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>> No.806975 [View]
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806975

>>806960
trying to help you not make the same mistake I did and think you don't need zbrush until you actually get good at sculpting and now suddenly you realise you need to swap and it's a pain in the arse.

Get zbrush in your system early because all roads (with sculpting) end up there, blender and zbrush are best friends. I render, retopo and UV in blender + GoB being really good means I barely have to touch zmodeler, I make my poly modeled bits in blender and punt them straight into zbrush in 1/2 a second.

>> No.803800 [View]
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803800

>>803792
ah yes because I'm just locked into using PBR ubershaders in modern game engines huh? I can't just say, not use those in unity can I?

you know nothing.

>> No.799211 [View]
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799211

>>799165
yes I'm obviously still using blender for renders, retopo, UV and hard surface bits I need to poly model and such but I'm swapping sculpting over to zbrush.

>> No.787885 [View]
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787885

>>787868
why is this something worthy of a thread.

Are you so lazy you can't spend 10 minutes dumping your existing folio onto artstation so you can include it with your applications?

>> No.782338 [View]
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782338

Houdini is becoming relevant for videogames at a rapid rate, for example all the destruction in spider man and miles morales is actually done in houdini and imported into their engine via alembic cache. Epic also wants into the film industry with UE (ie. the mandalorian).

It's a no brainer for epic.

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