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>> No.981492 [View]
File: 93 KB, 1232x1613, ngons.jpg [View same] [iqdb] [saucenao] [google]
981492

What's the best way to fill these faces bros? Looking back I probably should have just used more geometry, but that ship has sailed now. I did try adding more loopcuts to join them that way, but then it tightens everything up too much. I also tried just making irregular quads with the corner verts and the beveled verts. You can imagine how that turned out.
I've tried the google but I can only find results about beveling a edges and full corners, nothing to do with beveling vertices on a face and dealing with the cleanup.
Note: When I originally beveled the verts it did it that usual way turning them into a diamond shape which worked, but also made the shading look much much worse. Not sure if that's relevant.
Also the face in the middle is a separate mesh entirely so there's no issue with it.

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