them properly, maybe I should fix that.
Also rigging but that's because I half-assed it and didn't really do any research about how to do it properly.
>I assume the shading
There's no shading on that screenshot, it's just workbench's flat color mode with shadows and AO enabled.
Poly count is 27.6k faces (~50k tris)

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