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>> No.979123 [View]
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979123

I've read somewhere in some Quake level design thing that trims are important. Like, a column doesn't just depart from the floor but instead it has to have some sort of base. I don't think I've done it correctly in term of colors. I'll try to figure it out tomorrow.

>>979122
I understand color theory a little bit. It's just that Quake maps tend to make their own rules which aren't easy to reverse engineer.

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