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>> No.729027 [View]
File: 1.00 MB, 960x540, 20200312_Loft_probe_1.png [View same] [iqdb] [saucenao] [google]
729027

>>727558

I have a bit of a weird question, or maybe it's flat out stupid, bear with me

I started working for a small industrial design studio and I'm pushing the topic of visualisation.

I did some renderings in my time, mostly product visualisation with c4d but switched to blender a little while ago.
I'm picking this up as I go and I'm allways trying to get better.

so there's two kinds of renderings I do on the regular. basic product visualisation for wip stuff and visualisation for event planning.

the product stuff is done in a basic virtual studio environment, so it's object infront of single color backdrop.

those shots approach photorealism

the event stuff involves big scenes and lots of stuff + we're allways pressed for time.

they end up quite a bit off from photorealism but good enough to satisfy clients and regularly impress them.


the pic I posted is something I'm working on inbetween actual paid stuff and when I have nothing better to do.

I'm trying to build a scene where we can place products with a bit more context.

so what your seeing is the first image I rendered out.
I think it looks awful !

those shelf things and the desk looked pretty top notch in a studio setting
the window is weak af and the rest is free stuff from blenderkit and it's been done pretty carlessly and fast.

I really can't put a finger on it, but all together I kinda despise it !
is it the basic ass window, are blenderkit freebies lowkey crap or is it the sum of it's parts ?


sorry for this blog post, but any insight is welcome

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